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Kimkulling/prepare animations #235
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WalkthroughThis pull request encompasses a range of updates across multiple files, focusing on enhancements to animation management, refactoring of existing components, and minor formatting changes. Key modifications include the introduction of new classes and structures for handling animations, updates to initialization methods, and consolidation of animation import functions. Additionally, several cosmetic changes improve code readability and maintainability without altering core functionality. Changes
Possibly related PRs
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Recent review detailsConfiguration used: CodeRabbit UI Files selected for processing (3)
Files not reviewed due to no reviewable changes (1)
Files skipped from review as they are similar to previous changes (2)
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Actionable comments posted: 1
Outside diff range and nitpick comments (5)
src/Engine/Animation/AnimatorComponent.cpp (2)
71-73
: LGTM for now, but consider adding a TODO comment for future implementation.The
onUpdate
function currently returns true unconditionally, which seems to be a placeholder implementation. It is likely that more complex update logic will be added in the future.Consider adding a TODO comment to indicate that the update logic needs to be implemented in the future:
bool AnimatorComponent::onUpdate(Time dt) { // TODO: Implement update logic for the animator component. return true; }
75-79
: LGTM for now, but consider adding a TODO comment for future implementation.The
onRender
function currently asserts that the providedrenderBackendSrv
is not null, which is a good practice for error checking. It then returns true unconditionally, which seems to be a placeholder implementation. It is likely that more complex render logic will be added in the future.Consider adding a TODO comment to indicate that the render logic needs to be implemented in the future:
bool AnimatorComponent::onRender(RenderBackend::RenderBackendService *renderBackendSrv) { osre_assert(renderBackendSrv != nullptr); // TODO: Implement render logic for the animator component. return true; }src/Engine/Animation/AnimatorComponent.h (1)
54-71
: Class implementation looks good, but consider adding documentation comments.The
AnimatorComponent
class provides a clean interface for managing animation tracks within an entity. The public methods are well-named and self-explanatory, and the protected methodsonUpdate
andonRender
are appropriately overridden to handle animation updates and rendering.To improve the code readability and maintainability, consider adding documentation comments for the public methods to describe their purpose, parameters, and return values. This will make it easier for other developers to understand and use the
AnimatorComponent
class.src/Engine/Animation/AnimatorBase.h (1)
88-90
: Consider reviewing the default values in the constructor.The addition of the default constructor for the
VectorKey
struct is a good practice, as it ensures that instances are initialized with default values.However, please consider reviewing the choice of default values:
- Initializing
Time
to1.0f
may not be appropriate for all use cases. Consider if a default value of0.0f
would be more suitable.- Initializing
Value
to a defaultglm::vec3
value of1
may not be meaningful for all scenarios. Consider if a default value ofglm::vec3(0)
orglm::vec3(1, 1, 1)
would be more appropriate.src/Engine/App/Component.h (1)
52-52
: Add a comment to describe the new enum value.The addition of the
AnimationComponentType
enum value is a good enhancement to expand the component types. However, please add a brief comment to describe the purpose and usage of this new component type, similar to the existing enum values.
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (16)
- contrib/assimp (1 hunks)
- contrib/cppcore (1 hunks)
- samples/02_Demo2D/Demo2D.cpp (1 hunks)
- src/Editor/src/main.cpp (2 hunks)
- src/Engine/Animation/AnimatorBase.h (2 hunks)
- src/Engine/Animation/AnimatorComponent.cpp (1 hunks)
- src/Engine/Animation/AnimatorComponent.h (1 hunks)
- src/Engine/App/AssimpWrapper.cpp (2 hunks)
- src/Engine/App/AssimpWrapper.h (1 hunks)
- src/Engine/App/Component.cpp (0 hunks)
- src/Engine/App/Component.h (3 hunks)
- src/Engine/App/Entity.cpp (1 hunks)
- src/Engine/App/TransformComponent.cpp (0 hunks)
- src/Engine/App/TransformComponent.h (0 hunks)
- src/Engine/CMakeLists.txt (1 hunks)
- src/Engine/Common/osre_common.h (1 hunks)
Files not reviewed due to no reviewable changes (3)
- src/Engine/App/Component.cpp
- src/Engine/App/TransformComponent.cpp
- src/Engine/App/TransformComponent.h
Files skipped from review due to trivial changes (3)
- contrib/assimp
- contrib/cppcore
- src/Engine/App/Entity.cpp
Additional comments not posted (29)
src/Engine/Animation/AnimatorComponent.cpp (5)
30-35
: LGTM!The constructor correctly initializes the
AnimatorComponent
with the provided owner entity and component type. The member variables are also initialized appropriately.
37-39
: LGTM!The empty destructor is appropriate since the class does not manage any dynamically allocated resources.
41-47
: LGTM!The
addTrack
function correctly adds the providedAnimationTrack
to the internal array after ensuring it is not null. This prevents adding invalid tracks to the animator component.
49-55
: LGTM!The
getTrackAt
function correctly retrieves the track at the specified index from the internal array. It also handles the case where the index is out of bounds by returning null, preventing access to invalid memory.
57-65
: LGTM!The
selectTrack
function correctly sets the active track index if it is within the bounds of the internal array. It also returns a boolean to indicate the success or failure of the operation, which is a good practice for error handling.src/Editor/src/main.cpp (1)
69-76
: LGTM!The changes in the main loop improve code clarity and maintainability while preserving the original functionality. The removal of unnecessary comments and consolidation of code into a more concise block enhances readability. The declaration of the static variable
counter
at the beginning of the loop reduces clutter.src/Engine/Animation/AnimatorComponent.h (1)
32-47
: LGTM!The
AnimationTrack
struct is well-defined and encapsulates the necessary properties for an animation track. The constructor initializes the properties with sensible default values, and the destructor ensures proper memory management by deleting the allocated vector channels.samples/02_Demo2D/Demo2D.cpp (2)
104-104
: LGTM!The additional rectangle drawing command is consistent with the existing pattern and adds to the visual output as intended.
106-106
: LGTM!The additional rectangle drawing command is consistent with the existing pattern and adds to the visual output as intended.
src/Engine/App/AssimpWrapper.h (2)
114-114
: Verify the refactoring of the animation import process.The refactoring of the animation import process looks good. It should allow for a more streamlined approach to importing animations from the entire scene.
Please ensure that all code relying on the previous
importAnimation
method andAnimationMap
has been updated to work with the newimportAnimations
method.You can use the following script to search for any remaining usages of the old approach:
Verification successful
Refactoring of animation import process verified successfully
The verification process has confirmed that the refactoring of the animation import process has been implemented correctly:
- The old
importAnimation
method has been replaced with the newimportAnimations
method.- The
importAnimations
method is correctly defined in both the header and implementation files.- There's a proper call to
importAnimations
with the expectedmAssetContext.mScene
parameter.- The
AnimationMap
type has been successfully removed from the codebase.These findings indicate that the refactoring has been carried out thoroughly and consistently across the relevant files.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify all code has been updated to use the new animation import approach. # Test 1: Search for usage of the old `importAnimation` method. # Expect: No occurrences found. rg --type cpp $'importAnimation' # Test 2: Search for usage of `AnimationMap`. # Expect: No occurrences found, except within this file where it was removed. rg --type cpp $'AnimationMap'Length of output: 311
115-115
: Ensure skeleton import is still properly handled.The removal of the
importSkeletons
method suggests a simplification of the skeleton import process. Please verify that skeleton import functionality is still properly handled after this change.Ensure that all code previously relying on the
importSkeletons
method has been updated. You can use the following script to search for any remaining usages:src/Engine/Animation/AnimatorBase.h (4)
85-86
: LGTM!The renaming of the
VectorKey
struct members enhances clarity and improves the readability of the code. The change in the type ofTime
fromd32
tof32
is also acceptable, as the precision of a float is generally sufficient for animation time values.Please ensure that all references to the renamed members (
mVector
toValue
andmTime
toTime
) are updated consistently throughout the codebase.
