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Added InstallChecker
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 Updated for KSP 1.8
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linuxgurugamer committed Nov 1, 2019
1 parent 0c7a9fb commit 312ec90
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Showing 23 changed files with 1,126 additions and 37 deletions.
10 changes: 8 additions & 2 deletions Changelog.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,6 @@
0.1.2
ChangeLog

0.1.2
Updated for 1.2

0.1.3
Expand Down Expand Up @@ -103,4 +105,8 @@

0.1.13
Updated AssemblyVersion.tt
Deleted old commented out code
Deleted old commented out code

0.2.0
Added InstallChecker
Updated for KSP 1.8
13 changes: 4 additions & 9 deletions GameData/HullCameraVDS/HullcamVDSContinued.version
Original file line number Diff line number Diff line change
Expand Up @@ -8,18 +8,13 @@
},
"VERSION": {
"MAJOR": 0,
"MINOR": 1,
"PATCH": 12,
"MINOR": 2,
"PATCH": 0,
"BUILD": 0
},
"KSP_VERSION": {
"MAJOR": 1,
"MINOR": 5,
"PATCH": 1
},
"KSP_VERSION_MIN": {
"MAJOR": 1,
"MINOR": 5,
"PATCH": 1
"MINOR": 8,
"PATCH": 0
}
}
Binary file modified GameData/HullCameraVDS/MiniAVC.dll
Binary file not shown.
2 changes: 1 addition & 1 deletion HullCamera/AssemblyVersion.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,4 +10,4 @@

using System.Reflection;

[assembly: AssemblyVersion("0.1.12.0")]
[assembly: AssemblyVersion("0.2.0.0")]
23 changes: 8 additions & 15 deletions HullCamera/HullCamera.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
<ReleaseVersion>0.2.9.5</ReleaseVersion>
<SynchReleaseVersion>false</SynchReleaseVersion>
<SignAssembly>true</SignAssembly>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
Expand All @@ -26,6 +26,7 @@
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
Expand All @@ -35,6 +36,7 @@
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
Expand Down Expand Up @@ -75,6 +77,7 @@ set textTemplatingPath="%25ProgramFiles(x86)%25\Microsoft Visual Studio\2017\Com
<DesignTime>True</DesignTime>
<DependentUpon>AssemblyVersion.tt</DependentUpon>
</Compile>
<Compile Include="InstallChecker.cs" />
<Compile Include="MuMechModuleHullCamera.cs" />
<Compile Include="HullCameraZoom.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
Expand Down Expand Up @@ -114,22 +117,12 @@ set textTemplatingPath="%25ProgramFiles(x86)%25\Microsoft Visual Studio\2017\Com
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.7.2_dev\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Reference Include="$(KSPDIR)\KSP_x64_Data\Managed\Assembly*.dll">
<Private>False</Private>
</Reference>
<Reference Include="KSPAssets, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.7.2_dev\KSP_x64_Data\Managed\KSPAssets.dll</HintPath>
<Reference Include="$(KSPDIR)\KSP_x64_Data\Managed\UnityEngine*.dll">
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.7.2_dev\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.7.2_dev\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>
135 changes: 135 additions & 0 deletions HullCamera/HullCamera.csproj.173
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@@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{DB4B41D3-0694-492E-BE2C-2A711F629B4E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>HullCamera</RootNamespace>
<AssemblyName>HullCamera</AssemblyName>
<FileAlignment>512</FileAlignment>
<Description>HullCamera</Description>
<ReleaseVersion>0.2.9.5</ReleaseVersion>
<SynchReleaseVersion>false</SynchReleaseVersion>
<SignAssembly>true</SignAssembly>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
start /D D:\Users\jbb\github\HullcamVDSContinued /WAIT deploy.bat $(TargetDir) $(TargetFileName)

if $(ConfigurationName) == Release (
start /D D:\Users\jbb\github\HullcamVDSContinued /WAIT buildRelease.bat $(TargetDir) $(TargetFileName)
)
</PostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PreBuildEvent>
set textTemplatingPath="%25ProgramFiles(x86)%25\Microsoft Visual Studio\2017\Community\Common7\IDE \texttransform.exe"





