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Update to Patch 10.2
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jtborn committed Jan 23, 2020
1 parent 1a3ccbb commit 1ae7d51
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30 changes: 15 additions & 15 deletions Resource/Localization/ItemStrings_en-US.xaml
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<!--Description help by Object#3031-->
<!--Bloodthirster-->
<s:String x:Key="Bloodthirster" xml:space="preserve">Bloodthirster</s:String>
<s:String x:Key="Bloodthirster1" xml:space="preserve">&#10;Attacks heal for 40% of damage</s:String>
<s:String x:Key="Bloodthirster1" xml:space="preserve">&#10;Attacks heal for 50% of damage</s:String>
<!--Bramble Vest-->
<s:String x:Key="BrambleVest" xml:space="preserve">Bramble Vest</s:String>
<s:String x:Key="BrambleVest1" xml:space="preserve">&#10;Negates bonus dmg from crits. After being hit by a basic attack deal 80/120/160 (* lvl) magic dmg to all nearby enemies</s:String>
<s:String x:Key="BrambleVest1" xml:space="preserve">&#10;Negates bonus dmg from crits. After being hit by a basic attack deal 100/140/200 (* lvl) magic dmg to all nearby enemies</s:String>
<!--Cursed Blade-->
<s:String x:Key="CursedBlade" xml:space="preserve">Cursed Blade</s:String>
<s:String x:Key="CursedBlade1" xml:space="preserve">&#10;Attacks have a 20% to shrink (-1 enemy star, down to 0)</s:String>
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<s:String x:Key="HandOfJustice1" xml:space="preserve">&#10;At the start of the round gain either 50% increased damage or 50 on-hit healing</s:String>
<!--Hextech Gunblade-->
<s:String x:Key="HextechGunblade" xml:space="preserve">Hextech Gunblade</s:String>
<s:String x:Key="HextechGunblade1" xml:space="preserve">&#10;Heal for 25% of all damage dealt</s:String>
<s:String x:Key="HextechGunblade1" xml:space="preserve">&#10;Heal for 33% of all damage dealt</s:String>
<!--Hush-->
<s:String x:Key="Hush" xml:space="preserve">Hush</s:String>
<s:String x:Key="Hush1" xml:space="preserve">&#10;Attacks have a 20% chance to mana-lock the target for 4 seconds, preventing them from gaining mana</s:String>
<!--Iceborn Gauntlet-->
<s:String x:Key="IcebornGauntlet" xml:space="preserve">Iceborn Gauntlet</s:String>
<s:String x:Key="IcebornGauntlet1" xml:space="preserve">&#10;After casting a spell, the wearer's next basic attack freezes the target for 1.5 seconds</s:String>
<s:String x:Key="IcebornGauntlet1" xml:space="preserve">&#10;After casting a spell, the wearer's next basic attack freezes the target for 2.5 seconds</s:String>
<!--Infinity Edge-->
<s:String x:Key="InfinityEdge" xml:space="preserve">Infinity Edge</s:String>
<s:String x:Key="InfinityEdge1" xml:space="preserve">&#10;Grants 125% bonus critical strike damage</s:String>
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<s:String x:Key="LastWhisper1" xml:space="preserve">&#10;Crits reduce target's Armor by 90% for 3 seconds (doesn't stack)</s:String>
<!--Locket of the Iron Solari-->
<s:String x:Key="LocketSolari" xml:space="preserve">Locket of the Iron Solari</s:String>
<s:String x:Key="LocketSolari1" xml:space="preserve">&#10;Wearer and Champions 2 spaces to the left and right gain 250/275/300 (* lvl) shield on round start for 8 seconds</s:String>
<s:String x:Key="LocketSolari1" xml:space="preserve">&#10;Wearer and Champions 2 spaces to the left and right gain 250/275/350 (* lvl) shield on round start for 8 seconds</s:String>
<!--Luden's Echo-->
<s:String x:Key="LudensEcho" xml:space="preserve">Luden's Echo</s:String>
<s:String x:Key="LudensEcho1" xml:space="preserve">&#10;Spells deal 120/160/200 (* lvl) magic damage to all adjacent enemies to target</s:String>
<s:String x:Key="LudensEcho1" xml:space="preserve">&#10;Spells deal 125/175/250 (* lvl) magic damage to all adjacent enemies to target</s:String>
<!--Morellonomicon-->
<s:String x:Key="Morello" xml:space="preserve">Morellonomicon</s:String>
<s:String x:Key="Morello1" xml:space="preserve">&#10;Spells deal burn damage equal to 18% of the enemy's maximum health over 10 seconds and reduce healing by 80%</s:String>
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<!-- Desert -->
<s:String x:Key="Origins_Desert" xml:space="preserve">Desert</s:String>
<s:String x:Key="Origins_Desert_Describe1" xml:space="preserve">Reduces each enemy's armor</s:String>
<s:String x:Key="Origins_Desert_Describe2" xml:space="preserve">(2) 50% Armor reduction (4) 90% Armor reduction</s:String>
<s:String x:Key="Origins_Desert_Describe2" xml:space="preserve">(2) 40% Armor reduction (4) 100% Armor reduction</s:String>

