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Updated CN items to client names
Added missing origin/class pictures
Removed "variable" origin and added Qiyana and Lux to each element that they can spawn as for more clarity
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jtborn committed Nov 15, 2019
1 parent fff9693 commit 81925d2
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Binary file added Images/classes/Alchemist.png
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6 changes: 6 additions & 0 deletions README.md
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- [Click Here for instructions](https://github.com/jtborn/TFT-Overlay/blob/master/Localization.md)

## Version History
- **11.12.2019**
- [2.2.3](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.2.3)
- Updated CN items to client names
- Added missing origin/class pictures
- Removed "variable" origin and added Qiyana and Lux to each element that they can spawn as for more clarity

- **11.12.2019**
- [2.2.2](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.2.2)
- CN language updates
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92 changes: 66 additions & 26 deletions Resource/ClassOrigins.xaml

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4 changes: 2 additions & 2 deletions Resource/Localization/ItemStrings_en-US.xaml
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<s:String x:Key="Origins_Electric_Describe1" xml:space="preserve">Electric units shock nearby enemies when they deal or receive a critical strike</s:String>
<s:String x:Key="Origins_Electric_Describe2" xml:space="preserve">(2) 70 Damage (3) 250 Damage (4) 500 Damage</s:String>

<!-- Exile -->
<s:String x:Key="Origins_Exile" xml:space="preserve">Exile</s:String>
<!-- Exile -->
<s:String x:Key="Origins_Exile" xml:space="preserve">Exile</s:String>
<s:String x:Key="Origins_Exile_Describe1" xml:space="preserve">(1) Exiles start combat with a shield equal to 100% max HP when placed adjacement to NO other allied units</s:String>

<!-- Glacial -->
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28 changes: 28 additions & 0 deletions TFT Overlay.csproj
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<Resource Include="Images\cstyle\items\talisman_of_light.png" />
<Resource Include="Images\cstyle\items\wardens_mail.png" />
</ItemGroup>
<ItemGroup>
<Resource Include="Images\origins\Woodland.png" />
</ItemGroup>
<ItemGroup>
<Resource Include="Images\origins\Cloud.png" />
<Resource Include="Images\origins\Crystal.png" />
<Resource Include="Images\origins\Desert.png" />
<Resource Include="Images\origins\Electric.png" />
<Resource Include="Images\origins\Inferno.png" />
<Resource Include="Images\origins\Light.png" />
<Resource Include="Images\origins\Ocean.png" />
<Resource Include="Images\origins\Poison.png" />
<Resource Include="Images\origins\Shadow.png" />
<Resource Include="Images\origins\Steel.png" />
</ItemGroup>
<ItemGroup>
<Resource Include="Images\classes\Alchemist.png" />
<Resource Include="Images\classes\Avatar.png" />
<Resource Include="Images\classes\Berserker.png" />
<Resource Include="Images\classes\Druid.png" />
<Resource Include="Images\classes\Mage.png" />
<Resource Include="Images\classes\Mystic.png" />
<Resource Include="Images\classes\Predator.png" />
<Resource Include="Images\classes\Summoner.png" />
</ItemGroup>
<ItemGroup>
<Resource Include="Images\origins\Mountain.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="packages\Fody.4.2.1\build\Fody.targets" Condition="Exists('packages\Fody.4.2.1\build\Fody.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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2 changes: 1 addition & 1 deletion Version.cs
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{
class Version
{
public static string version = "2.2.2";
public static string version = "2.2.3";
}
}

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