104-112
: LGTM!The introduction of the
VectorChannel
struct is a good change that likely improves the organization and management of vector keys within animations. TheNumVectorKeys
member is useful for keeping track of the number of keys, which can enable performance optimizations. TheVectorKeys
member holds the actual vector key data, providing a clear separation of concerns.The default constructor is also a good addition, as it ensures that instances of
VectorChannel
are initialized with a consistent empty state.
95-95
: LGTM!Moving the
using
directive forVectorKeyArray
to this location is a good change that improves code organization and readability. Grouping related type aliases together enhances the clarity of the codebase.
115-115
: LGTM!The addition of the
VectorChannelArray
type alias is a good change that provides a convenient way to refer to an array ofVectorChannel
objects. It is consistent with the existingVectorKeyArray
alias and follows the same naming convention.Using the
::cppcore::TArray
container suggests that the codebase utilizes a custom array implementation from thecppcore
library, which is a valid design choice.src/Engine/App/Component.h (5)
69-70
: LGTM!The removal of the unnecessary blank line improves the code's readability without affecting the functionality.
73-74
: LGTM!The removal of the unnecessary blank line improves the code's readability without affecting the functionality.
77-78
: LGTM!The removal of the unnecessary blank line improves the code's readability without affecting the functionality.
92-93
: LGTM!The removal of the unnecessary blank line improves the code's readability without affecting the functionality.
97-98
: LGTM!The removal of the unnecessary blank line improves the code's readability without affecting the functionality.
src/Engine/CMakeLists.txt (1)
34-41
: Excellent restructuring of the animation section!The introduction of a dedicated animation section with a consolidated list of source files greatly improves code organization and clarity. The inclusion of both header and source files ensures a complete build of the animation components.
Furthermore, the removal of the previous animation section, which only included
AnimatorBase.h
, prevents duplication and potential confusion.These changes enhance the structure and maintainability of the animation-related code.
src/Engine/Common/osre_common.h (7)
155-155
: LGTM!The comment accurately describes the purpose of the
Handle
struct.
161-164
: LGTM!The comment accurately describes the default constructor, and the constructor correctly initializes the
m_idx
member.
166-170
: LGTM!The comment accurately describes the parameterized constructor, and the constructor correctly initializes the
m_idx
member by calling theinit
method with the providedidx
parameter.
172-176
: LGTM!The comment accurately describes the purpose of the
init
method, and the method correctly initializes them_idx
member with the providedidx
parameter.
178-182
: LGTM!The comment accurately describes the purpose of the
isValid
method, and the method correctly checks if them_idx
member is not equal to theInvalid
constant.
184-187
: LGTM!The comment accurately describes the purpose of the equality operator, and the operator correctly compares the
m_idx
members of the twoHandle
objects.
189-192
: LGTM!The comment accurately describes the purpose of the inequality operator, and the operator correctly negates the result of the equality operator to check for inequality.
src/Engine/App/AssimpWrapper.cpp (1)
528-539
: LGTM! This is a good refactor that simplifies the animation import process.The new
importAnimations
function consolidates the logic for handling animations directly within the context of the scene. This change:
- Simplifies the control flow by removing the need for separate animation and skeleton import functions.
- Enhances maintainability by consolidating related functionality.
- Potentially improves performance by reducing the number of function calls.
Great job!
Summary by CodeRabbit
New Features
AnimatorComponent
for managing animation tracks, enabling the addition, retrieval, and selection of tracks.Bug Fixes
Documentation
Handle
struct, improving clarity on its functionality.Chores
contrib/assimp
andcontrib/cppcore
to reflect the latest changes.CMakeLists.txt
for better organization of animation source files.