<!-- Dragon -->
<s:String x:Key="Origins_Dragon" xml:space="preserve">Dragon</s:String>
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<!-- Inferno -->
<s:String x:Key="Origins_Inferno" xml:space="preserve">Inferno</s:String>
<s:String x:Key="Origins_Inferno_Describe1" xml:space="preserve">Infernos spell damage and crits burn the ground beneath their target, dealing</s:String>
<s:String x:Key="Origins_Inferno_Describe2" xml:space="preserve">(3) +70% (6) +120% 3 hexes (9) +180% 5 hexes bonus damage over 4 seconds</s:String>
<s:String x:Key="Origins_Inferno_Describe2" xml:space="preserve">(3) +70% (6) +150% 3 hexes (9) +250% 5 hexes bonus damage over 4 seconds</s:String>

<!-- Light -->
<s:String x:Key="Origins_Light" xml:space="preserve">Light</s:String>
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<!-- Shadow -->
<s:String x:Key="Origins_Shadow" xml:space="preserve">Shadow</s:String>
<s:String x:Key="Origins_Shadow_Describe1" xml:space="preserve">Shadow units deal increased damage for 4 seconds at combat start, refreshed on Takedown</s:String>
<s:String x:Key="Origins_Shadow_Describe2" xml:space="preserve">(2) 65% Increased Damage, Self Takedown (4) 150% Increased Damage, any Shadow Takedown</s:String>
<s:String x:Key="Origins_Shadow_Describe1" xml:space="preserve">Shadow units deal increased damage for 6 seconds at combat start, refreshed on Takedown</s:String>
<s:String x:Key="Origins_Shadow_Describe2" xml:space="preserve">(2) 65% Increased Damage, Self Takedown (4) 175% Increased Damage, any Shadow Takedown</s:String>

<!-- Steel -->
<s:String x:Key="Origins_Steel" xml:space="preserve">Steel</s:String>
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<!-- Woodland -->
<s:String x:Key="Origins_Woodland" xml:space="preserve">Woodland</s:String>
<s:String x:Key="Origins_Woodland_Describe1" xml:space="preserve">(3) At the start of combat, a random Woodland Champ makes a copy of themselves</s:String>
<s:String x:Key="Origins_Woodland_Describe1" xml:space="preserve">(3) A random Woodland Champ makes a copy of themselves (6) All Woodlands clone</s:String>

<!-- Yordle -->
<s:String x:Key="Origins_Yordle" xml:space="preserve">Yordle</s:String>
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<!-- Assassin -->
<s:String x:Key="Class_Assassin" xml:space="preserve">Assassin</s:String>
<s:String x:Key="Class_Assassin_Describe1" xml:space="preserve">Assassins gain additional</s:String>
<s:String x:Key="Class_Assassin_Describe2" xml:space="preserve">(3) +10% Crit Chance and +75% Crit Damage (6) +20% CS and +150% CD</s:String>
<s:String x:Key="Class_Assassin_Describe2" xml:space="preserve">(3) +10% Crit Chance and +65% Crit Damage (6) +20% CS and +225% CD</s:String>

<!-- Avatar -->
<s:String x:Key="Class_Avatar" xml:space="preserve">Avatar</s:String>
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<!-- Blademaster -->
<s:String x:Key="Class_Blademaster" xml:space="preserve">Blademaster</s:String>
<s:String x:Key="Class_Blademaster_Describe1" xml:space="preserve">Blademasters have a 40% chance to strike additional times each attack</s:String>
<s:String x:Key="Class_Blademaster_Describe1" xml:space="preserve">Blademasters have a 35% chance to strike additional times each attack</s:String>
<s:String x:Key="Class_Blademaster_Describe2" xml:space="preserve">(2) 1 Strike (4) 2 Strikes (6) 3 Strikes</s:String>

<!-- Brawler -->
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<!-- Mage -->
<s:String x:Key="Class_Mage" xml:space="preserve">Mage</s:String>
<s:String x:Key="Class_Mage_Describe1" xml:space="preserve">Mages have a chance on cast to instead Doublecast</s:String>
<s:String x:Key="Class_Mage_Describe2" xml:space="preserve">(3) 50% chance (6) 100% chance</s:String>
<s:String x:Key="Class_Mage_Describe2" xml:space="preserve">(3) 50% chance (6) 100% chance + 20 AP to all Mages</s:String>

<!-- Mystic -->
<s:String x:Key="Class_Mystic" xml:space="preserve">Mystic</s:String>
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<!-- Warden -->
<s:String x:Key="Class_Warden" xml:space="preserve">Warden</s:String>
<s:String x:Key="Class_Warden_Describe1" xml:space="preserve">Wardens gain increased total Armor</s:String>
<s:String x:Key="Class_Warden_Describe2" xml:space="preserve">(2) +150% Armor (4) +300% Armor (6) +450% Armor</s:String>
<s:String x:Key="Class_Warden_Describe2" xml:space="preserve">(2) +150% Armor (4) +300% Armor (6) +999% Armor</s:String>


<!--/////////////////-->
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