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Monty Hall Problem

Gulp

See gulp readme.md for setup.

The entry gulpfile.js is located in gulp and all gulp commands need to be run from this directory. There is also a proxy gulpfile.js at the project root, which can run all the same commands.

Available commands are

  • gulp - will run dev build with watchers
  • gulp build - will run dev without watchers.
  • gulp prod - will run production build without watchers
  • gulp [task] - where task is loaded in gulpfile.js. eg. css, svg-sprite

The watcher will also start a browserSync server. The console will tell you the exact port, but it usually runs on http://localhost:3000/.

CSS

All css source files are located in /assets/scss/. Gulp will compile all scss files in this directory and concat them into a single file /assets/build/css/index-generated.css.

BEM methodology is loosely used for class naming. In general, every new Block element should get a new file in /assets/scss/.

For more information, refer to http://wiki.velir.com/index.php?title=Semantics_Using_BEM/SMACSS

Javascript

There are 3 types of Javascript files that are generated via the gulp build.

1. Application scripts

All javascript source files are located in /assets/js/.

All generated files will be compiled into /assets/build/js and have -generated appended to the end of the filename.

eg. /assets/js/index.js > /assets/build/js/index-generated.js

By default, index.js is the only entry file. Multiple entry files can be specified in /gulp/tasks/js.js.

ES6 modules are used to import other files into these entry point files. eg:

import React from "react";
import $ from "jquery"; import DataProfile from "../components/DataProfile/DataProfile.jsx";

2. 3rd party scripts

Generated into /assets/build/js/libraries-generated.js

3rd party Javascript dependancies are included via gulp and package.json in the root of the project. To add a new javascript dependency, from the project root, run eg. npm install --save react. Then, in your application script file, use eg. import React from "react"; to include the dependency by the package name.

3. Polyfill scripts

Generated into /assets/build/js/polyfill-generated.js

We're using bower to manage 3rd party polyfill scripts that need to be global on the page. Bower is located in /assets/polyfill/. To add additional polyfills, make sure bower is globally installed and run eg:

bower install --save fetch

The fetch polyfill will now be included in polyfill-generated.js. If you need to include different files from what is defined in bower.json for the fetch package, see main-bower-files overrides.

Images

All image assets are located in /assets/img/ and can be accessed in the code via the url /assets/img/.

SVG sprite

An svg sprite is generated with all the svgs located in /assets/img/svg-sprite/. Using <use> is fairly limited, so only use the svg-sprite if it fits your needs. Otherwise, just put the svg's in assets/img/.

To use the svg-sprite, put the svg's in this directory. eg. assets/img/svg-sprite/my-icon.svg. All these files will be compiled into assets/img/svg-sprite.svg.

In html: <svg><use xlink:href="/img/svg-sprite.svg#my-icon"></use></svg>

In css: svg { fill: BlanchedAlmond; }

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