Skip to content

Commit

Permalink
Edit
Browse files Browse the repository at this point in the history
  • Loading branch information
leadedge committed Jan 11, 2015
1 parent 1ee5db7 commit 3c8383d
Showing 1 changed file with 22 additions and 8 deletions.
30 changes: 22 additions & 8 deletions installation.txt
Original file line number Diff line number Diff line change
@@ -1,21 +1,35 @@
Installation

“ShaderLoader.dll” must then be copied into the plugin folder for the host application.
“ShaderLoader.dll” must then be copied into
the plugin folder for the host application.

For “Resolume Avenue” or “Resolume Arena”, you can copy them to the default plugin “vfx” folder. Or you can define specific folders for effects.
For “Resolume Avenue” or “Resolume Arena”,
you can copy them to the default plugin “vfx” folder.
Or you can define specific folders for effects.

For "Isadora" copy to the Program files "..\Common Files\Freeframe" folder. Create this folder if it does not exist.
For "Isadora" copy to the Program files "..\Common Files\Freeframe" folder.
Create this folder if it does not exist.

Magic allows "additional module folders" to be defined so using the "..\Common Files\Freeframe" folder is a good idea.
Magic allows "additional module folders" to be defined so using
the "..\Common Files\Freeframe" folder is a good idea.

"SpoutPanel.exe" from the Spout project, is provided with ShaderLoader and should be copied to the same folder as the host executable to enable the file selection and warning dialogs. The latest Version 2.03 (after 9th January 2015) is required.
"SpoutPanel.exe" from the Spout project, is provided with ShaderLoader
and should be copied to the same folder as the host executable to enable
the file selection and warning dialogs. The latest Version 2.03
(after 9th January 2015) is required.

Shader path

Shader files can be located in any folder, but if you want to use a simple name entry instead of the full path, they have to be in a known folder.
Shader files can be located in any folder, but if you want to use
a simple name entry instead of the full path, they have to be in a known folder.

This can be either the same folder as the ShaderLoader plugin or in a sub-folder under that folder called "Shaders".
This can be either the same folder as the ShaderLoader plugin
or in a sub-folder under that folder called "Shaders".

For example you might have put the ShaderLoader plugin in "..\Program files\Common Files\Freeframe" folder. If so, you can create a sub-folder "..\Program files\Common Files\Freeframe\Shaders" and put all the shader files in that. The same applies for any folder where the ShaderLoader plugin is located.
For example you might have put the ShaderLoader plugin in
"..\Program files\Common Files\Freeframe" folder.
If so, you can create a sub-folder "..\Program files\Common Files\Freeframe\Shaders"
and put all the shader files in that.
The same applies for any folder where the ShaderLoader plugin is located.

Further details are in the ShaderLoader pdf.

0 comments on commit 3c8383d

Please sign in to comment.