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Update to US Patch 9.20
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jtborn committed Oct 13, 2019
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97 changes: 49 additions & 48 deletions Resource/Localization/ItemStrings.xaml

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40 changes: 35 additions & 5 deletions Resource/Localization/ItemStrings.xaml.bak
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,9 @@
<!--Knight's Vow-->
<s:String x:Key="KnightsVow" xml:space="preserve">Knight's Vow</s:String>
<s:String x:Key="KnightsVow1" xml:space="preserve">&#10;Wearer is also a Knight</s:String>
<!--Mittens-->
<s:String x:Key="Mittens" xml:space="preserve">Mittens</s:String>
<s:String x:Key="Mittens1" xml:space="preserve">&#10;Wearer is also a Yordle</s:String>
<!--Runaan's Hurricane-->
<s:String x:Key="RunaansHurricane" xml:space="preserve">Runaan's Hurricane</s:String>
<s:String x:Key="RunaansHurricane1" xml:space="preserve">&#10;Attacks hit 1 additional enemy and deal 75% damage, applying on-hit effects</s:String>
Expand All @@ -31,11 +34,14 @@
<s:String x:Key="Yuumi" xml:space="preserve">Yuumi</s:String>
<s:String x:Key="Yuumi1" xml:space="preserve">&#10;Wearer is also a Sorcerer</s:String>

<!--Descriptions by Object#3031-->
<!--Neeko's Help-->
<s:String x:Key="NeekosHelp" xml:space="preserve">Neeko's Help</s:String>
<s:String x:Key="NeekosHelp1" xml:space="preserve">&#10;Place on a champion to create a 1-star copy of that champion and add it to your bench. Consumes item</s:String>


