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Build completed with a result of 'Failed' in 9 seconds (8544 ms) 3 errors #0 GetStacktrace(int) #1 DebugStringToFile(DebugStringToFileData const&) #2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*) #3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) #4 (Mono JIT Code) [DebugLogHandler.cs:9] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) #5 (Mono JIT Code) [Logger.cs:60] UnityEngine.Logger:Log (UnityEngine.LogType,object) #6 (Mono JIT Code) [Debug.bindings.cs:130] UnityEngine.Debug:LogError (object) #7 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:191] UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) #8 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:95] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) #9 (Mono JIT Code) [BuildPlayerWindow.cs:1203] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) #10 (Mono JIT Code) [BuildPlayerWindow.cs:1041] UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () #11 (Mono JIT Code) [BuildPlayerWindow.cs:531] UnityEditor.BuildPlayerWindow:OnGUI () #12 (Mono JIT Code) [HostView.cs:512] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) #13 (Mono JIT Code) [DockArea.cs:385] UnityEditor.DockArea:DrawView (UnityEngine.Rect) #14 (Mono JIT Code) [DockArea.cs:376] UnityEditor.DockArea:OldOnGUI () #15 (Mono JIT Code) [IMGUIContainer.cs:355] UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) #16 (Mono JIT Code) [IMGUIContainer.cs:676] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) #17 (Mono JIT Code) [IMGUIContainer.cs:648] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) #18 (Mono JIT Code) [IMGUIContainer.cs:641] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) #19 (Mono JIT Code) [IMGUIContainer.cs:601] UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) #20 (Mono JIT Code) [IMGUIContainer.cs:590] UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) #21 (Mono JIT Code) [IMGUIContainer.cs:514] UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) #22 (Mono JIT Code) [EventHandler.cs:267] UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) #23 (Mono JIT Code) [EventHandler.cs:189] UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) #24 (Mono JIT Code) [EventHandler.cs:173] UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) #25 (Mono JIT Code) [MouseCaptureDispatchingStrategy.cs:88] UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) #26 (Mono JIT Code) [EventDispatcher.cs:422] UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) #27 (Mono JIT Code) [EventDispatcher.cs:363] UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) #28 (Mono JIT Code) [EventDispatcher.cs:321] UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () #29 (Mono JIT Code) [EventDispatcher.cs:285] UnityEngine.UIElements.EventDispatcher:OpenGate () #30 (Mono JIT Code) [EventDispatcher.cs:77] UnityEngine.UIElements.EventDispatcherGate:Dispose () #31 (Mono JIT Code) [EventDispatcher.cs:413] UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) #32 (Mono JIT Code) [EventDispatcher.cs:229] UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) #33 (Mono JIT Code) [Panel.cs:515] UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) #34 (Mono JIT Code) [UIElementsUtility.cs:477] UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) #35 (Mono JIT Code) [UIElementsUtility.cs:205] UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) #36 (Mono JIT Code) [UIElementsUtility.cs:74] UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) #37 (Mono JIT Code) [UIElementsUtility.cs:28] UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) #38 (Mono JIT Code) [GUIUtility.cs:190] UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) #39 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr) #40 mono_jit_runtime_invoke #41 do_runtime_invoke #42 mono_runtime_invoke #43 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) #44 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) #45 Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent(int, void*, bool*, ScriptingExceptionPtr*) #46 GUIView::ProcessRetainedMode(InputEvent&, GUIState&, int) #47 GUIView::OnInputEvent(InputEvent&) #48 GUIView::ProcessInputEvent(InputEvent&) #49 -[GUIRenderView handleEvent:] #50 -[GUIRenderView mouseUp:] #51 _routeMouseUpEvent #52 -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:] #53 -[NSWindow(NSEventRouting) sendEvent:] #54 -[NSApplication(NSEventRouting) sendEvent:] #55 -[EditorApplicationPrincipalClass sendEvent:] #56 -[EditorApplication TickTimer] #57 __NSFireTimer #58 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION #59 __CFRunLoopDoTimer #60 __CFRunLoopDoTimers #61 __CFRunLoopRun #62 CFRunLoopRunSpecific #63 RunCurrentEventLoopInMode #64 ReceiveNextEventCommon #65 _BlockUntilNextEventMatchingListInModeWithFilter #66 _DPSNextEvent #67 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] #68 -[NSApplication run] #69 NSApplicationMain #70 EditorMain(int, char const**) #71 main #72 start
