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{ | ||
"name": "game", | ||
"version": "0.1.0", | ||
"private": true, | ||
"dependencies": { | ||
"react": "^16.8.6", | ||
"react-dom": "^16.8.6", | ||
"react-scripts": "3.0.1" | ||
}, | ||
"scripts": { | ||
"start": "react-scripts start", | ||
"build": "react-scripts build", | ||
"test": "react-scripts test", | ||
"eject": "react-scripts eject" | ||
}, | ||
"eslintConfig": { | ||
"extends": "react-app" | ||
}, | ||
"browserslist": { | ||
"production": [ | ||
">0.2%", | ||
"not dead", | ||
"not op_mini all" | ||
], | ||
"development": [ | ||
"last 1 chrome version", | ||
"last 1 firefox version", | ||
"last 1 safari version" | ||
] | ||
} | ||
} |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
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<head> | ||
<meta charset="utf-8" /> | ||
<link rel="shortcut icon" href="%PUBLIC_URL%/favicon.ico" /> | ||
<meta name="viewport" content="width=device-width, initial-scale=1" /> | ||
<meta name="theme-color" content="#000000" /> | ||
<!-- | ||
manifest.json provides metadata used when your web app is installed on a | ||
user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/ | ||
--> | ||
<link rel="manifest" href="%PUBLIC_URL%/manifest.json" /> | ||
<!-- | ||
Notice the use of %PUBLIC_URL% in the tags above. | ||
It will be replaced with the URL of the `public` folder during the build. | ||
Only files inside the `public` folder can be referenced from the HTML. | ||
Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will | ||
work correctly both with client-side routing and a non-root public URL. | ||
Learn how to configure a non-root public URL by running `npm run build`. | ||
--> | ||
<title>Guessing Game</title> | ||
</head> | ||
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<body> | ||
<noscript>You need to enable JavaScript to run this app.</noscript> | ||
<div class="container"> | ||
<div id="root"></div> | ||
<!-- | ||
This HTML file is a template. | ||
If you open it directly in the browser, you will see an empty page. | ||
You can add webfonts, meta tags, or analytics to this file. | ||
The build step will place the bundled scripts into the <body> tag. | ||
To begin the development, run `npm start` or `yarn start`. | ||
To create a production bundle, use `npm run build` or `yarn build`. | ||
--> | ||
</div> | ||
</body> | ||
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</html> |
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{ | ||
"short_name": "React App", | ||
"name": "Create React App Sample", | ||
"icons": [ | ||
{ | ||
"src": "favicon.ico", | ||
"sizes": "64x64 32x32 24x24 16x16", | ||
"type": "image/x-icon" | ||
} | ||
], | ||
"start_url": ".", | ||
"display": "standalone", | ||
"theme_color": "#000000", | ||
"background_color": "#ffffff" | ||
} |
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.container{ | ||
display: flex; | ||
margin: 0 auto; | ||
flex-direction: column; | ||
background-color: #593C8F; | ||
color:#8EF9F3; | ||
align-items: center; | ||
height: 100vh; | ||
width:100%; | ||
} | ||
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.container-score{ | ||
padding: 10px; | ||
width: 100%; | ||
} | ||
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form { | ||
display: flex; | ||
flex-direction: column; | ||
align-items: center; | ||
} | ||
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.App { | ||
text-align: center; | ||
} | ||
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.Title_Start { | ||
font-size: 2em; | ||
padding: 15px; | ||
font-weight: bold; | ||
text-align: center; | ||
} | ||
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button{ | ||
padding: 8px; | ||
margin: 10px; | ||
font-size: 1em; | ||
width: 45%; | ||
} | ||
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input { | ||
display: block; | ||
margin: 5px; | ||
width: 50%; | ||
padding: 5px; | ||
} | ||
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.container-start{ | ||
margin-top: 10%; | ||
text-align: center; | ||
} | ||
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.container-start header{ | ||
font-weight: bold; | ||
font-size: 110px; | ||
} | ||
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.container-start p{ | ||
font-size: 50px; | ||
} | ||
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.container-score{ | ||
display: flex; | ||
flex-direction: row; | ||