<!--Description help by Object#3031-->
<!--Jeweled Gauntlet-->
<s:String x:Key="JeweledGauntlet" xml:space="preserve">Jeweled Gauntlet</s:String>
<s:String x:Key="JeweledGauntlet1" xml:space="preserve">&#10;Wearer's Special Ability can critically strike</s:String>
<!--trap_claw-->
<s:String x:Key="trap_claw" xml:space="preserve">trap_claw</s:String>
<s:String x:Key="trap_claw1" xml:space="preserve">&#10;Begin combat with a spell shield. The enemy who breaks the shield is stunned</s:String>
<!--Bloodthirster-->
<s:String x:Key="Bloodthirster" xml:space="preserve">Bloodthirster</s:String>
<s:String x:Key="Bloodthirster1" xml:space="preserve">&#10;Attacks heal for 40% of damage</s:String>
Expand All @@ -54,30 +60,48 @@
<!--Guinsoo's Rageblade-->
<s:String x:Key="GuinsoosRageblade" xml:space="preserve">Guinsoo's Rageblade</s:String>
<s:String x:Key="GuinsoosRageblade1" xml:space="preserve">&#10;Attacks grant 5% attack speed (Stacks infinitely)</s:String>
<!--Hand of Justice-->
<s:String x:Key="HandOfJustice" xml:space="preserve">Hand Of Justice</s:String>
<s:String x:Key="HandOfJustice1" xml:space="preserve">&#10;At the start of the round gain either 40% increased damage or 40 on-hit healing</s:String>
<!--Hextech Gunblade-->
<s:String x:Key="HextechGunblade" xml:space="preserve">Hextech Gunblade</s:String>
<s:String x:Key="HextechGunblade1" xml:space="preserve">&#10;Heal for 25% of all damage dealt</s:String>
<!--Hush-->
<s:String x:Key="Hush" xml:space="preserve">Hush</s:String>
<s:String x:Key="Hush1" xml:space="preserve">&#10;Attacks have a 33% chance to mana-lock the target for 4 seconds, preventing them from gaining mana</s:String>
<!--Iceborn Gauntlet-->
<s:String x:Key="IcebornGauntlet" xml:space="preserve">Iceborn Gauntlet</s:String>
<s:String x:Key="IcebornGauntlet1" xml:space="preserve">&#10;After dodging an attack, gain an aura that slows the attack speed of nearby enemies by 30%. Each successive dodge increases radius</s:String>
<!--Infinity Edge-->
<s:String x:Key="InfinityEdge" xml:space="preserve">Infinity Edge</s:String>
<s:String x:Key="InfinityEdge1" xml:space="preserve">&#10;Grants 200% bonus critical strike damage</s:String>
<!--Ionic Spark-->
<s:String x:Key="IonicSpark" xml:space="preserve">Ionic Spark</s:String>
<s:String x:Key="IonicSpark1" xml:space="preserve">&#10;Whenever an enemy casts a spell, they take 125 true damage</s:String>
<!--Last Whisper-->
<s:String x:Key="GiantSlayer" xml:space="preserve">Last Whisper</s:String>
<s:String x:Key="GiantSlayer1" xml:space="preserve">&#10;Basic attacks can't miss and deal 5% of target's max health as true damage</s:String>
<!--Locket of the Iron Solari-->
<s:String x:Key="LocketSolari" xml:space="preserve">Locket of the Iron Solari</s:String>
<s:String x:Key="LocketSolari1" xml:space="preserve">&#10;Wearer and Champions 2 spaces to the left and right gain 300 shield on round start for 7 seconds</s:String>
<!--Lord's Edge-->
<s:String x:Key="Deathblade" xml:space="preserve">Lord's Edge</s:String>
<s:String x:Key="Deathblade1" xml:space="preserve">&#10;On takedown, gain a BF sword for the remainder of the round. Item holder cannot have any other items equipped</s:String>
<!--Luden's Echo-->
<s:String x:Key="LudensEcho" xml:space="preserve">Luden's Echo</s:String>
<s:String x:Key="LudensEcho1" xml:space="preserve">&#10;Spells deal 180 magic damage to all adjacent enemies to target</s:String>
<!--Morellonomicon-->
<s:String x:Key="Morello" xml:space="preserve">Morellonomicon</s:String>
<s:String x:Key="Morello1" xml:space="preserve">&#10;Spells deal burn damage equal to 5% of the enemy's maximum health per second and reduce healing by 80%</s:String>
<!--Neeko's Help-->
<s:String x:Key="NeekosHelp" xml:space="preserve">Neeko's Help</s:String>
<s:String x:Key="NeekosHelp1" xml:space="preserve">&#10;Place on a champion to create a 1-star copy of that champion and add it to your bench. Consumes item</s:String>
<!--Phantom Dancer-->
<s:String x:Key="PhantomDancer" xml:space="preserve">Phantom Dancer</s:String>
<s:String x:Key="PhantomDancer1" xml:space="preserve">&#10;Wearer dodges all Critical Strikes</s:String>
<!--Quicksilver-->
<s:String x:Key="Quicksilver" xml:space="preserve">Quicksilver</s:String>
<s:String x:Key="Quicksilver1" xml:space="preserve">&#10;Ignore the next crowd control effect applied to you. 5 second cooldown</s:String>
<!--Rabadon's Deathcap-->
<s:String x:Key="RabadonsDeathcap" xml:space="preserve">Rabadon's Deathcap</s:String>
<s:String x:Key="RabadonsDeathcap1" xml:space="preserve">&#10;+50% Ability Power</s:String>
Expand All @@ -90,6 +114,9 @@
<!--Redemption-->
<s:String x:Key="Redemption" xml:space="preserve">Redemption</s:String>
<s:String x:Key="Redemption1" xml:space="preserve">&#10;At 25% health, heal all nearby allies for 1200 health</s:String>
<!--Repeating Crossbow-->
<s:String x:Key="RepeatingCrossbow" xml:space="preserve">Repeating Crossbow</s:String>
<s:String x:Key="RepeatingCrossbow1" xml:space="preserve">&#10;On death, item passes to another ally and grants an additional 20% AS and Crit Chance. Effect stacks with each death</s:String>
<!--Seraph's Embrace-->
<s:String x:Key="SeraphsEmbrace" xml:space="preserve">Seraph's Embrace</s:String>
<s:String x:Key="SeraphsEmbrace1" xml:space="preserve">&#10;After casting a spell, the wearer gains 20 mana</s:String>
Expand All @@ -105,6 +132,9 @@
<!--Sword of the Divine-->
<s:String x:Key="SwordDivine" xml:space="preserve">Sword of the Divine</s:String>
<s:String x:Key="SwordDivine1" xml:space="preserve">&#10;Each second, the wearer has a 7% chance to gain 100% Critical Strike</s:String>
<!--Thief's Gloves-->
<s:String x:Key="ThiefsGloves" xml:space="preserve">Thief's Gloves</s:String>
<s:String x:Key="ThiefsGloves1" xml:space="preserve">&#10;Each round, wearer is equipped with two random items that are removed at round end. Item holder cannot have any other items equipped</s:String>
<!--Thornmail-->
<s:String x:Key="Thornmail" xml:space="preserve">Thornmail</s:String>
<s:String x:Key="Thornmail1" xml:space="preserve">&#10;Reflect 100% of physical damage mitigated from attacks as Magic Damage</s:String>
Expand Down
16 changes: 8 additions & 8 deletions Resource/Localization/ItemStrings_en-US.xaml
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@
<s:String x:Key="DragonClaw1" xml:space="preserve">&#10;Gain 83% resistance to magic damage</s:String>
<!--Frozen Heart-->
<s:String x:Key="FrozenHeart" xml:space="preserve">Frozen Heart</s:String>
<s:String x:Key="FrozenHeart1" xml:space="preserve">&#10;Adjacent enemies lose 35% attack speed for 4 seconds</s:String>
<s:String x:Key="FrozenHeart1" xml:space="preserve">&#10;Adjacent enemies lose 35% attack speed for 1 seconds</s:String>
<!--Giant Slayer-->
<s:String x:Key="GiantSlayer" xml:space="preserve">Giant Slayer</s:String>
<s:String x:Key="GiantSlayer1" xml:space="preserve">&#10;Attacks deal an additional 5% of target's max health as true damage</s:String>
Expand All @@ -74,7 +74,7 @@
<s:String x:Key="IcebornGauntlet1" xml:space="preserve">&#10;On dodge, create an expandable zone that lowers enemy attack speed by 35%</s:String>
<!--Infinity Edge-->
<s:String x:Key="InfinityEdge" xml:space="preserve">Infinity Edge</s:String>
<s:String x:Key="InfinityEdge1" xml:space="preserve">&#10;Grants 150% bonus critical strike damage</s:String>
<s:String x:Key="InfinityEdge1" xml:space="preserve">&#10;Grants 125% bonus critical strike damage</s:String>
<!--Ionic Spark-->
<s:String x:Key="IonicSpark" xml:space="preserve">Ionic Spark</s:String>
<s:String x:Key="IonicSpark1" xml:space="preserve">&#10;Whenever an enemy casts a spell, they take 125 true damage</s:String>
Expand All @@ -98,7 +98,7 @@
<s:String x:Key="PhantomDancer1" xml:space="preserve">&#10;Wearer dodges all Critical Strikes</s:String>
<!--Quicksilver-->
<s:String x:Key="Quicksilver" xml:space="preserve">Quicksilver</s:String>
<s:String x:Key="Quicksilver1" xml:space="preserve">&#10;Ignore the next crowd control effect applied to you. 5 second cooldown</s:String>
<s:String x:Key="Quicksilver1" xml:space="preserve">&#10;Ignore the next crowd control effect applied to you. 3 second cooldown</s:String>
<!--Rabadon's Deathcap-->
<s:String x:Key="RabadonsDeathcap" xml:space="preserve">Rabadon's Deathcap</s:String>
<s:String x:Key="RabadonsDeathcap1" xml:space="preserve">&#10;+50% Ability Power</s:String>
Expand Down Expand Up @@ -243,7 +243,7 @@

