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Address review feedback
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raphlinus committed Oct 11, 2023
1 parent 5080af0 commit 3a43538
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Showing 8 changed files with 32 additions and 24 deletions.
1 change: 1 addition & 0 deletions src/cpu_shader/binning.rs
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,7 @@ fn binning_main(
let draw_monoid = draw_monoids[element_ix];
let mut clip_bbox = [-1e9, -1e9, 1e9, 1e9];
if draw_monoid.clip_ix > 0 {
assert!(draw_monoid.clip_ix - 1 < config.layout.n_clips);
clip_bbox = clip_bbox_buf[draw_monoid.clip_ix as usize - 1];
}
let path_bbox = path_bbox_buf[draw_monoid.path_ix as usize];
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1 change: 0 additions & 1 deletion src/cpu_shader/clip_reduce.rs
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,6 @@ fn clip_reduce_main(
}

pub fn clip_reduce(n_wg: u32, resources: &[CpuBinding]) {
// TODO: probably remove config, it's not needed
let clip_inp = resources[0].as_slice();
let path_bboxes = resources[1].as_slice();
let mut reduced = resources[2].as_slice_mut();
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4 changes: 1 addition & 3 deletions src/cpu_shader/coarse.rs
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,6 @@ impl TileState {
ptcl[(self.cmd_offset + offset) as usize] = value;
}

// TODO: handle even/odd winding rule
fn write_path(
&mut self,
config: &ConfigUniform,
Expand Down Expand Up @@ -217,7 +216,6 @@ fn coarse_main(
let mut tile_state = TileState::new(this_tile_ix);
let blend_offset = tile_state.cmd_offset;
tile_state.cmd_offset += 1;
// Discussion question: do these belong in tile state?
let mut clip_depth = 0;
let mut clip_zero_depth = 0;
for drawobj_ix in &compacted[tile_ix] {
Expand Down Expand Up @@ -314,7 +312,7 @@ fn coarse_main(

if bin_tile_x + tile_x < width_in_tiles && bin_tile_y + tile_y < height_in_tiles {
ptcl[tile_state.cmd_offset as usize] = CMD_END;
let scratch_size = 0; // TODO: actually compute
let scratch_size = 0; // TODO: actually compute blend depth
ptcl[blend_offset as usize] = bump.blend;
bump.blend += scratch_size;
}
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12 changes: 4 additions & 8 deletions src/cpu_shader/draw_leaf.rs
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ use vello_encoding::{Clip, ConfigUniform, DrawMonoid, DrawTag, Monoid, PathBbox}

use crate::cpu_dispatch::CpuBinding;

use super::util::{Transform, Vec2};
use super::util::{read_draw_tag_from_scene, Transform, Vec2};

const WG_SIZE: usize = 256;

Expand All @@ -19,22 +19,18 @@ fn draw_leaf_main(
info: &mut [u32],
clip_inp: &mut [Clip],
) {
let drawtag_base = config.layout.draw_tag_base;
let mut prefix = DrawMonoid::default();
for i in 0..n_wg {
let mut m = prefix;
for j in 0..WG_SIZE {
let ix = i * WG_SIZE as u32 + j as u32;
let tag_raw = if ix < config.layout.n_draw_objects {
scene[(drawtag_base + ix) as usize]
} else {
0
};
let tag_raw = read_draw_tag_from_scene(config, scene, ix);
let tag_word = DrawTag(tag_raw);
// store exclusive prefix sum
if ix < config.layout.n_draw_objects {
draw_monoid[ix as usize] = m;
}
let m_next = m.combine(&DrawMonoid::new(tag_word));
let dd = config.layout.draw_data_base + m.scene_offset;
let di = m.info_offset as usize;
if tag_word == DrawTag::COLOR
Expand Down Expand Up @@ -145,7 +141,7 @@ fn draw_leaf_main(
let path_ix = !ix as i32;
clip_inp[m.clip_ix as usize] = Clip { ix, path_ix };
}
m = m.combine(&DrawMonoid::new(tag_word));
m = m_next;
}
prefix = prefix.combine(&reduced[i as usize]);
}
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9 changes: 3 additions & 6 deletions src/cpu_shader/draw_reduce.rs
Original file line number Diff line number Diff line change
Expand Up @@ -5,19 +5,16 @@ use vello_encoding::{ConfigUniform, DrawMonoid, DrawTag, Monoid};

