An infinite card switching UI for Android, support custom animation
- animType : animation type
- front : move the selected card to first
- switchPosition : move the selected card to first, and the first card to the selected position
- frontToLast : move the first card to last position
- cardRatio : ratio of the card
- animDuration : duration of each card's animation
- animAddRemoveDelay : delay of animation of add and remove between each card
- animAddRemoveDuration : duration of add and remove each card's animation
<com.bakerj.infinitecards.InfiniteCardView
android:id="@+id/view"
android:layout_width="match_parent"
android:layout_height="match_parent"
infiniteCard:animDuration="1000"
infiniteCard:cardRatio="1"/>
If you just use all default animations, just do nothing.
mCardView.setAnimInterpolator(new LinearInterpolator());
mCardView.setTransformerToFront(new DefaultTransformerToFront());
mCardView.setTransformerToBack(new DefaultTransformerToBack());
mCardView.setZIndexTransformerToBack(new DefaultZIndexTransformerCommon());
mCardView.setTransformerToBack(new AnimationTransformer() {
@Override
public void transformAnimation(View view, float fraction, int cardWidth, int cardHeight, int fromPosition, int toPosition) {
int positionCount = fromPosition - toPosition;
float scale = (0.8f - 0.1f * fromPosition) + (0.1f * fraction * positionCount);
ViewHelper.setScaleX(view, scale);
ViewHelper.setScaleY(view, scale);
if (fraction < 0.5) {
ViewCompat.setRotationX(view, 180 * fraction);
} else {
ViewCompat.setRotationX(view, 180 * (1 - fraction));
}
}
@Override
public void transformInterpolatedAnimation(View view, float fraction, int cardWidth, int cardHeight, int fromPosition, int toPosition) {
int positionCount = fromPosition - toPosition;
float scale = (0.8f - 0.1f * fromPosition) + (0.1f * fraction * positionCount);
ViewHelper.setTranslationY(view, -cardHeight * (0.8f - scale) * 0.5f - cardWidth * (0.02f *
fromPosition - 0.02f * fraction * positionCount));
}
});
mCardView.setZIndexTransformerToBack(new ZIndexTransformer() {
@Override
public void transformAnimation(CardItem card, float fraction, int cardWidth, int cardHeight, int fromPosition, int toPosition) {
if (fraction < 0.4f) {
card.zIndex = 1f + 0.01f * fromPosition;
} else {
card.zIndex = 1f + 0.01f * toPosition;
}
}
@Override
public void transformInterpolatedAnimation(CardItem card, float fraction, int cardWidth, int cardHeight, int fromPosition, int toPosition) {
}
});