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Kimkulling/prepare animations #235

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merged 3 commits into from
Sep 19, 2024
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@kimkulling kimkulling commented Sep 18, 2024

Summary by CodeRabbit

  • New Features

    • Introduced AnimatorComponent for managing animation tracks, enabling the addition, retrieval, and selection of tracks.
    • Added new rectangle drawing commands in the demo application, enhancing visual output.
    • Streamlined animation import functionality to improve performance and maintainability.
  • Bug Fixes

    • Refactored animation and skeleton import methods for better integration and clarity.
  • Documentation

    • Enhanced documentation for the Handle struct, improving clarity on its functionality.
  • Chores

    • Updated subproject references for contrib/assimp and contrib/cppcore to reflect the latest changes.
    • Restructured CMakeLists.txt for better organization of animation source files.

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coderabbitai bot commented Sep 18, 2024

Walkthrough

This pull request encompasses a range of updates across multiple files, focusing on enhancements to animation management, refactoring of existing components, and minor formatting changes. Key modifications include the introduction of new classes and structures for handling animations, updates to initialization methods, and consolidation of animation import functions. Additionally, several cosmetic changes improve code readability and maintainability without altering core functionality.

Changes

Files Change Summary
contrib/assimp, contrib/cppcore Updated commit references for subprojects, indicating changes in their states. No alterations to exported or public entities were made.
samples/02_Demo2D/Demo2D.cpp Added two rectangle drawing commands to the Demo2DApp class, enhancing visual output without changing existing logic.
src/Editor/src/main.cpp Modified the initialization of the osreApp window by removing the App:: namespace prefix and streamlining the main loop for better readability.
src/Engine/Animation/AnimatorBase.h Structural changes to VectorKey and introduction of VectorChannel, enhancing clarity and organization of animation data types.
src/Engine/Animation/AnimatorComponent.cpp Introduced AnimatorComponent class for managing animation tracks, including methods for adding, retrieving, and selecting tracks.
src/Engine/Animation/AnimatorComponent.h Defined AnimationTrack structure and AnimatorComponent class, providing a framework for animation management within the engine.
src/Engine/App/AssimpWrapper.cpp Refactored animation and skeleton import functionality, consolidating methods to streamline processing within the scene context.
src/Engine/App/AssimpWrapper.h Removed AnimationMap type alias and replaced importAnimation with importAnimations, indicating a broader scope for animation importation.
src/Engine/App/Component.cpp Minor formatting change in LightComponent::onUpdate function, removing a blank line.
src/Engine/App/Component.h Added AnimationComponentType to ComponentType enum, expanding component capabilities.
src/Engine/App/Entity.cpp Cosmetic changes in Entity class methods with minor formatting adjustments.
src/Engine/App/TransformComponent.cpp Removed update method from TransformComponent, affecting its time-based update functionality.
src/Engine/App/TransformComponent.h Removed virtual update function declaration from TransformComponent, indicating a significant alteration in its functionality.
src/Engine/CMakeLists.txt Restructured CMakeLists to include new animation source files, enhancing organization in the build configuration.
src/Engine/Common/osre_common.h Enhanced documentation for Handle struct, improving clarity and maintainability without altering logic.

Possibly related PRs

  • Fix crashes #232: Modifications to the initWindow method across various files, related to the changes in the main function of src/Editor/src/main.cpp where the initWindow function call was updated to include additional parameters for window mode and type.

Poem

🐇 In the code where rabbits play,
New animations hop and sway.
With tracks and keys, they dance in line,
A refactor here, a tweak so fine.
So let us cheer for changes bright,
In the engine's heart, a joyful sight! 🌟


Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 946e394 and ab7eedd.

Files selected for processing (3)
  • src/Editor/src/main.cpp (1 hunks)
  • src/Engine/App/Component.cpp (0 hunks)
  • src/Engine/App/Component.h (3 hunks)
Files not reviewed due to no reviewable changes (1)
  • src/Engine/App/Component.cpp
Files skipped from review as they are similar to previous changes (2)
  • src/Editor/src/main.cpp
  • src/Engine/App/Component.h

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Actionable comments posted: 1

Outside diff range and nitpick comments (5)
src/Engine/Animation/AnimatorComponent.cpp (2)

71-73: LGTM for now, but consider adding a TODO comment for future implementation.

The onUpdate function currently returns true unconditionally, which seems to be a placeholder implementation. It is likely that more complex update logic will be added in the future.

Consider adding a TODO comment to indicate that the update logic needs to be implemented in the future:

bool AnimatorComponent::onUpdate(Time dt) {
    // TODO: Implement update logic for the animator component.
    return true;
}

75-79: LGTM for now, but consider adding a TODO comment for future implementation.

The onRender function currently asserts that the provided renderBackendSrv is not null, which is a good practice for error checking. It then returns true unconditionally, which seems to be a placeholder implementation. It is likely that more complex render logic will be added in the future.