use crate::cpu_dispatch::CpuBinding;

use super::util::read_draw_tag_from_scene;

const WG_SIZE: usize = 256;

fn draw_reduce_main(n_wg: u32, config: &ConfigUniform, scene: &[u32], reduced: &mut [DrawMonoid]) {
let drawtag_base = config.layout.draw_tag_base;
for i in 0..n_wg {
let mut m = DrawMonoid::default();
for j in 0..WG_SIZE {
let ix = i * WG_SIZE as u32 + j as u32;
let tag = if ix < config.layout.n_draw_objects {
scene[(drawtag_base + ix) as usize]
} else {
0
};
let tag = read_draw_tag_from_scene(config, scene, ix);
m = m.combine(&DrawMonoid::new(DrawTag(tag)));
}
reduced[i as usize] = m;
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6 changes: 3 additions & 3 deletions src/cpu_shader/path_count.rs
Original file line number Diff line number Diff line change
Expand Up @@ -34,15 +34,15 @@ fn path_count_main(
if dy == 0.0 && s0.y.floor() == s0.y {
continue;
}
let dy_dxdy = dy / (dx + dy);
let a = 1.0 - dy_dxdy;
let idxdy = 1.0 / (dx + dy);
let a = dx * idxdy;
let is_positive_slope = s1.x >= s0.x;
let sign = if is_positive_slope { 1.0 } else { -1.0 };
let xt0 = (s0.x * sign).floor();
let c = s0.x * sign - xt0;
let y0 = s0.y.floor();
let ytop = if s0.y == s1.y { s0.y.ceil() } else { y0 + 1.0 };
let b = dy_dxdy * c + a * (ytop - s0.y);
let b = (dy * c + dx * (ytop - s0.y)) * idxdy;
let x0 = xt0 * sign + if is_positive_slope { 0.0 } else { -1.0 };

let path = paths[line.path_ix as usize];
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6 changes: 3 additions & 3 deletions src/cpu_shader/path_tiling.rs
Original file line number Diff line number Diff line change
Expand Up @@ -37,15 +37,15 @@ fn path_tiling_main(

let dx = (s1.x - s0.x).abs();
let dy = s1.y - s0.y;
let dy_dxdy = dy / (dx + dy);
let a = 1.0 - dy_dxdy;
let idxdy = 1.0 / (dx + dy);
let a = dx * idxdy;
let is_positive_slope = s1.x >= s0.x;
let sign = if is_positive_slope { 1.0 } else { -1.0 };
let xt0 = (s0.x * sign).floor();
let c = s0.x * sign - xt0;
let y0 = s0.y.floor();
let ytop = if s0.y == s1.y { s0.y.ceil() } else { y0 + 1.0 };
let b = dy_dxdy * c + a * (ytop - s0.y);
let b = (dy * c + dx * (ytop - s0.y)) * idxdy;
let x0 = xt0 * sign + if is_positive_slope { 0.0 } else { -1.0 };
let z = (a * seg_within_line as f32 + b).floor();
let x = x0 as i32 + (sign * z) as i32;
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17 changes: 17 additions & 0 deletions src/cpu_shader/util.rs
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,8 @@

//! Utility types
use vello_encoding::ConfigUniform;

#[derive(Clone, Copy, Default, Debug)]
#[repr(C)]
pub struct Vec2 {
Expand Down Expand Up @@ -94,3 +96,18 @@ impl Transform {
pub fn span(a: f32, b: f32) -> u32 {
(a.max(b).ceil() - a.min(b).floor()).max(1.0) as u32
}

const DRAWTAG_NOP: u32 = 0;

/// Read draw tag, guarded by number of draw objects.
///
/// The `ix` argument is allowed to exceed the number of draw objects,
/// in which case a NOP is returned.
pub fn read_draw_tag_from_scene(config: &ConfigUniform, scene: &[u32], ix: u32) -> u32 {
if ix < config.layout.n_draw_objects {
let tag_ix = config.layout.draw_tag_base + ix;
scene[tag_ix as usize]
} else {
DRAWTAG_NOP
}
}

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