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Updated to UE 5.4.3
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kwstasg committed Jul 25, 2024
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10 changes: 7 additions & 3 deletions README.md
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Expand Up @@ -3,6 +3,12 @@ UE4 Visualization Plugin - Windows Audio Capture (WAC) is an Unreal Engine 4 plu

Practically you can create any audio visualisation through Unreal Engine's BP system by adding custom nodes that react live with your windows audio.


UE 5.4.3 (25/7/2024):
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Updated to latest UE 5.4.3


UE 4.25:
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Updated to latest UE 4.25.3 release, added Shift Colors Hue Functionality
Expand Down Expand Up @@ -57,6 +63,4 @@ Instructions:
5. Analyse Frequency Array as you preffer there are 4 functions so far to assist you Get Specific Freq Value, Get Average Freq Value in Range, Get Average Bass Value , Get Average Subbass Value
6. Use the output value to move/rescale other actors or adjust light brightnes or color...let your fantasy guide you

Special Thanx:
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To [eXifreXi](https://github.com/eXifreXi) for his awesome plugin eXiSoundVis was a learning treasure to me, helped me to understand the appliance of FFT Algorithm on Audio Frequencies visit his repository here https://github.com/eXifreXi/eXiSoundVis

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7 changes: 0 additions & 7 deletions WindowsAudioCapture/Binaries/Win64/UE4Editor.modules

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7 changes: 7 additions & 0 deletions WindowsAudioCapture/Binaries/Win64/UnrealEditor.modules
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{
"BuildId": "33043543",
"Modules":
{
"WindowsAudioCapture": "UnrealEditor-WindowsAudioCapture.dll"
}
}
8 changes: 8 additions & 0 deletions WindowsAudioCapture/Config/FilterPlugin.ini
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[FilterPlugin]
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
;
; Examples:
; /README.txt
; /Extras/...
; /Binaries/ThirdParty/*.dll

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