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{ | ||
"extends": ["@commitlint/config-conventional"], | ||
"rules": { | ||
"body-max-line-length": [1, "always", 200] | ||
} | ||
} |
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# Disable autocrlf on generated files, they always generate with LF | ||
# Add any extra files or paths here to make git stop saying they | ||
# are changed when only line endings change. | ||
src/generated/**/.cache/cache text eol=lf | ||
src/generated/**/*.json text eol=lf |
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name: Pipeline | ||
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on: | ||
push: | ||
branches: [ "main" ] | ||
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permissions: | ||
contents: read # for checkout | ||
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jobs: | ||
pipeline: | ||
runs-on: ubuntu-latest | ||
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permissions: | ||
contents: write # to be able to publish a GitHub release | ||
issues: write # to be able to comment on released issues | ||
pull-requests: write # to be able to comment on released pull requests | ||
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steps: | ||
- name: Clone repository | ||
uses: actions/checkout@v4 | ||
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- name: Set up Java | ||
uses: actions/setup-java@v4 | ||
with: | ||
distribution: 'adopt' | ||
java-version: '17' | ||
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- name: Setup Node.js | ||
uses: actions/setup-node@v4 | ||
with: | ||
node-version: "lts/*" | ||
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- name: Install dependencies | ||
run: npm install | ||
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- name: Build & Release | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.PERSONAL_ACCESS_TOKEN }} | ||
MODRINTH_PAT: ${{ secrets.MODRINTH_PAT }} | ||
run: | | ||
chmod +x ./build.sh | ||
chmod +x ./gradlew | ||
npx semantic-release@24 |
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# eclipse | ||
bin | ||
*.launch | ||
.settings | ||
.metadata | ||
.classpath | ||
.project | ||
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# idea | ||
out | ||
*.ipr | ||
*.iws | ||
*.iml | ||
.idea | ||
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# gradle | ||
build | ||
.gradle | ||
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# other | ||
eclipse | ||
run | ||
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# Files from Forge MDK | ||
forge*changelog.txt | ||
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# Semver | ||
node_modules/ | ||
package-*.json |
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npx --no -- commitlint --edit "$1" |
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<p align="center"> | ||
<img src="docs/title_image.png" alt="Title"/> | ||
</p> | ||
<div style="height: 32px"></div> | ||
<p align="center"> | ||
<img src="docs/addon_icon.png" alt="Icon"/> | ||
</p> | ||
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# ⚙️ Create: Mob Spawners | ||
An addon for the [Create](https://github.com/Creators-of-Create/Create) mod for Minecraft. It adds a tool that can catch mobs which can then be placed into a spawner. It aims to be "immersive" by making use of the base game magic components. | ||
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## 🆕 What does it add? | ||
### Soul Catcher | ||
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![Soul Catcher](docs/soul_catcher.png) | ||
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The Soul Catcher is a new item that can capture a mob's soul. | ||
For this to work, the mob needs to have an active weakness effect which could be applied using a throwable potion of weakness. | ||
Mobs that should not be capturable can be adjusted in the config. Bosses are not capturable by design. | ||
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It can be crafted using this recipe: | ||
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![Soul Catcher Recipe](docs/recipe_soul_catcher.png) | ||
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This is how it looks ingame: | ||
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![Soul Catcher Screencast](docs/soul_catcher_anim.webp) | ||
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### Mechanical Spawner | ||
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![Mechanical Spawner](docs/mechanical_spawner.png) | ||
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The Mechanical Spawner is a new kinetic block that can spawn mobs according to the Soul Catcher placed inside. | ||
For this to work, it needs rotational force and a supply of potion of regeneration (as liquid pumped into the block). | ||
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It can be crafted in a 5x5 Mechanical Crafter grid using this recipe: | ||
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![Mechanical Spawner Recipe](docs/recipe_mechanical_spawner.png) | ||
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This is how it looks ingame: | ||
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![Mechanical Spawner Screencast](docs/mechanical_spawner_anim.webp) |
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plugins { | ||
id 'eclipse' | ||
id 'idea' | ||
id 'maven-publish' | ||
id 'net.minecraftforge.gradle' version '[6.0,6.2)' | ||
id 'org.parchmentmc.librarian.forgegradle' version '1.+' | ||
} | ||
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version = mod_version | ||
group = mod_group_id | ||
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base { | ||
archivesName = mod_id | ||
} | ||
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// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17. | ||
java.toolchain.languageVersion = JavaLanguageVersion.of(17) | ||
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println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}" | ||
minecraft { | ||
// The mappings can be changed at any time and must be in the following format. | ||
// Channel: Version: | ||
// official MCVersion Official field/method names from Mojang mapping files | ||
// parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official | ||
// | ||
// You must be aware of the Mojang license when using the 'official' or 'parchment' mappings. | ||
// See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md | ||
// | ||
// Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge | ||
// Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started | ||
// | ||
// Use non-default mappings at your own risk. They may not always work. | ||
// Simply re-run your setup task after changing the mappings to update your workspace. | ||
mappings channel: mapping_channel, version: mapping_version | ||
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// When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game. | ||
// In most cases, it is not necessary to enable. | ||
// enableEclipsePrepareRuns = true | ||
// enableIdeaPrepareRuns = true | ||
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// This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game. | ||
// It is REQUIRED to be set to true for this template to function. | ||
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html | ||
copyIdeResources = true | ||
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// When true, this property will add the folder name of all declared run configurations to generated IDE run configurations. | ||
// The folder name can be set on a run configuration using the "folderName" property. | ||
// By default, the folder name of a run configuration is the name of the Gradle project containing it. | ||
// generateRunFolders = true | ||
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// This property enables access transformers for use in development. | ||
// They will be applied to the Minecraft artifact. | ||
// The access transformer file can be anywhere in the project. | ||
