You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Recent CI runs on Windows are failing, and the timing aligns with when I updated the wgpu dependency to 0.15. The symptom is that after some number of successful render tests, they start failing like
test no_update ... panicked: Adapter::request_device() failed: RequestDeviceError
and before I pushed a change limiting test concurrency, I also saw errors like
wgpu error: Validation Error
Caused by:
In Queue::write_texture
not enough memory left
which suggests that something is not being deallocated properly (by wgpu most likely, but it could also be our code) when the renderer is dropped. Investigate this and construct a repro.
The text was updated successfully, but these errors were encountered:
Recent CI runs on Windows are failing, and the timing aligns with when I updated the
wgpu
dependency to 0.15. The symptom is that after some number of successful render tests, they start failing likeand before I pushed a change limiting test concurrency, I also saw errors like
which suggests that something is not being deallocated properly (by
wgpu
most likely, but it could also be our code) when the renderer is dropped. Investigate this and construct a repro.The text was updated successfully, but these errors were encountered: