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Original file line number | Diff line number | Diff line change |
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Changelog for Blade | ||
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## Unreleased | ||
## blade-graphics-0.3, blade-render-0.2 (17 Nov 2023) | ||
- tangent space generation | ||
- spatio-temporal resampling | ||
- SVGF de-noising | ||
- environment map importance sampling | ||
- shaders as assets | ||
- with includes, enums, and bitflags | ||
- with hot reloading | ||
- load textures: `exr`, `hdr` | ||
- utility: `FramePacer` | ||
- examples: scene editing in "scene" | ||
- using egui-gizmo for manipulation | ||
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## 0.2 (31 May 2023) | ||
## blade-graphics-0.2, blade-render-0.1 (31 May 2023) | ||
- ray tracing support | ||
- examples: ray-query, scene | ||
- examples: "ray-query", "scene" | ||
- crate: `blade-egui` for egui integration | ||
- crate: `blade-asset` for asset pipeline | ||
- crate: `blade-render` for ray-traced renderer | ||
- load models: `gltf` | ||
- load textures: `png`, `jpg` | ||
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## 0.1 (25 Jan 2023) | ||
## blade-graphics-0.1 (25 Jan 2023) | ||
- backends: Vulkan, Metal, OpenGL ES + WebGL2 | ||
- examples: mini, bunnymark, particle | ||
- examples: "mini", "bunnymark", "particle" | ||
- crate `blade-graphics` for GPU abstracting GPU operations | ||
- crate `blade-macros` for `ShaderData` derivation |
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