} | ||
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.score { | ||
display:inline; | ||
padding: 30px; | ||
} | ||
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.highscore { | ||
display: inline; | ||
padding: 30px; | ||
} | ||
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.highscore h4{ | ||
display: inline-block; | ||
} | ||
|
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import React, { useState, useEffect } from 'react'; | ||
import './App.css'; | ||
import Textbox from './components/textbox'; | ||
import Btnsubmit from './components/btn_submit'; | ||
import Scoreboard from './components/score'; | ||
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// Keeps track of the winning number | ||
let winNumStan = Math.floor(Math.random() * 10) + 1; | ||
let winNumExpert = Math.floor(Math.random() * 100) + 1; | ||
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// Keeps track of high score | ||
let currentHighScore = ''; | ||
let expertHighScore = ''; | ||
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const App = () => { | ||
// State for button when selected that will hide the unselected button | ||
const [optionSelected, setOptionSelected] = useState(''); | ||
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// State for tracking the guesses the user makes | ||
const [trackSelection, setTrackSelection] = useState([]); | ||
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// State for whatever guess the user makes into the input field | ||
const [guessInput, setGuessInput] = useState(''); | ||
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// State that tells the user if their guess was too high or too low | ||
const [tooHighOrLow, setTooHighOrLow] = useState(''); | ||
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// State that flags the button when clicked | ||
const [flagButtonClick, setFlagButtonClick] = useState(false); | ||
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// Tracks highscore | ||
const trackCurrentHighScore = (currentHS) => { | ||
if (currentHighScore < 1) { // if the high score is 0 - (start of the game) | ||
currentHighScore = currentHS.length + 1; | ||
} else { | ||
if (trackSelection.length < currentHighScore) { // if the current play score is less than the high score put the new score in | ||
currentHighScore = currentHS.length + 1; | ||
} | ||
} | ||
if (expertHighScore < 1) { // if the high score is 0 - (start of the game) | ||
expertHighScore = currentHS.length + 1; | ||
} else { | ||
if (trackSelection.length < currentHighScore) { // if the current play score is less than the high score put the new score in | ||
expertHighScore = currentHS.length + 1; | ||
} | ||
} | ||
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}; | ||
// Listener for the guesses and the user's inputs | ||
useEffect(() => { | ||
// If tooHighOrLow, guessInput and flagbutton is true, push guessInput into array | ||
if (tooHighOrLow && guessInput && flagButtonClick) { | ||
setTrackSelection([...trackSelection, { value: guessInput, winGuess: tooHighOrLow }]); | ||
if (tooHighOrLow !== 'Win') { | ||
alert(tooHighOrLow); | ||
} else if (tooHighOrLow === 'Win') { | ||
if (optionSelected === 'Standard') { | ||
if (currentHighScore === 0) { | ||
} else { | ||
if (trackSelection.length + 1 < currentHighScore) { | ||
alert('Congratulations for beating your high score!!!') | ||
} else if (trackSelection.length + 1 === currentHighScore) { | ||
alert('Congratulations for winning, but you did not beat your high score.') | ||
} | ||
} | ||
} else { | ||
if (optionSelected === 'Expert') { | ||
if (expertHighScore === 0) { | ||
} else { | ||
if (trackSelection.length + 1 === expertHighScore) { | ||
alert('Congratulations for winning, but you did not beat your high score.') | ||
} else if (trackSelection.length + 1 < expertHighScore) { | ||
alert('Congratulations for beating your high score!!!') | ||
} | ||
} | ||
} | ||
} | ||
alert(`You win! It took you ${trackSelection.length + 1} tries!`); | ||
trackCurrentHighScore(trackSelection); | ||
setGuessInput(''); | ||
setTrackSelection([]); | ||
winNumStan = Math.floor(Math.random() * 10) + 1; | ||
winNumExpert = Math.floor(Math.random() * 100) + 1; | ||
}; | ||
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setFlagButtonClick(false); | ||
} | ||
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}, [tooHighOrLow, guessInput, flagButtonClick, trackSelection, trackCurrentHighScore]) | ||
