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Make same simplification for the glow integration
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emilk committed Nov 14, 2023
1 parent 2c9426b commit 274cdea
Showing 1 changed file with 90 additions and 102 deletions.
192 changes: 90 additions & 102 deletions crates/eframe/src/native/run.rs
Original file line number Diff line number Diff line change
Expand Up @@ -657,7 +657,7 @@ mod glow_integration {
std::thread::sleep(std::time::Duration::from_millis(10));
}

glutin.process_viewport_builders(viewports_out);
glutin.process_viewport_updates(viewports_out, focused_viewport);

for (viewport_id, command) in viewport_commands {
if let Some(viewport) = glutin.viewports.get(&viewport_id) {
Expand Down Expand Up @@ -707,29 +707,18 @@ mod glow_integration {
}

struct Viewport {
gl_surface: Option<glutin::surface::Surface<glutin::surface::WindowSurface>>,
window: Option<Rc<Window>>,
ids: ViewportIdPair,
builder: ViewportBuilder,

/// The user-callback that shows the ui.
/// None for immediate viewports.
viewport_ui_cb: Option<Arc<ViewportUiCallback>>,

gl_surface: Option<glutin::surface::Surface<glutin::surface::WindowSurface>>,
window: Option<Rc<Window>>,
egui_winit: Option<egui_winit::State>,
}

impl Viewport {
pub fn new(ids: ViewportIdPair) -> Self {
Self {
gl_surface: None,
window: None,
ids,
viewport_ui_cb: None,
egui_winit: None,
}
}
}

/// This struct will contain both persistent and temporary glutin state.
///
/// Platform Quirks:
Expand All @@ -755,14 +744,12 @@ mod glow_integration {
viewports: ViewportIdMap<Viewport>,
viewport_maps: HashMap<WindowId, ViewportId>,
window_maps: ViewportIdMap<WindowId>,

builders: ViewportIdMap<ViewportBuilder>,
}

impl GlutinWindowContext {
#[allow(unsafe_code)]
unsafe fn new(
window_builder: ViewportBuilder,
viewport_builder: ViewportBuilder,
native_options: &epi::NativeOptions,
event_loop: &EventLoopWindowTarget<UserEvent>,
) -> Result<Self> {
Expand Down Expand Up @@ -813,7 +800,7 @@ mod glow_integration {
let display_builder = glutin_winit::DisplayBuilder::new()
// we might want to expose this option to users in the future. maybe using an env var or using native_options.
.with_preference(glutin_winit::ApiPrefence::FallbackEgl) // https://github.com/emilk/egui/issues/2520#issuecomment-1367841150
.with_window_builder(Some(create_winit_window_builder(&window_builder)));
.with_window_builder(Some(create_winit_window_builder(&viewport_builder)));

let (window, gl_config) = {
crate::profile_scope!("DisplayBuilder::build");
Expand Down Expand Up @@ -883,17 +870,15 @@ mod glow_integration {
viewports.insert(
ViewportId::ROOT,
Viewport {
ids: ViewportIdPair::ROOT,
builder: viewport_builder,
viewport_ui_cb: None,
gl_surface: None,
window: window.map(Rc::new),
egui_winit: None,
viewport_ui_cb: None,
ids: ViewportIdPair::ROOT,
},
);

let mut builders = ViewportIdMap::default();
builders.insert(ViewportId::ROOT, window_builder);

// the fun part with opengl gl is that we never know whether there is an error. the context creation might have failed, but
// it could keep working until we try to make surface current or swap buffers or something else. future glutin improvements might
// help us start from scratch again if we fail context creation and go back to preferEgl or try with different config etc..
Expand All @@ -905,7 +890,6 @@ mod glow_integration {
current_gl_context: None,
not_current_gl_context,
viewports,
builders,
viewport_maps,
max_texture_side: None,
window_maps,
Expand Down Expand Up @@ -953,14 +937,13 @@ mod glow_integration {
.get_mut(&viewport_id)
.expect("viewport doesn't exist");

let builder = &self.builders[&viewport.ids.this];
// make sure we have a window or create one.
let window = viewport.window.take().unwrap_or_else(|| {
log::debug!("window doesn't exist yet. creating one now with finalize_window");
Rc::new(
glutin_winit::finalize_window(
event_loop,
create_winit_window_builder(builder),
create_winit_window_builder(&viewport.builder),
&self.gl_config,
)
.expect("failed to finalize glutin window"),
Expand Down Expand Up @@ -1091,77 +1074,96 @@ mod glow_integration {
self.gl_config.display().get_proc_address(addr)
}

fn process_viewport_builders(&mut self, mut viewports: Vec<ViewportOutput>) {
fn process_viewport_updates(
&mut self,
viewport_output: Vec<ViewportOutput>,
focused_viewport: Option<ViewportId>,
) {
let mut active_viewports_ids = ViewportIdSet::default();
active_viewports_ids.insert(ViewportId::ROOT);

