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Merge branch 'master' of https://github.com/lasa01/io_import_vmf
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lasa01 committed May 24, 2020
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11 changes: 6 additions & 5 deletions README.md
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Expand Up @@ -35,6 +35,7 @@ In case the addon fails to detect some VPK archives or you would like to add a d
you can use the + buttons to add them manually.

Blender may appear frozen when importing complex maps. To see the import progress and any errors in realtime, you can open the Blender console.
Unsupported material parameter warnings are normal, although they could mean that the importer can not recreate fully accurate materials.

### Maps
`File -> Import -> Valve Map Format (.vmf)`
Expand All @@ -49,6 +50,9 @@ The more things you select, the slower the import progress will be, so you shoul
Brushes, lights and overlays are fast to import, they should take less than a minute.
Importing materials can take a little longer. Importing props is extremely slow, it usually takes over 30 minutes for a full-sized map.

There is an option to optimize the imported props, which removes unneeded armatures from static props.
It is enabled by default, but you can disable it if you encounter issues with it.

Importing the sky converts the original cubemap into a Blender-compatible equirectangular format, so quality might suffer.
You can select a larger sky resolution to increase the quality, but this will also increase import time.

Expand All @@ -70,11 +74,8 @@ You should check it if you plan to export the materials outside Blender, since e
There are also options to select the texture interpolation type
and whether to allow backface culling in materials that don't disable it.

### QC (requires [Blender Source Tools](https://steamreview.org/BlenderSourceTools/))
`File -> Import -> Source Engine Model (enhanced) (.qc)`

### MDL (requires [SourceIO](https://github.com/REDxEYE/SourceIO))
`File -> Import -> Source Engine Model (enhanced) (.mdl)`
### QC / MDL (requires [Blender Source Tools](https://steamreview.org/BlenderSourceTools/) or [SourceIO](https://github.com/REDxEYE/SourceIO))
`File -> Import -> Source Engine Model (enhanced) (.qc/.mdl)`

### AGR (requires [afx-blender-scripts](https://github.com/advancedfx/afx-blender-scripts))
`File -> Import -> HLAE afxGameRecord (enhanced) (.agr)`
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