<!-- Wild -->
<s:String x:Key="ClassOrigins_Wild" xml:space="preserve">Wild</s:String>
<s:String x:Key="ClassOrigins_Wild_Describe1" xml:space="preserve">Attacks generate stacks of Fury (up to 5). Each stack of Fury grants 12%</s:String>
<s:String x:Key="ClassOrigins_Wild_Describe1" xml:space="preserve">Attacks generate stacks of Fury (up to 5). Each stack of Fury grants 10%</s:String>
<s:String x:Key="ClassOrigins_Wild_Describe2" xml:space="preserve">attack speed</s:String>
<s:String x:Key="ClassOrigins_Wild_Describe3" xml:space="preserve">, up to 60%</s:String>
<s:String x:Key="ClassOrigins_Wild_Describe4" xml:space="preserve">(2) Wild Allies (4) All Allies AND their basic attacks can't miss</s:String>
Expand All @@ -260,7 +260,7 @@
<!-- Assassin -->
<s:String x:Key="ClassOrigins_Assassin" xml:space="preserve">Assassin</s:String>
<s:String x:Key="ClassOrigins_Assassin_Describe1" xml:space="preserve">Assassins gain additional</s:String>
<s:String x:Key="ClassOrigins_Assassin_Describe2" xml:space="preserve">(3) +10%</s:String>
<s:String x:Key="ClassOrigins_Assassin_Describe2" xml:space="preserve">(3) +5%</s:String>
<s:String x:Key="ClassOrigins_Assassin_Describe3" xml:space="preserve">Crit Chance</s:String>
<s:String x:Key="ClassOrigins_Assassin_Describe4" xml:space="preserve">and +75%</s:String>
<s:String x:Key="ClassOrigins_Assassin_Describe5" xml:space="preserve">Crit Damage</s:String>
Expand Down Expand Up @@ -301,7 +301,7 @@

