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Theme Setting
- :: Start as a splash page (put all the init stuff there)
- Have a central hub to branch out to other stories
- Preserve an easy entry point for new contributors
- Likely to be a very worldbuilding/location-specific theme.
- Central hub to move between different stories
- Station map listing each section with a short description
- Board the train to travel to a particular segment
- New contributors/ones without a starting description do not appear on the map, but exist as valid places to jump off the train (written as unlisted station, gap between trains, etc.)
COMMENT: Is this inspired by the movie Inception: "You're waiting for a train, a train that will take you far away...."? -- ~papa
- No, it came out of a discussion for possible ways to use the subway station I implemented as part of the metaverse. -- ~endorphant
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As above, the twine is set on a transit system where each station can be created by one / many contributors
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The splash page is an a manually or auto-generated ASCII map of the twine in the style of real world metro maps
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The metro system is mysteriously lit and the single train is mysteriously functioning
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Each station can be as discrete or connected as the creator wishes and can take on all sorts of different themes, the only requirement is that it leads back to a platform giving access to the other stations
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Some stations can start blocked off and require some action in another location to allow access - this can be a good driver for collaborating
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The reason for the character ending up on the abandoned railway can be oblique and slowly revealed during the exploration which could provide a nice narrative through-line
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This also allows different time periods to be explored - one station could house a crashed space ship, another one the ruins of an ancient civilization
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Some references / inspiration:
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Possible way to implement character creation: player has to apply for a 'travel permit', which means selecting some options that could either be used as just flavor, or slightly change the flow of the stories
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World Bleed: the main station/hub area changes slightly whenever you return to it from doing things in one of the worlds/branches/whatever
- I'm exeperimenting with this already; I added a few lines to my subway station passage so every time you visit one of the other contributors' starting passages, a little bit of that world leaks back to the platform. -- ~endorphant
I'm really excited about this setting! -- ~endorphant
- Each story providing a different description of a previous event
COMMENT: Is this inspired by the IF Spider and Web? I think this may confuse players who don't know S&W, and seem unoriginal to those who do. -- ~papa
Another alternative setting for the hub.
- The player is one of the prisoners in Plato's Parable of the Cave.
- Each individual story is represented by a different shadow visible on the wall in front of the player.
- Looking at a shadow starts the player in the corresponding story.
- There is a rough version of the cave and shadows set up already. Click the "cave" link from the hub.
COMMENT: I offer the above setting simply as grist for the brainstorming mill. I will probably remove Plato's Cave, or move it out of the main flow of my story/ies when the hub's setting is implemented. We should allow for a player to have more than one story in their .twee file (each entry passage linked in their *-startDescription passage?). -- ~papa