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Not working on oculus Quest 2 #35
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Hi, I know is a bit late but did you solve the issue for the oculus quest? |
No :( Any way to implement speech to text on oculus quest through unity ? |
to bad, i want to implement it to in a future |
hey if you want to know, i found and sdk that aparently works on oculus quest, i cant test it yet becouse i dont have mi gear, but the coments says that somo people use it for oculus, here is the link: |
wow |
I tried using this packet on Oculus and it seems the callbacks don't get called, not sure if its a me error or if it just doesnt work for Oculus. I also gave this a go: https://github.com/Azure-Samples/cognitive-services-speech-sdk but you will need to pay for it. |
I can verify this library does not currently work with Oculus Quest 2 and Unity 2020.3.22f1. Presumably the c# cognitive services library will work, although as stated by @StuartWright it appears to require a subscription to the service via azure. Here is an example of the exception I'm receiving when calling the
Googling returns this stackoverflow post: https://stackoverflow.com/questions/9479846/no-activity-found-to-handle-intent-act-android-speech-action-recognize-speech It appears the Quest is missing the |
I just stumbled across this, Oculus is working on an experimental voice SDK. If you're trying to integrate voice commands into a game or app this is probably going to be the best supported way to do it: https://developer.oculus.com/experimental/voice-sdk-integrate-voice |
Hey guys I have found a couple solutions if anyone is still interested: #66 |
Maybe a dumb question but I tried using it on oculus Quest 2 with Oculus integration
Everything else in the scene works except this one.
The button just keeps animating on pressing.
What could be the reason for no activity on Oculus Quest platform ?
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