v0.541: Release Early and Destructively
I was planning to make a new release after adding dungeons, but have accumulated enough bugfixes and improvements to make a release right now. Dungeons should be coming up next week... or sometime...
Anyhow, there's lots of exciting stuff this time around. The Phoenix and the Secutor have been added! Combat AI has been updated! Melee attacks and electronic warfare get a much-needed boost! Vikki gets actual lines of dialogue! It's been a busy week.
- Added Phoenix and Secutor mecha
- Modified some mecha designs
- Added Brutal attack attribute that causes extra damage to armor
- Melee attacks have a chance to cause multiple hits
- Fixed autosave config menu option
- Melee weapons can have the Ignites Ammo attributes, which replaces Burn for melee weapons, and reduces armor of enemy mecha, preventing them from using ballistic and missile weapons.
- Melee weapons can have the Drains Power attribute, which greatly reduces the power supplies of enemy mecha, preventing them from using energy and beam weapons.
- Heavy actuators provide melee damage bonus to the module they're installed in
- Melee attacks now get a damage bonus
- Attacking a model will activate it
- When combat starts, all nearby teams are activated
- Added advanced EW programs
- Added the Solar Navy faction
- Vikki now gives a brief tutorial about mecha and pilot stats
- Combat AI for enemies updated; target choice is no longer random or permanent
- Random NPCs should now have consistent mecha colors
- Tarot cards marked as UNIQUE should now be unique (unless generated during play)
- Enemy factions in missions may bring in allies iff all faction members are busy
- DZD town threat rank increases as you move deeper into the dead zone
- Fixed FactionComputer password bug
As usual, try it out and let me know what you think. And also let me know which GH1/GH2 mecha I should add next.