// Process existing viewpors:
viewports.retain_mut(
|ViewportOutput {
builder: new_builder,
ids,
viewport_ui_cb,
}| {
let builder = self.builders.entry(ids.this).or_insert(new_builder.clone());
let (commands, recreate) = builder.patch(new_builder);
if let Some(viewport) = self.viewports.get_mut(&ids.this) {
viewport.ids.parent = ids.parent;
viewport.viewport_ui_cb = viewport_ui_cb.clone(); // always update the latest callback

if recreate {
viewport.window = None;
viewport.gl_surface = None;
} else if let Some(window) = &viewport.window {
let is_viewport_focused = false; // TODO
process_viewport_commands(commands, window, is_viewport_focused);
}
active_viewports_ids.insert(ids.this);
false
} else {
true
}
},
);

// Process new viewports:
for ViewportOutput {
mut builder,
ids,
builder,
viewport_ui_cb,
} in viewports
} in viewport_output
{
if builder.icon.is_none() {
// Inherit from parent as fallback.
builder.icon = self.builders.get(&ids.parent).and_then(|b| b.icon.clone());
}
{
self.viewports.insert(
ids.this,
Viewport {
gl_surface: None,
window: None,
egui_winit: None,
viewport_ui_cb,
ids,
},
);
self.builders.insert(ids.this, builder);
}
active_viewports_ids.insert(ids.this);

initialize_or_update_viewport(
&mut self.viewports,
ids,
builder,
viewport_ui_cb,
focused_viewport,
);
}

// GC old viewports
self.viewports
.retain(|id, _| active_viewports_ids.contains(id));
self.builders
.retain(|id, _| active_viewports_ids.contains(id));
self.viewport_maps
.retain(|_, id| active_viewports_ids.contains(id));
self.window_maps
.retain(|id, _| active_viewports_ids.contains(id));
}
}

fn initialize_or_update_viewport(
viewports: &mut ViewportIdMap<Viewport>,
ids: ViewportIdPair,
mut builder: ViewportBuilder,
viewport_ui_cb: Option<Arc<dyn Fn(&egui::Context) + Send + Sync>>,
focused_viewport: Option<ViewportId>,
) -> &mut Viewport {
if builder.icon.is_none() {
// Inherit icon from parent
builder.icon = viewports
.get_mut(&ids.parent)
.and_then(|vp| vp.builder.icon.clone());
}

match viewports.entry(ids.this) {
std::collections::hash_map::Entry::Vacant(entry) => {
// New viewport:
log::debug!("Creating new viewport {:?} ({:?})", ids.this, builder.title);
entry.insert(Viewport {
ids,
builder,
viewport_ui_cb,
window: None,
egui_winit: None,
gl_surface: None,
})
}

std::collections::hash_map::Entry::Occupied(mut entry) => {
// Patch an existing viewport:
let viewport = entry.get_mut();

viewport.ids.parent = ids.parent;
viewport.viewport_ui_cb = viewport_ui_cb;

let (commands, recreate) = viewport.builder.patch(&builder);

if recreate {
log::debug!(
"Recreating window for viewport {:?} ({:?})",
ids.this,
builder.title
);
viewport.window = None;
viewport.egui_winit = None;
} else if let Some(window) = &viewport.window {
let is_viewport_focused = focused_viewport == Some(ids.this);
process_viewport_commands(commands, window, is_viewport_focused);
}

entry.into_mut()
}
}
}

struct GlowWinitApp {
repaint_proxy: Arc<egui::mutex::Mutex<EventLoopProxy<UserEvent>>>,
app_name: String,
Expand Down Expand Up @@ -1410,33 +1412,21 @@ mod glow_integration {

let ImmediateViewport {
ids,
mut builder,
builder,
viewport_ui_cb,
} = immediate_viewport;

if !glutin.borrow().viewports.contains_key(&ids.this) {
// A new viewport - create a window for it!

{
let mut glutin = glutin.borrow_mut();

// Inherit parent icon if none
if builder.icon.is_none() && glutin.builders.get(&ids.this).is_none() {
builder.icon = glutin
.builders
.get(&ids.parent)
.and_then(|b| b.icon.clone());
}

glutin
.viewports
.entry(ids.this)
.or_insert(Viewport::new(ids));
let viewport =
initialize_or_update_viewport(&mut glutin.viewports, ids, builder, None, None);

glutin.builders.entry(ids.this).or_insert(builder);

glutin
.init_viewport(ids.this, event_loop)
.expect("Failed to initialize window in egui::Context::show_viewport_immediate");
if viewport.gl_surface.is_none() {
glutin.init_viewport(ids.this, event_loop).expect(
"Failed to initialize window in egui::Context::show_viewport_immediate",
);
}
}

let input = {
Expand Down Expand Up @@ -1472,7 +1462,6 @@ mod glow_integration {

let GlutinWindowContext {
current_gl_context,
builders,
viewports,
..
} = &mut *glutin;
Expand Down Expand Up @@ -1512,8 +1501,7 @@ mod glow_integration {
.unwrap()
.is_current(current_gl_context)
{
let builder = &builders[&viewport.ids.this];
log::error!("egui::show_viewport_immediate with title: `{:?}` is not created in main thread, try to use wgpu!", builder.title.clone().unwrap_or_default());
log::error!("egui::show_viewport_immediate: viewport {:?} ({:?}) is not created in main thread, try to use wgpu!", viewport.ids.this, viewport.builder.title);
}

let gl = &painter.gl().clone();
Expand Down

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