// However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge. | ||
// This default location is a best practice to automatically put the file in the right place in the final jar. | ||
// See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ for more information. | ||
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') | ||
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// Default run configurations. | ||
// These can be tweaked, removed, or duplicated as needed. | ||
runs { | ||
// applies to all the run configs below | ||
configureEach { | ||
workingDirectory project.file('run') | ||
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// Recommended logging data for a userdev environment | ||
// The markers can be added/remove as needed separated by commas. | ||
// "SCAN": For mods scan. | ||
// "REGISTRIES": For firing of registry events. | ||
// "REGISTRYDUMP": For getting the contents of all registries. | ||
property 'forge.logging.markers', 'REGISTRIES' | ||
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// Recommended logging level for the console | ||
// You can set various levels here. | ||
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels | ||
property 'forge.logging.console.level', 'debug' | ||
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mods { | ||
"${mod_id}" { | ||
source sourceSets.main | ||
} | ||
} | ||
} | ||
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client { | ||
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces. | ||
property 'forge.enabledGameTestNamespaces', mod_id | ||
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property 'mixin.env.remapRefMap', 'true' | ||
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg" | ||
} | ||
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server { | ||
property 'forge.enabledGameTestNamespaces', mod_id | ||
args '--nogui' | ||
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property 'mixin.env.remapRefMap', 'true' | ||
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg" | ||
} | ||
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// This run config launches GameTestServer and runs all registered gametests, then exits. | ||
// By default, the server will crash when no gametests are provided. | ||
// The gametest system is also enabled by default for other run configs under the /test command. | ||
gameTestServer { | ||
property 'forge.enabledGameTestNamespaces', mod_id | ||
} | ||
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data { | ||
// example of overriding the workingDirectory set in configureEach above | ||
workingDirectory project.file('run-data') | ||
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// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources. | ||
args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/') | ||
} | ||
} | ||
} | ||
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// Include resources generated by data generators. | ||
sourceSets.main.resources { srcDir 'src/generated/resources' } | ||
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repositories { | ||
// Put repositories for dependencies here | ||
// ForgeGradle automatically adds the Forge maven and Maven Central for you | ||
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// If you have mod jar dependencies in ./libs, you can declare them as a repository like so. | ||
// See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver | ||
// flatDir { | ||
// dir 'libs' | ||
// } | ||
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// Create | ||
maven { | ||
name = 'tterrag maven' | ||
url = 'https://maven.tterrag.com/' | ||
} | ||
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// JEI | ||
maven { | ||
// location of the maven that hosts JEI files since January 2023 | ||
name = "Jared's maven" | ||
url = "https://maven.blamejared.com/" | ||
} | ||
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// Jade | ||
maven { | ||
url "https://www.cursemaven.com" | ||
content { | ||
includeGroup "curse.maven" | ||
} | ||
} | ||
} | ||
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dependencies { | ||
// Specify the version of Minecraft to use. | ||
// Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact. | ||
// The "userdev" classifier will be requested and setup by ForgeGradle. | ||
// If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"], | ||
// then special handling is done to allow a setup of a vanilla dependency without the use of an external repository. | ||
minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}" | ||
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// Create | ||
implementation fg.deobf("com.simibubi.create:create-${create_minecraft_version}:${create_version}:slim") { transitive = false } | ||
implementation fg.deobf("com.jozufozu.flywheel:flywheel-forge-${flywheel_minecraft_version}:${flywheel_version}") | ||
implementation fg.deobf("com.tterrag.registrate:Registrate:${registrate_version}") | ||
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// JEI | ||
compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}") | ||
compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}") | ||
runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}") | ||
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// Jade | ||
implementation fg.deobf("curse.maven:jade-324717:${jade_id}") | ||
} | ||
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// This block of code expands all declared replace properties in the specified resource targets. | ||
// A missing property will result in an error. Properties are expanded using ${} Groovy notation. | ||
// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments. | ||
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html | ||
tasks.named('processResources', ProcessResources).configure { | ||
var replaceProperties = [ | ||
minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range, | ||
forge_version: forge_version, forge_version_range: forge_version_range, | ||
loader_version_range: loader_version_range, | ||
mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version, | ||
mod_authors: mod_authors, mod_description: mod_description, | ||
] | ||
inputs.properties replaceProperties | ||
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filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) { | ||
expand replaceProperties + [project: project] | ||
} | ||
} | ||
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// Example for how to get properties into the manifest for reading at runtime. | ||
tasks.named('jar', Jar).configure { | ||
manifest { | ||
attributes([ | ||
'Specification-Title' : mod_id, | ||
'Specification-Vendor' : mod_authors, | ||
'Specification-Version' : '1', // We are version 1 of ourselves | ||
'Implementation-Title' : project.name, | ||
'Implementation-Version' : project.jar.archiveVersion, | ||
'Implementation-Vendor' : mod_authors, | ||
'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ") | ||
]) | ||
} | ||
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// This is the preferred method to reobfuscate your jar file | ||
finalizedBy 'reobfJar' | ||
} | ||
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// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing: | ||
// tasks.named('publish').configure { | ||
// dependsOn 'reobfJar' | ||
// } | ||
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// Example configuration to allow publishing using the maven-publish plugin | ||
publishing { | ||
publications { | ||
register('mavenJava', MavenPublication) { | ||
artifact jar | ||
} | ||
} | ||
repositories { | ||
maven { | ||
url "file://${project.projectDir}/mcmodsrepo" | ||
} | ||
} | ||
} | ||
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tasks.withType(JavaCompile).configureEach { | ||
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation | ||
} |
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./gradlew reobfJar | ||
mv build/reobfJar/output.jar build/reobfJar/create-mob-spawners-1.20.1-"$1".jar |
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