Consider adding a TODO comment to indicate that the render logic needs to be implemented in the future:

bool AnimatorComponent::onRender(RenderBackend::RenderBackendService *renderBackendSrv) {
    osre_assert(renderBackendSrv != nullptr);
    // TODO: Implement render logic for the animator component.
    return true;
}
src/Engine/Animation/AnimatorComponent.h (1)

54-71: Class implementation looks good, but consider adding documentation comments.

The AnimatorComponent class provides a clean interface for managing animation tracks within an entity. The public methods are well-named and self-explanatory, and the protected methods onUpdate and onRender are appropriately overridden to handle animation updates and rendering.

To improve the code readability and maintainability, consider adding documentation comments for the public methods to describe their purpose, parameters, and return values. This will make it easier for other developers to understand and use the AnimatorComponent class.

src/Engine/Animation/AnimatorBase.h (1)

88-90: Consider reviewing the default values in the constructor.

The addition of the default constructor for the VectorKey struct is a good practice, as it ensures that instances are initialized with default values.

However, please consider reviewing the choice of default values:

  • Initializing Time to 1.0f may not be appropriate for all use cases. Consider if a default value of 0.0f would be more suitable.
  • Initializing Value to a default glm::vec3 value of 1 may not be meaningful for all scenarios. Consider if a default value of glm::vec3(0) or glm::vec3(1, 1, 1) would be more appropriate.
src/Engine/App/Component.h (1)

52-52: Add a comment to describe the new enum value.

The addition of the AnimationComponentType enum value is a good enhancement to expand the component types. However, please add a brief comment to describe the purpose and usage of this new component type, similar to the existing enum values.

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 4e8b6dc and 946e394.

Files selected for processing (16)
  • contrib/assimp (1 hunks)
  • contrib/cppcore (1 hunks)
  • samples/02_Demo2D/Demo2D.cpp (1 hunks)
  • src/Editor/src/main.cpp (2 hunks)
  • src/Engine/Animation/AnimatorBase.h (2 hunks)
  • src/Engine/Animation/AnimatorComponent.cpp (1 hunks)
  • src/Engine/Animation/AnimatorComponent.h (1 hunks)
  • src/Engine/App/AssimpWrapper.cpp (2 hunks)
  • src/Engine/App/AssimpWrapper.h (1 hunks)
  • src/Engine/App/Component.cpp (0 hunks)
  • src/Engine/App/Component.h (3 hunks)
  • src/Engine/App/Entity.cpp (1 hunks)
  • src/Engine/App/TransformComponent.cpp (0 hunks)
  • src/Engine/App/TransformComponent.h (0 hunks)
  • src/Engine/CMakeLists.txt (1 hunks)
  • src/Engine/Common/osre_common.h (1 hunks)
Files not reviewed due to no reviewable changes (3)
  • src/Engine/App/Component.cpp
  • src/Engine/App/TransformComponent.cpp
  • src/Engine/App/TransformComponent.h
Files skipped from review due to trivial changes (3)
  • contrib/assimp
  • contrib/cppcore
  • src/Engine/App/Entity.cpp
Additional comments not posted (29)
src/Engine/Animation/AnimatorComponent.cpp (5)

30-35: LGTM!

The constructor correctly initializes the AnimatorComponent with the provided owner entity and component type. The member variables are also initialized appropriately.


37-39: LGTM!

The empty destructor is appropriate since the class does not manage any dynamically allocated resources.


41-47: LGTM!

The addTrack function correctly adds the provided AnimationTrack to the internal array after ensuring it is not null. This prevents adding invalid tracks to the animator component.


49-55: LGTM!

The getTrackAt function correctly retrieves the track at the specified index from the internal array. It also handles the case where the index is out of bounds by returning null, preventing access to invalid memory.


57-65: LGTM!

The selectTrack function correctly sets the active track index if it is within the bounds of the internal array. It also returns a boolean to indicate the success or failure of the operation, which is a good practice for error handling.

src/Editor/src/main.cpp (1)

69-76: LGTM!

The changes in the main loop improve code clarity and maintainability while preserving the original functionality. The removal of unnecessary comments and consolidation of code into a more concise block enhances readability. The declaration of the static variable counter at the beginning of the loop reduces clutter.

src/Engine/Animation/AnimatorComponent.h (1)

32-47: LGTM!

The AnimationTrack struct is well-defined and encapsulates the necessary properties for an animation track. The constructor initializes the properties with sensible default values, and the destructor ensures proper memory management by deleting the allocated vector channels.

samples/02_Demo2D/Demo2D.cpp (2)

104-104: LGTM!

The additional rectangle drawing command is consistent with the existing pattern and adds to the visual output as intended.


106-106: LGTM!

The additional rectangle drawing command is consistent with the existing pattern and adds to the visual output as intended.

src/Engine/App/AssimpWrapper.h (2)

114-114: Verify the refactoring of the animation import process.

The refactoring of the animation import process looks good. It should allow for a more streamlined approach to importing animations from the entire scene.

Please ensure that all code relying on the previous importAnimation method and AnimationMap has been updated to work with the new importAnimations method.