%25textTemplatingPath%25 "$(ProjectDir)AssemblyVersion.tt"</PreBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<Compile Include="AssemblyVersion.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>AssemblyVersion.tt</DependentUpon>
</Compile>
<Compile Include="MuMechModuleHullCamera.cs" />
<Compile Include="HullCameraZoom.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="FirstPersonEVA.cs" />
<Compile Include="CameraFilters\CameraFilter.cs" />
<Compile Include="CameraFilters\CameraFilterBlackAndWhiteFilm.cs" />
<Compile Include="CameraFilters\CameraFilterBlackAndWhiteHiResTV.cs" />
<Compile Include="CameraFilters\CameraFilterBlackAndWhiteLoResTV.cs" />
<Compile Include="CameraFilters\CameraFilterColorFilm.cs" />
<Compile Include="CameraFilters\CameraFilterColorHiResTV.cs" />
<Compile Include="CameraFilters\CameraFilterColorLoResTV.cs" />
<Compile Include="CameraFilters\CameraFilterNightVision.cs" />
<Compile Include="CameraFilters\CameraFilterNormal.cs" />
<Compile Include="CameraFilters\CameraFilterThermal.cs" />
<Compile Include="MovieTimeFilter.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="RandomJitter.cs" />
<Compile Include="VHoldRoller.cs" />
<Compile Include="MovieTime.cs" />
<Compile Include="CameraFilters\CameraFilterDockingCam.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\MovieTime.shader" />
<None Include="Resources\NightVision.shader" />
</ItemGroup>
<ItemGroup>
<Content Include="AssemblyVersion.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>AssemblyVersion.cs</LastGenOutput>
</Content>
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.7.3_dev\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="KSPAssets, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.7.3_dev\KSP_x64_Data\Managed\KSPAssets.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.7.3_dev\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.7.3_dev\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>
135 changes: 135 additions & 0 deletions HullCamera/HullCamera.csproj.orig
Original file line number Diff line number Diff line change
@@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{DB4B41D3-0694-492E-BE2C-2A711F629B4E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>HullCamera</RootNamespace>
<AssemblyName>HullCamera</AssemblyName>
<FileAlignment>512</FileAlignment>
<Description>HullCamera</Description>
<ReleaseVersion>0.2.9.5</ReleaseVersion>
<SynchReleaseVersion>false</SynchReleaseVersion>
<SignAssembly>true</SignAssembly>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
start /D D:\Users\jbb\github\HullcamVDSContinued /WAIT deploy.bat $(TargetDir) $(TargetFileName)

if $(ConfigurationName) == Release (
start /D D:\Users\jbb\github\HullcamVDSContinued /WAIT buildRelease.bat $(TargetDir) $(TargetFileName)
)
</PostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PreBuildEvent>
set textTemplatingPath="%25ProgramFiles(x86)%25\Microsoft Visual Studio\2017\Community\Common7\IDE \texttransform.exe"





%25textTemplatingPath%25 "$(ProjectDir)AssemblyVersion.tt"</PreBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<Compile Include="AssemblyVersion.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>AssemblyVersion.tt</DependentUpon>
</Compile>
<Compile Include="MuMechModuleHullCamera.cs" />
<Compile Include="HullCameraZoom.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="FirstPersonEVA.cs" />
<Compile Include="CameraFilters\CameraFilter.cs" />
<Compile Include="CameraFilters\CameraFilterBlackAndWhiteFilm.cs" />
<Compile Include="CameraFilters\CameraFilterBlackAndWhiteHiResTV.cs" />
<Compile Include="CameraFilters\CameraFilterBlackAndWhiteLoResTV.cs" />
<Compile Include="CameraFilters\CameraFilterColorFilm.cs" />
<Compile Include="CameraFilters\CameraFilterColorHiResTV.cs" />
<Compile Include="CameraFilters\CameraFilterColorLoResTV.cs" />
<Compile Include="CameraFilters\CameraFilterNightVision.cs" />
<Compile Include="CameraFilters\CameraFilterNormal.cs" />
<Compile Include="CameraFilters\CameraFilterThermal.cs" />
<Compile Include="MovieTimeFilter.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="RandomJitter.cs" />
<Compile Include="VHoldRoller.cs" />
<Compile Include="MovieTime.cs" />
<Compile Include="CameraFilters\CameraFilterDockingCam.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\MovieTime.shader" />
<None Include="Resources\NightVision.shader" />
</ItemGroup>
<ItemGroup>
<Content Include="AssemblyVersion.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>AssemblyVersion.cs</LastGenOutput>
</Content>
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.7.3_dev\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="KSPAssets, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.7.3_dev\KSP_x64_Data\Managed\KSPAssets.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.7.3_dev\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.7.3_dev\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>
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