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// Standard level begins | ||
const standard = () => { | ||
setOptionSelected('Standard'); | ||
} | ||
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// Expert level begins | ||
const expert = () => { | ||
setOptionSelected('Expert'); | ||
// setExpertCount(Math.floor(Math.random() * 100) + 1); | ||
} | ||
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// Keeps the user from entering in character values | ||
const inputChange = (num) => { | ||
if (Number(num.target.value) || (num.target.value === "")) { | ||
setGuessInput(num.target.value) | ||
} | ||
} | ||
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// Returns user back to the home screen to change difficuty | ||
const changeDiff = (e) => { | ||
e.preventDefault(); | ||
setOptionSelected(false); | ||
if (optionSelected === 'Standard') { | ||
expertHighScore = ''; | ||
setTrackSelection([]) | ||
} else if (optionSelected === 'Expert') { | ||
currentHighScore = ''; | ||
setTrackSelection([]) | ||
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} | ||
} | ||
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// Resets the game and gives another number | ||
const reset = (e) => { | ||
e.preventDefault(); | ||
setTrackSelection([]); | ||
setGuessInput(''); | ||
// if option selected is "Standard" | ||
winNumStan = Math.floor(Math.random() * 10) + 1; | ||
winNumExpert = Math.floor(Math.random() * 100) + 1; | ||
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} | ||
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// Prevents the button from rendering again. Tells User if they guessed too high, too low, or that they won the game. Pushes item into array. | ||
const buttonClick = (num) => { | ||
// Prevents Browser default behavior and re-rendering | ||
num.preventDefault(); | ||
const input = parseInt(guessInput); | ||
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// When the level is selected | ||
if (optionSelected === 'Standard') { | ||
if (input > winNumStan && input < 11) { | ||
setTooHighOrLow('Too High'); | ||
} else if (input < winNumStan && input < 11) { | ||
setTooHighOrLow('Too Low'); | ||
} else if (input === winNumStan) { | ||
setTooHighOrLow('Win'); | ||
} else { | ||
alert('Please enter a number between 1-10.'); | ||
return; | ||
}; | ||
} else if (optionSelected === 'Expert') { | ||
if (input > winNumExpert && input < 101) { | ||
setTooHighOrLow('Too High'); | ||
} else if (input < winNumExpert && input < 101) { | ||
setTooHighOrLow('Too Low'); | ||
} else if (input === winNumExpert) { | ||
setTooHighOrLow('Win'); | ||
} else { | ||
alert('Please enter a number between 1-100.'); | ||
return; | ||
}; | ||
} | ||
setFlagButtonClick(true); | ||
} | ||
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// Once an option is selected or considered "true", hide the level that came out false. | ||
if (optionSelected) { | ||
return ( | ||
<div> | ||
<header className="Title_Start">{optionSelected} Level</header> | ||
<form method="post" action=""> | ||
<Textbox data={inputChange} value={guessInput} /> | ||
<Btnsubmit data={buttonClick} reset={reset} changeDiff={changeDiff} /> | ||
</form> | ||
<Scoreboard score={trackSelection} highScore={optionSelected === 'Standard' ? currentHighScore : expertHighScore} level={optionSelected} /> | ||
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</div> | ||
); | ||
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} | ||
else { | ||
return ( | ||
<div className="container-start"> | ||
<header className="Title_Start">Game Start</header> | ||
<p>Select the difficulty:</p> | ||
<form> | ||
<button type='button' onClick={standard}>Standard</button> | ||
<button type='button' onClick={expert}>Expert</button> | ||
</form> | ||
</div> | ||
); | ||
} | ||
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} | ||
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export default App; |
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import React from 'react'; | ||
import ReactDOM from 'react-dom'; | ||
import App from './App'; | ||
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it('renders without crashing', () => { | ||
const div = document.createElement('div'); | ||
ReactDOM.render(<App />, div); | ||
ReactDOM.unmountComponentAtNode(div); | ||
}); |
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