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BepInEx/DumpedAssemblies/EvolutionOfJiangHu/UnityEngine.CoreModule.dll
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[Service] | ||
Endpoint= | ||
FallbackEndpoint= | ||
|
||
[General] | ||
Language=en | ||
FromLanguage=zh | ||
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||
[Files] | ||
Directory=Translation\{Lang}\Text | ||
OutputFile=Translation\{Lang}\Text\_AutoGeneratedTranslations.txt | ||
SubstitutionFile=Translation\{Lang}\Text\_Substitutions.txt | ||
PreprocessorsFile=Translation\{Lang}\Text\_Preprocessors.txt | ||
PostprocessorsFile=Translation\{Lang}\Text\_Postprocessors.txt | ||
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||
[TextFrameworks] | ||
EnableIMGUI=False | ||
EnableUGUI=True | ||
EnableNGUI=True | ||
EnableTextMeshPro=True | ||
EnableTextMesh=False | ||
EnableFairyGUI=True | ||
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||
[Behaviour] | ||
MaxCharactersPerTranslation=200 | ||
IgnoreWhitespaceInDialogue=True | ||
MinDialogueChars=20 | ||
ForceSplitTextAfterCharacters=0 | ||
CopyToClipboard=False | ||
MaxClipboardCopyCharacters=2500 | ||
ClipboardDebounceTime=1.25 | ||
EnableUIResizing=True | ||
EnableBatching=True | ||
UseStaticTranslations=True | ||
OverrideFont= | ||
OverrideFontSize= | ||
OverrideFontTextMeshPro= | ||
FallbackFontTextMeshPro= | ||
ResizeUILineSpacingScale= | ||
ForceUIResizing=False | ||
IgnoreTextStartingWith=\u180e; | ||
TextGetterCompatibilityMode=False | ||
GameLogTextPaths= | ||
RomajiPostProcessing=ReplaceMacronWithCircumflex;RemoveApostrophes;ReplaceHtmlEntities | ||
TranslationPostProcessing=ReplaceMacronWithCircumflex;ReplaceHtmlEntities | ||
RegexPostProcessing= | ||
CacheRegexPatternResults=False | ||
CacheRegexLookups=False | ||
CacheWhitespaceDifferences=False | ||
GenerateStaticSubstitutionTranslations=False | ||
GeneratePartialTranslations=False | ||
EnableTranslationScoping=True | ||
EnableSilentMode=True | ||
BlacklistedIMGUIPlugins= | ||
EnableTextPathLogging=False | ||
OutputUntranslatableText=False | ||
IgnoreVirtualTextSetterCallingRules=False | ||
MaxTextParserRecursion=1 | ||
HtmlEntityPreprocessing=True | ||
HandleRichText=True | ||
EnableTranslationHelper=False | ||
ForceMonoModHooks=False | ||
InitializeHarmonyDetourBridge=False | ||
RedirectedResourceDetectionStrategy=AppendMongolianVowelSeparatorAndRemoveAll | ||
OutputTooLongText=False | ||
TemplateAllNumberAway=False | ||
ReloadTranslationsOnFileChange=False | ||
DisableTextMeshProScrollInEffects=False | ||
CacheParsedTranslations=False | ||
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||
[Texture] | ||
TextureDirectory=Translation\{Lang}\Texture | ||
EnableTextureTranslation=False | ||
EnableTextureDumping=False | ||
EnableTextureToggling=False | ||
EnableTextureScanOnSceneLoad=False | ||
EnableSpriteRendererHooking=False | ||
LoadUnmodifiedTextures=False | ||
DetectDuplicateTextureNames=False | ||
DuplicateTextureNames= | ||
EnableLegacyTextureLoading=False | ||
TextureHashGenerationStrategy=FromImageName | ||
CacheTexturesInMemory=True | ||
EnableSpriteHooking=False | ||
|
||
[ResourceRedirector] | ||
PreferredStoragePath=Translation\{Lang}\RedirectedResources | ||
EnableTextAssetRedirector=False | ||
LogAllLoadedResources=False | ||
EnableDumping=False | ||
CacheMetadataForAllFiles=True | ||
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||
[Http] | ||
UserAgent= | ||
DisableCertificateValidation=True | ||
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||
[TranslationAggregator] | ||
Width=400 | ||
Height=100 | ||
EnabledTranslators= | ||
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||
[Debug] | ||
EnableConsole=False | ||
|
||
[Migrations] | ||
Enable=True | ||
Tag=5.2.0 | ||
|
||
[Baidu] | ||
BaiduAppId= | ||
BaiduAppSecret= | ||
DelaySeconds=1 | ||
|
||
[BingLegitimate] | ||
OcpApimSubscriptionKey= | ||
|
||
[Custom] | ||
Url= | ||
|
||
[DeepL] | ||
ExecutableLocation= | ||
MinDelaySeconds=2 | ||
MaxDelaySeconds=6 | ||
|
||
[DeepLLegitimate] | ||
ExecutableLocation= | ||
ApiKey= | ||
Free=False | ||
|
||
[ezTrans] | ||
InstallationPath= | ||
|
||
[Google] | ||
ServiceUrl= | ||
|
||
[GoogleV2] | ||
ServiceUrl= | ||
RPCID=MkEWBc | ||
VERSION=boq_translate-webserver_20210323.10_p0 | ||
UseSimplest=False | ||
|
||
[GoogleLegitimate] | ||
GoogleAPIKey= | ||
|
||
[LecPowerTranslator15] | ||
InstallationPath= | ||
|
||
[LingoCloud] | ||
LingoCloudToken= | ||
|
||
[Watson] | ||
Url= | ||
Key= | ||
|
||
[Yandex] | ||
YandexAPIKey= |
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[Caching] | ||
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||
## Enable/disable assembly metadata cache | ||
## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers. | ||
# Setting type: Boolean | ||
# Default value: true | ||
EnableAssemblyCache = true | ||
|
||
[Chainloader] | ||
|
||
## If enabled, hides BepInEx Manager GameObject from Unity. | ||
## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded. | ||
## Use this only if you know what this option means, as it can affect functionality of some older plugins. | ||
## | ||
# Setting type: Boolean | ||
# Default value: false | ||
HideManagerGameObject = false | ||
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||
[Harmony.Logger] | ||
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||
## Specifies which Harmony log channels to listen to. | ||
## NOTE: IL channel dumps the whole patch methods, use only when needed! | ||
# Setting type: LogChannel | ||
# Default value: Warn, Error | ||
# Acceptable values: None, Info, IL, Warn, Error, Debug, All | ||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) | ||
LogChannels = Warn, Error | ||
|
||
[Logging] | ||
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||
## Enables showing unity log messages in the BepInEx logging system. | ||
# Setting type: Boolean | ||
# Default value: true | ||
UnityLogListening = true | ||
|
||
## If enabled, writes Standard Output messages to Unity log | ||
## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log | ||
## | ||
# Setting type: Boolean | ||
# Default value: false | ||
LogConsoleToUnityLog = false | ||
|
||
[Logging.Console] | ||
|
||
## Enables showing a console for log output. | ||
# Setting type: Boolean | ||
# Default value: false | ||
Enabled = false | ||
|
||
## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way). | ||
# Setting type: Boolean | ||
# Default value: false | ||
PreventClose = false | ||
|
||
## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding. | ||
# Setting type: Boolean | ||
# Default value: false | ||
ShiftJisEncoding = false | ||
|
||
## Hints console manager on what handle to assign as StandardOut. Possible values: | ||
## Auto - lets BepInEx decide how to redirect console output | ||
## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output | ||
## StandardOut - prefer redirecting to standard output; if possible, closes console out | ||
## | ||
# Setting type: ConsoleOutRedirectType | ||
# Default value: Auto | ||
# Acceptable values: Auto, ConsoleOut, StandardOut | ||
StandardOutType = Auto | ||
|
||
## Which log levels to show in the console output. | ||
# Setting type: LogLevel | ||
# Default value: Fatal, Error, Warning, Message, Info | ||
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All | ||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) | ||
LogLevels = Fatal, Error, Warning, Message, Info | ||
|
||
[Logging.Disk] | ||
|
||
## Include unity log messages in log file output. | ||
# Setting type: Boolean | ||
# Default value: false | ||
WriteUnityLog = false | ||
|
||
## Appends to the log file instead of overwriting, on game startup. | ||
# Setting type: Boolean | ||
# Default value: false | ||
AppendLog = false | ||
|
||
## Enables writing log messages to disk. | ||
# Setting type: Boolean | ||
# Default value: true | ||
Enabled = true | ||
|
||
## Which log leves are saved to the disk log output. | ||
# Setting type: LogLevel | ||
# Default value: Fatal, Error, Warning, Message, Info | ||
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All | ||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) | ||
LogLevels = Fatal, Error, Warning, Message, Info | ||
|
||
[Preloader] | ||
|
||
## Enables or disables runtime patches. | ||
## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing. | ||
# Setting type: Boolean | ||
# Default value: true | ||
ApplyRuntimePatches = true | ||
|
||
## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend. | ||
## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting. | ||
# Setting type: MonoModBackend | ||
# Default value: auto | ||
# Acceptable values: auto, dynamicmethod, methodbuilder, cecil | ||
HarmonyBackend = auto | ||
|
||
## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies. | ||
## This can be used by developers to inspect and debug preloader patchers. | ||
# Setting type: Boolean | ||
# Default value: false | ||
DumpAssemblies = true | ||
|
||
## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory. | ||
## This can be used to be able to load patched assemblies into debuggers like dnSpy. | ||
## If set to true, will override DumpAssemblies. | ||
# Setting type: Boolean | ||
# Default value: false | ||
LoadDumpedAssemblies = true | ||
|
||
## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies. | ||
## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded. | ||
# Setting type: Boolean | ||
# Default value: false | ||
BreakBeforeLoadAssemblies = false | ||
|
||
[Preloader.Entrypoint] | ||
|
||
## The local filename of the assembly to target. | ||
# Setting type: String | ||
# Default value: UnityEngine.CoreModule.dll | ||
Assembly = UnityEngine.CoreModule.dll | ||
|
||
## The name of the type in the entrypoint assembly to search for the entrypoint method. | ||
# Setting type: String | ||
# Default value: Application | ||
Type = Application | ||
|
||
## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from. | ||
# Setting type: String | ||
# Default value: .cctor | ||
Method = .cctor | ||
|
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