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Configure Weather2 Remastered
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juraj-hrivnak committed Jan 11, 2025
1 parent 86cab53 commit e04feb5
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10 changes: 5 additions & 5 deletions config/ambientsounds-client.json
Original file line number Diff line number Diff line change
Expand Up @@ -9,11 +9,11 @@
"deepcave.cave": 1,
"planet-wind.wind": 1,
"underwater.underwater": 1,
"rain.rain": 1,
"storm-close.storm-close": 1,
"storm-close.wind": 1,
"storm-away.storm-away": 1,
"storm-away.howling-wind": 1,
"rain.rain": 0,
"storm-close.storm-close": 0,
"storm-close.wind": 0,
"storm-away.storm-away": 0,
"storm-away.howling-wind": 0,
"cave-ambience.suspense": 0,
"sky.light-wind": 1,
"forest.bird-ambience": 1,
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183 changes: 4 additions & 179 deletions config/ambientsounds.cfg
Original file line number Diff line number Diff line change
@@ -1,285 +1,110 @@
# Configuration file

custom {
# Useful if you want to modify the engine [default: false]
B:debugging=false
}


engine {
# Streaming + Normal channels may have to be 32 in total. [range: 1 ~ 32, default: 21]
I:normalChannels=21

# Streaming + Normal channels may have to be 32 in total. [range: 1 ~ 32, default: 11]
I:streamingChannels=11
}


volume {
# [range: 0.0 ~ 1.0, default: 1.0]
S:abyssalcraft-dark=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:abyssalcraft.abyssalcraft-dark.suspense=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:atum.desert-wind.wind=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:beach=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:beach.beach=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:beach.seagull=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:beach.seagull-long=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:cave=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:cave-ambience=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:cave-ambience.suspense=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:cave-dimensions.deepcave.cave=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:cold=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:cold-forest=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:cold-forest.crow=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:cold.light-wind=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:deepcave=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:desert=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:desert-wind=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:desert.cicadas-desert=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:desert.light-wind=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:end=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:forest=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:forest.bird-ambience=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:forest.owl=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:galacticraft.planets.planet-wind.wind=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:grass=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:grass.cicadas-night=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:grass.cricket=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:grass.cricket-night=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:highland=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:highland.heavy-wind=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:jungle=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:jungle.bird-ambience-jungle=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:jungle.bird-ambience-jungle-night=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:jungle.cricket-jungle=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:jungle.cricket-jungle-night=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:mesa=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:mesa.wind-mesa=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:nether=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:nether.nether.nether=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:ocean=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:ocean.light-wind=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:ocean.ocean=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:plains=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:plains.cicadas-night=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:plains.cricket=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:plains.cricket-night=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:planet-wind=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:quagmire=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:quagmire.cicadas=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:quagmire.cicadas-desert=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:quagmire.cricket-swamp=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:quagmire.dimension-cricket-warm-night=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:quagmire.frog=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:quagmire.quagmire-cricket-warm-night=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:rain=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:rain.rain=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:roofed-forest=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:roofed-forest.bird-ambience-spooky=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:savanna=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:savanna.bird-warm=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:savanna.cicadas=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:savanna.cicadas-desert=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:savanna.cricket=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:savanna.cricket-warm-night=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:savanna.wolf=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:sky=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:sky.light-wind=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:space=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:storm-away=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:storm-away.howling-wind=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:storm-away.storm-away=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:storm-close=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:storm-close.storm-close=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:storm-close.wind=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:surface=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:swamp=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:swamp.cricket-swamp=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:swamp.cricket-warm-night=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:swamp.frog=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:taiga=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:taiga.bird-ambience-huge=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:"the end.end.suspense"=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:twilight_forest-dark=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:twilight_forest.twilight_forest-dark.suspense=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:underwater=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:underwater.underwater=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:underworld=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:void-dark=1.0

# [range: 0.0 ~ 1.0, default: 1.0]
S:void.void-dark.suspense=1.0
}

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Binary file modified config/customloadingscreen_timings.nbt
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6 changes: 0 additions & 6 deletions config/cyclicmagic.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -141,8 +141,6 @@ cyclicmagic {

# Stardew Furnaces: Quickly fill a furnace by hitting it with fuel or an item, or interact with an empty hand to pull out the results [Inspired by Stardew Valley. Left click only] [default: true]
B:"Furnace Speed"=true

# Default modifier for heart containers a new player will start with when first joining the world. Will not affect existing players once they have joined. (For Maximum heart modifier limit given by the heart containers see 'modpacks' category in the config file) [range: -9 ~ 90, default: 0]
I:HeartModifierInitial=0

# Use a player skull on a sign to name the skull based on the top line [default: true]
Expand Down Expand Up @@ -1298,8 +1296,6 @@ modpacks {
croparia:stem_*
rustic:grape_stem
>

# Maximum number of heart containers you can get by eating heart containers. Does not limit the /setheartmod command [range: 0 ~ 90, default: 10]
I:HeartModifierMax=10

# Maximum number of upgraded hearts [range: 1 ~ 100, default: 20]
Expand Down Expand Up @@ -1348,8 +1344,6 @@ modpacks {

# Block Range it will search onclick [range: 2 ~ 256, default: 32]
I:ProspectorRange=32

# Containers that cannot be lifted up with the Empty Sack of Holding. Use block id; for example minecraft:chest [default: [extracells:fluidcrafter], [extracells:ecbaseblock], [extracells:fluidfiller], [refinedstorage:disk_manipulator], [refinedstorage:disk_drive], [refinedstorage:crafter], [refinedstorage:crafter_manager], [refinedstorage:grid], [parabox:parabox], [immersivengineering:metal_device1]]
S:SackHoldingBlacklist <
extracells:fluidcrafter
extracells:ecbaseblock
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4 changes: 2 additions & 2 deletions config/dsurround/dsurround.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -282,10 +282,10 @@ rain {
I:"Style of rain water ripple"=3

# Let Vanilla handle rain intensity and time windows [default: false]
B:"Use Vanilla Algorithms"=false
B:"Use Vanilla Algorithms"=true

# Use the Vanilla rain sound rather than the modified one [default: false]
B:"Use Vanilla Rain Sound"=false
B:"Use Vanilla Rain Sound"=true
}


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6 changes: 6 additions & 0 deletions config/greenery/config.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,12 @@ general {

# Whether to generate plants in the superflat world type.
B:"[5] Generate Plants In Superflat"=true

# Prints debug info to the log file.
B:"[6] Print Debug Info"=true

# Cancels the bonemeal event for other mods and vanilla plants.
B:"[7] Override Other Bonemeal Events"=false
}

}
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10 changes: 10 additions & 0 deletions config/minieffects.cfg
Original file line number Diff line number Diff line change
@@ -1,7 +1,17 @@
# Configuration file

general {
# Screen specific x/y offset of effect icon rendering position
# each entry should be in 'type;x;y' format
# let's say if you want y offset to be 20 when in creative inventory, then 'type' should be the class name of creative menu
# the whole entry will then be 'net.minecraft.client.gui.inventory.GuiContainerCreative;0;20'
S:offsetPerScreen <
>

# default x offset of effect icon rendering position
I:xOffset=0

# default y offset of effect icon rendering position
I:yOffset=65
}

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