You can use the following script to search for any remaining usages of the old approach:

Verification successful

Refactoring of animation import process verified successfully

The verification process has confirmed that the refactoring of the animation import process has been implemented correctly:

  • The old importAnimation method has been replaced with the new importAnimations method.
  • The importAnimations method is correctly defined in both the header and implementation files.
  • There's a proper call to importAnimations with the expected mAssetContext.mScene parameter.
  • The AnimationMap type has been successfully removed from the codebase.

These findings indicate that the refactoring has been carried out thoroughly and consistently across the relevant files.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify all code has been updated to use the new animation import approach.

# Test 1: Search for usage of the old `importAnimation` method.
# Expect: No occurrences found.
rg --type cpp $'importAnimation'

# Test 2: Search for usage of `AnimationMap`.
# Expect: No occurrences found, except within this file where it was removed.
rg --type cpp $'AnimationMap'

Length of output: 311


115-115: Ensure skeleton import is still properly handled.

The removal of the importSkeletons method suggests a simplification of the skeleton import process. Please verify that skeleton import functionality is still properly handled after this change.

Ensure that all code previously relying on the importSkeletons method has been updated. You can use the following script to search for any remaining usages:

src/Engine/Animation/AnimatorBase.h (4)

85-86: LGTM!

The renaming of the VectorKey struct members enhances clarity and improves the readability of the code. The change in the type of Time from d32 to f32 is also acceptable, as the precision of a float is generally sufficient for animation time values.

Please ensure that all references to the renamed members (mVector to Value and mTime to Time) are updated consistently throughout the codebase.


104-112: LGTM!

The introduction of the VectorChannel struct is a good change that likely improves the organization and management of vector keys within animations. The NumVectorKeys member is useful for keeping track of the number of keys, which can enable performance optimizations. The VectorKeys member holds the actual vector key data, providing a clear separation of concerns.

The default constructor is also a good addition, as it ensures that instances of VectorChannel are initialized with a consistent empty state.


95-95: LGTM!

Moving the using directive for VectorKeyArray to this location is a good change that improves code organization and readability. Grouping related type aliases together enhances the clarity of the codebase.


115-115: LGTM!

The addition of the VectorChannelArray type alias is a good change that provides a convenient way to refer to an array of VectorChannel objects. It is consistent with the existing VectorKeyArray alias and follows the same naming convention.

Using the ::cppcore::TArray container suggests that the codebase utilizes a custom array implementation from the cppcore library, which is a valid design choice.

src/Engine/App/Component.h (5)

69-70: LGTM!

The removal of the unnecessary blank line improves the code's readability without affecting the functionality.


73-74: LGTM!

The removal of the unnecessary blank line improves the code's readability without affecting the functionality.


77-78: LGTM!

The removal of the unnecessary blank line improves the code's readability without affecting the functionality.


92-93: LGTM!

The removal of the unnecessary blank line improves the code's readability without affecting the functionality.


97-98: LGTM!

The removal of the unnecessary blank line improves the code's readability without affecting the functionality.

src/Engine/CMakeLists.txt (1)

34-41: Excellent restructuring of the animation section!

The introduction of a dedicated animation section with a consolidated list of source files greatly improves code organization and clarity. The inclusion of both header and source files ensures a complete build of the animation components.

Furthermore, the removal of the previous animation section, which only included AnimatorBase.h, prevents duplication and potential confusion.

These changes enhance the structure and maintainability of the animation-related code.

src/Engine/Common/osre_common.h (7)

155-155: LGTM!

The comment accurately describes the purpose of the Handle struct.


161-164: LGTM!

The comment accurately describes the default constructor, and the constructor correctly initializes the m_idx member.


166-170: LGTM!

The comment accurately describes the parameterized constructor, and the constructor correctly initializes the m_idx member by calling the init method with the provided idx parameter.


172-176: LGTM!

The comment accurately describes the purpose of the init method, and the method correctly initializes the m_idx member with the provided idx parameter.


178-182: LGTM!

The comment accurately describes the purpose of the isValid method, and the method correctly checks if the m_idx member is not equal to the Invalid constant.


184-187: LGTM!

The comment accurately describes the purpose of the equality operator, and the operator correctly compares the m_idx members of the two Handle objects.


189-192: LGTM!

The comment accurately describes the purpose of the inequality operator, and the operator correctly negates the result of the equality operator to check for inequality.

src/Engine/App/AssimpWrapper.cpp (1)

528-539: LGTM! This is a good refactor that simplifies the animation import process.

The new importAnimations function consolidates the logic for handling animations directly within the context of the scene. This change:

  • Simplifies the control flow by removing the need for separate animation and skeleton import functions.
  • Enhances maintainability by consolidating related functionality.
  • Potentially improves performance by reducing the number of function calls.

Great job!

src/Editor/src/main.cpp Show resolved Hide resolved
@kimkulling kimkulling merged commit 1faa923 into master Sep 19, 2024
3 checks passed
@kimkulling kimkulling deleted the kimkulling/prepare_animations branch September 19, 2024 10:46
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