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Build completed with a result of 'Failed' in 9 seconds (8544 ms)
3 errors
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#4 (Mono JIT Code) [DebugLogHandler.cs:9] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
#5 (Mono JIT Code) [Logger.cs:60] UnityEngine.Logger:Log (UnityEngine.LogType,object)
#6 (Mono JIT Code) [Debug.bindings.cs:130] UnityEngine.Debug:LogError (object)
#7 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:191] UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
#8 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:95] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
#9 (Mono JIT Code) [BuildPlayerWindow.cs:1203] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
#10 (Mono JIT Code) [BuildPlayerWindow.cs:1041] UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
#11 (Mono JIT Code) [BuildPlayerWindow.cs:531] UnityEditor.BuildPlayerWindow:OnGUI ()
#12 (Mono JIT Code) [HostView.cs:512] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
#13 (Mono JIT Code) [DockArea.cs:385] UnityEditor.DockArea:DrawView (UnityEngine.Rect)
#14 (Mono JIT Code) [DockArea.cs:376] UnityEditor.DockArea:OldOnGUI ()
#15 (Mono JIT Code) [IMGUIContainer.cs:355] UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
#16 (Mono JIT Code) [IMGUIContainer.cs:676] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
#17 (Mono JIT Code) [IMGUIContainer.cs:648] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
#18 (Mono JIT Code) [IMGUIContainer.cs:641] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
#19 (Mono JIT Code) [IMGUIContainer.cs:601] UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
#20 (Mono JIT Code) [IMGUIContainer.cs:590] UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
#21 (Mono JIT Code) [IMGUIContainer.cs:514] UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase)
#22 (Mono JIT Code) [EventHandler.cs:267] UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase)
#23 (Mono JIT Code) [EventHandler.cs:189] UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase)
#24 (Mono JIT Code) [EventHandler.cs:173] UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
#25 (Mono JIT Code) [MouseCaptureDispatchingStrategy.cs:88] UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
#26 (Mono JIT Code) [EventDispatcher.cs:422] UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
#27 (Mono JIT Code) [EventDispatcher.cs:363] UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
#28 (Mono JIT Code) [EventDispatcher.cs:321] UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
#29 (Mono JIT Code) [EventDispatcher.cs:285] UnityEngine.UIElements.EventDispatcher:OpenGate ()
#30 (Mono JIT Code) [EventDispatcher.cs:77] UnityEngine.UIElements.EventDispatcherGate:Dispose ()
#31 (Mono JIT Code) [EventDispatcher.cs:413] UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
#32 (Mono JIT Code) [EventDispatcher.cs:229] UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
#33 (Mono JIT Code) [Panel.cs:515] UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
#34 (Mono JIT Code) [UIElementsUtility.cs:477] UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
#35 (Mono JIT Code) [UIElementsUtility.cs:205] UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
#36 (Mono JIT Code) [UIElementsUtility.cs:74] UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
#37 (Mono JIT Code) [UIElementsUtility.cs:28] UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
#38 (Mono JIT Code) [GUIUtility.cs:190] UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
#39 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
#40 mono_jit_runtime_invoke
#41 do_runtime_invoke
#42 mono_runtime_invoke
#43 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
#44 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#45 Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent(int, void*, bool*, ScriptingExceptionPtr*)
#46 GUIView::ProcessRetainedMode(InputEvent&, GUIState&, int)
#47 GUIView::OnInputEvent(InputEvent&)
#48 GUIView::ProcessInputEvent(InputEvent&)
#49 -[GUIRenderView handleEvent:]
#50 -[GUIRenderView mouseUp:]
#51 _routeMouseUpEvent
#52 -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:]
#53 -[NSWindow(NSEventRouting) sendEvent:]
#54 -[NSApplication(NSEventRouting) sendEvent:]
#55 -[EditorApplicationPrincipalClass sendEvent:]
#56 -[EditorApplication TickTimer]
#57 __NSFireTimer
#58 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION
#59 __CFRunLoopDoTimer
#60 __CFRunLoopDoTimers
#61 __CFRunLoopRun
#62 CFRunLoopRunSpecific
#63 RunCurrentEventLoopInMode
#64 ReceiveNextEventCommon
#65 _BlockUntilNextEventMatchingListInModeWithFilter
#66 _DPSNextEvent
#67 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#68 -[NSApplication run]
#69 NSApplicationMain
#70 EditorMain(int, char const**)
#71 main
#72 start
The text was updated successfully, but these errors were encountered: