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Add CPU shaders #374
Add CPU shaders #374
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// Copyright 2023 The Vello authors | ||
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense | ||
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use vello_encoding::{ConfigUniform, Path, Tile}; | ||
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use crate::cpu_dispatch::CpuBinding; | ||
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fn backdrop_main(config: &ConfigUniform, paths: &[Path], tiles: &mut [Tile]) { | ||
for drawobj_ix in 0..config.layout.n_draw_objects { | ||
let path = paths[drawobj_ix as usize]; | ||
let width = path.bbox[2] - path.bbox[0]; | ||
let height = path.bbox[3] - path.bbox[1]; | ||
let base = path.tiles; | ||
for y in 0..height { | ||
let mut sum = 0; | ||
for x in 0..width { | ||
let tile = &mut tiles[(base + y * width + x) as usize]; | ||
sum += tile.backdrop; | ||
tile.backdrop = sum; | ||
} | ||
} | ||
} | ||
} | ||
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pub fn backdrop(_n_wg: u32, resources: &[CpuBinding]) { | ||
let config = resources[0].as_typed(); | ||
let paths = resources[1].as_slice(); | ||
let mut tiles = resources[2].as_slice_mut(); | ||
backdrop_main(&config, &paths, &mut tiles); | ||
} |
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// Copyright 2023 The Vello authors | ||
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense | ||
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use vello_encoding::{ConfigUniform, PathBbox}; | ||
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use crate::cpu_dispatch::CpuBinding; | ||
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fn bbox_clear_main(config: &ConfigUniform, path_bboxes: &mut [PathBbox]) { | ||
for i in 0..(config.layout.n_paths as usize) { | ||
path_bboxes[i].x0 = 0x7fff_ffff; | ||
path_bboxes[i].y0 = 0x7fff_ffff; | ||
path_bboxes[i].x1 = -0x8000_0000; | ||
path_bboxes[i].y1 = -0x8000_0000; | ||
} | ||
} | ||
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pub fn bbox_clear(_n_wg: u32, resources: &[CpuBinding]) { | ||
let config = resources[0].as_typed(); | ||
let mut path_bboxes = resources[1].as_slice_mut(); | ||
bbox_clear_main(&config, &mut path_bboxes); | ||
} |
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// Copyright 2023 The Vello authors | ||
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense | ||
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use vello_encoding::{BinHeader, BumpAllocators, ConfigUniform, DrawMonoid, PathBbox}; | ||
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use crate::cpu_dispatch::CpuBinding; | ||
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const WG_SIZE: usize = 256; | ||
const TILE_WIDTH: usize = 16; | ||
const TILE_HEIGHT: usize = 16; | ||
const N_TILE_X: usize = 16; | ||
const N_TILE_Y: usize = 16; | ||
const SX: f32 = 1.0 / ((N_TILE_X * TILE_WIDTH) as f32); | ||
const SY: f32 = 1.0 / ((N_TILE_Y * TILE_HEIGHT) as f32); | ||
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fn bbox_intersect(a: [f32; 4], b: [f32; 4]) -> [f32; 4] { | ||
[ | ||
a[0].max(b[0]), | ||
a[1].max(b[1]), | ||
a[2].min(b[2]), | ||
a[3].min(b[3]), | ||
] | ||
} | ||
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fn binning_main( | ||
n_wg: u32, | ||
config: &ConfigUniform, | ||
draw_monoids: &[DrawMonoid], | ||
path_bbox_buf: &[PathBbox], | ||
clip_bbox_buf: &[[f32; 4]], | ||
intersected_bbox: &mut [[f32; 4]], | ||
bump: &mut BumpAllocators, | ||
bin_data: &mut [u32], | ||
bin_header: &mut [BinHeader], | ||
) { | ||
for wg in 0..n_wg as usize { | ||
let mut counts = [0; WG_SIZE]; | ||
let mut bboxes = [[0, 0, 0, 0]; WG_SIZE]; | ||
let width_in_bins = | ||
((config.width_in_tiles + N_TILE_X as u32 - 1) / N_TILE_X as u32) as i32; | ||
let height_in_bins = | ||
((config.height_in_tiles + N_TILE_Y as u32 - 1) / N_TILE_Y as u32) as i32; | ||
for local_ix in 0..WG_SIZE { | ||
let element_ix = wg * WG_SIZE + local_ix; | ||
let mut x0 = 0; | ||
let mut y0 = 0; | ||
let mut x1 = 0; | ||
let mut y1 = 0; | ||
if element_ix < config.layout.n_draw_objects as usize { | ||
let draw_monoid = draw_monoids[element_ix]; | ||
let mut clip_bbox = [-1e9, -1e9, 1e9, 1e9]; | ||
if draw_monoid.clip_ix > 0 { | ||
assert!(draw_monoid.clip_ix - 1 < config.layout.n_clips); | ||
clip_bbox = clip_bbox_buf[draw_monoid.clip_ix as usize - 1]; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Might as well address the TODO in There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Could we also lower the length of the slice to that value? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. That latter question is a deep one. It is clearly more idiomatic Rust, but I think the goal here is to match the GPU as much as possible, which to me reads as putting in the assert. |
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} | ||
let path_bbox = path_bbox_buf[draw_monoid.path_ix as usize]; | ||
let pb = [ | ||
path_bbox.x0 as f32, | ||
path_bbox.y0 as f32, | ||
path_bbox.x1 as f32, | ||
path_bbox.y1 as f32, | ||
]; | ||
let bbox = bbox_intersect(clip_bbox, pb); | ||
intersected_bbox[element_ix] = bbox; | ||
if bbox[0] < bbox[2] && bbox[1] < bbox[3] { | ||
x0 = (bbox[0] * SX).floor() as i32; | ||
y0 = (bbox[1] * SY).floor() as i32; | ||
x1 = (bbox[2] * SX).ceil() as i32; | ||
y1 = (bbox[3] * SY).ceil() as i32; | ||
} | ||
} | ||
x0 = x0.clamp(0, width_in_bins); | ||
y0 = y0.clamp(0, height_in_bins); | ||
x1 = x1.clamp(0, width_in_bins); | ||
y1 = y1.clamp(0, height_in_bins); | ||
for y in y0..y1 { | ||
for x in x0..x1 { | ||
counts[(y * width_in_bins + x) as usize] += 1; | ||
} | ||
} | ||
bboxes[local_ix] = [x0, y0, x1, y1]; | ||
} | ||
let mut chunk_offset = [0; WG_SIZE]; | ||
for local_ix in 0..WG_SIZE { | ||
let global_ix = wg * WG_SIZE + local_ix; | ||
chunk_offset[local_ix] = bump.binning; | ||
bump.binning += counts[local_ix]; | ||
bin_header[global_ix] = BinHeader { | ||
element_count: counts[local_ix], | ||
chunk_offset: chunk_offset[local_ix], | ||
}; | ||
} | ||
for local_ix in 0..WG_SIZE { | ||
let element_ix = wg * WG_SIZE + local_ix; | ||
let bbox = bboxes[local_ix]; | ||
for y in bbox[1]..bbox[3] { | ||
for x in bbox[0]..bbox[2] { | ||
let bin_ix = (y * width_in_bins + x) as usize; | ||
let ix = config.layout.bin_data_start + chunk_offset[bin_ix]; | ||
bin_data[ix as usize] = element_ix as u32; | ||
chunk_offset[bin_ix] += 1; | ||
} | ||
} | ||
} | ||
} | ||
} | ||
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pub fn binning(n_wg: u32, resources: &[CpuBinding]) { | ||
let config = resources[0].as_typed(); | ||
let draw_monoids = resources[1].as_slice(); | ||
let path_bbox_buf = resources[2].as_slice(); | ||
let clip_bbox_buf = resources[3].as_slice(); | ||
let mut intersected_bbox = resources[4].as_slice_mut(); | ||
let mut bump = resources[5].as_typed_mut(); | ||
let mut bin_data = resources[6].as_slice_mut(); | ||
let mut bin_header = resources[7].as_slice_mut(); | ||
binning_main( | ||
n_wg, | ||
&config, | ||
&draw_monoids, | ||
&path_bbox_buf, | ||
&clip_bbox_buf, | ||
&mut intersected_bbox, | ||
&mut bump, | ||
&mut bin_data, | ||
&mut bin_header, | ||
); | ||
} |
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Is this variant ever constructed?
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I don't think so, I'd have to check.