Skip to content

The source code of the Questionable Ethics Enhanced mod for RimWorld.

License

Notifications You must be signed in to change notification settings

kinkle3600/QuestionableEthicsEnhanced

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

93 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Questionable Ethics Enhanced

Questionable Ethics Enhanced (QEE) is a content mod that adds cloning and pawn manipulation features to Rimworld. I created this mod to fix bugs and add functionality to the game. See the Change Notes tab in Steam Workshop or the Github repository for info on the latest updates.

Features

  • Grow organs in vats!
  • Clone animals and humanoids! Clones have the traits and passions of their "parent".
  • Scan brains to preserve the skill levels of a pawn! Apply any brain template to your clones, to get them up-to-speed fast.
  • Recruit hostile pawns instantly with nerve stapling!
  • Balance the mod as you wish, with the Mod Settings menu (see preview image above)
  • Enhancements to the original Questionable Ethics mod

Cloning Brain Templating

Changes to Questionable Ethics mechanics

Questionable Ethics Enhanced is a successor to the Questionable Ethics mod created by ChJees. At release, there are 14 bugs fixed, 15 new enhancements, and a few new compatibility patches that were not in QE. Full list here. Here are the big changes:

  • The Life Support System & Crude Bionics have been moved to standalone mods, to improve mod compatibility.
  • All descriptions have been re-written with an emphasis on discoverability (how do I use this item and where do I obtain it) and correct grammar.
  • Failed cloning no longer causes Cloning Vat ingredient loading to break. This was a high-impact bug in QE and many people asked for a fix.
  • Nutrient Solution and Protein Mash recipes, output, and costs have been rebalanced across the board. See mod preview image for details.
  • Cloning vats now display how many days remain until clone is fully grown, instead of a percentage of completion.
  • The Apply Brain Templating toils have been re-written and many bugs have been fixed. Get feedback messages during pawn selection, if it's an invalid target.
  • Family relationships will no longer be generated for clones

Can I use this on an existing save?

Yes.

If you have a save with Questionable Ethics enabled and want to switch to this mod instead, please follow these steps to keep your research/items intact.

Compatibility

This mod patches in changes to vanilla organ defs, but does not remove anything from the vanilla game. All defNames in the mod are unique and should not conflict with other mods. Any mods determined to be incompatible will throw a custom error message upon loading the game, when QEE and that mod are both enabled. Consider this mod compatible with your modlist, unless specified below:

Enhanced Functionality

  • Bionic Icons - Textures from this mod will be used for the organs. Highly recommended upgrade over vanilla textures!
  • Evolved Organs - Has exciting changes to its mechanics when QEE is enabled. There are too many to list, but go here for more details.
  • Humanoid Alien Races 2.0 - Race mods built with this framework will be able to to be cloned in the Cloning Vat.
  • Rah's Bionics and Surgery Expansion (RBSE)
    • Organ installation requires RBSE research pre-req 'Organ Transplantation'
    • Organs need to be refrigerated
    • Organ Rejection hediff added when organs are implanted

Fully Compatible

  • Bioreactor
  • Combat Extended - no patch required
  • EPOE - Duplicated natural organ defs (two 'Eye' organs with different descriptions, for example). Outside of this, you should have no issues running with both mods enabled.
  • Harvest Organs Post-Mortem (HOPM) - All natural organs from QEE have a chance to spawn after autopsy

Incompatible

  • Questionable Ethics

Investigating...

  • Harvest Everything (a lot of duplicate functionality)
  • Multiplayer (probably not compatible due to heavy C# coding. Please let me know, if you try it.)
  • Pawnmorpher

If you run into errors when adding this mod to your modlist, please let me know in the comments. This mod includes a Debug Mode toggle in the Mod Settings, which I would recommend setting to Enabled, if you have problems. Post an issue on Github for maximum visibility. The more information you include, the easier it will be for me to fix it.

Harmony Patches

  • MedicalRecipesUtility.SpawnNaturalPartIfClean() - Postfix
  • Recipe_InstallNaturalBodyPart.ApplyOnPawn() - Postfix

Links

Source code

Bug Report or feature request

Full list of changes

Translations

This mod has been translated to the following languages:

  • Japanese

Credits

  • KongMD - XML, C#, Preview art
  • Proxyer - Japanese Translation
  • EvaineQ - Cloning vat art

Special Thanks

  • erdelf, Mehni, Bar0th and Jamaican Castle for answering my modding questions
  • Everyone in the Rimworld Discord that helps keep the Rimworld mod scene vibrant.

Questionable Ethics Credits

  • ChJees - Concept, XML & C#
  • Shotgunfrenzy - Art, Vats and associated items
  • Shinzy - Art, Organs
  • Edmund - Art, Organ

About

The source code of the Questionable Ethics Enhanced mod for RimWorld.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C# 99.5%
  • PowerShell 0.5%