<!-- Guardian -->
<s:String x:Key="ClassOrigins_Guardian" xml:space="preserve">Guardian</s:String>
<s:String x:Key="ClassOrigins_Guardian_Describe1" xml:space="preserve">At the start of combat, all Guardians and adjacent allies receive (2) +35</s:String>
<s:String x:Key="ClassOrigins_Guardian_Describe1" xml:space="preserve">At the start of combat, all Guardians and adjacent allies receive (2) +45</s:String>
<s:String x:Key="ClassOrigins_Guardian_Describe2" xml:space="preserve">armor</s:String>
<s:String x:Key="ClassOrigins_Guardian_Describe3" xml:space="preserve">Guardian's can't buff themselves</s:String>

Expand All @@ -312,7 +312,7 @@
<s:String x:Key="ClassOrigins_Gunslinger_Describe3" xml:space="preserve">(2) 1</s:String>
<s:String x:Key="ClassOrigins_Gunslinger_Describe4" xml:space="preserve">Additional</s:String>
<s:String x:Key="ClassOrigins_Gunslinger_Describe5" xml:space="preserve">attack</s:String>
<s:String x:Key="ClassOrigins_Gunslinger_Describe6" xml:space="preserve">(4) 2 attacks (6) 3 attacks</s:String>
<s:String x:Key="ClassOrigins_Gunslinger_Describe6" xml:space="preserve">(4) 2 attacks (6) 4 attacks</s:String>
<s:String x:Key="ClassOrigins_Gunslinger_Describe7" xml:space="preserve">in range</s:String>

<!-- Knight -->
Expand All @@ -325,7 +325,7 @@
<s:String x:Key="ClassOrigins_Knight_Describe6" xml:space="preserve">damage blocked</s:String>
<s:String x:Key="ClassOrigins_Knight_Describe7" xml:space="preserve">(4) 35</s:String>
<s:String x:Key="ClassOrigins_Knight_Describe8" xml:space="preserve">damage blocked</s:String>
<s:String x:Key="ClassOrigins_Knight_Describe9" xml:space="preserve">(6) 65</s:String>
<s:String x:Key="ClassOrigins_Knight_Describe9" xml:space="preserve">(6) 60</s:String>
<s:String x:Key="ClassOrigins_Knight_Describe10" xml:space="preserve">damage blocked</s:String>

<!-- Ranger -->
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2 changes: 1 addition & 1 deletion Version.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,6 @@
{
class Version
{
public static string version = "2.1.4";
public static string version = "2.1.5";
}
}

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