Example of how to use Swing in Angular application
npm install
OR
yarn
npm start
import {Component, ViewChild, ViewChildren, QueryList} from '@angular/core';
import {
StackConfig,
Stack,
Card,
ThrowEvent,
DragEvent,
SwingStackComponent,
SwingCardComponent} from 'angular2-swing';
@Component({
selector: 'app',
template: `
<div id="viewport">
<ul class="stack" swing-stack [stackConfig]="stackConfig" #myswing1 (throwout)="onThrowOut($event)">
<li swing-card #mycards1 [ngClass]="c.name" *ngFor="let c of cards">{{ c.symbol }}</li>
</ul>
</div>
<div id="source">
<p>Drag the playing cards out of the stack and let go. Dragging them
beyond the desk will throw them out of the stack. If you drag too
little and let go, the cards will spring back into place. You can
throw cards back into the stack after you have thrown them out.</p>
<p>Open the <a href="https://developer.chrome.com/devtools/docs/console">
Console</a> to view the associated events.<p>
<p>Demonstration of <a href="https://github.com/ksachdeva/angular2-swing">
https://github.com/ksachdeva/angular2-swing</a> implementation.</p>
</div>
`
})
export class AppComponent {
@ViewChild('myswing1') swingStack: SwingStackComponent;
@ViewChildren('mycards1') swingCards: QueryList<SwingCardComponent>;
cards: Array<any>;
stackConfig: StackConfig;
constructor() {
this.stackConfig = {
throwOutConfidence: (offset: number, targetElement: HTMLElement) => {
// you would put ur logic based on offset & targetelement to determine
// what is your throwout confidence
return 1;
},
minThrowOutDistance: 700 // default value is 400
};
this.cards = [
{ name: 'clubs', symbol: '♣' },
{ name: 'diamonds', symbol: '♦' },
{ name: 'spades', symbol: '♠' }
];
}
ngAfterViewInit() {
// ViewChild & ViewChildren are only available
// in this function
console.log(this.swingStack); // this is the stack
console.log(this.swingCards); // this is a list of cards
// we can get the underlying stack
// which has methods - createCard, destroyCard, getCard etc
console.log(this.swingStack.stack);
// and the cards
// every card has methods - destroy, throwIn, throwOut etc
this.swingCards.forEach((c) => console.log(c.getCard()));
// this is how you can manually hook up to the
// events instead of providing the event method in the template
this.swingStack.throwoutleft.subscribe(
(event: ThrowEvent) => console.log('Manual hook: ', event));
this.swingStack.dragstart.subscribe((event: DragEvent) => console.log(event));
this.swingStack.dragmove.subscribe((event: DragEvent) => console.log(event));
}
// This method is called by hooking up the event
// on the HTML element - see the template above
onThrowOut(event: ThrowEvent) {
console.log('Hook from the template', event.throwDirection);
}
}