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Enabling the antialiasing graphics option, on web, will panic. Filed wgpu issue about the panic: gfx-rs/wgpu#5263. However, If I understand correctly,
the problem is using a multisampled texture as an input to a shader, and
the fix for that issue will be disabling the ability to do so (without a DownlevelFlags that the wgpu webgl backend won't support), not making it work.
Therefore, we need to make antialiasing and bloom (or whatever features are actually conflicting) mutually exclusive on web.
The text was updated successfully, but these errors were encountered:
Enabling the antialiasing graphics option, on web, will panic. Filed wgpu issue about the panic: gfx-rs/wgpu#5263. However, If I understand correctly,
DownlevelFlags
that the wgpu webgl backend won't support), not making it work.Therefore, we need to make antialiasing and bloom (or whatever features are actually conflicting) mutually exclusive on web.
The text was updated successfully, but these errors were encountered: