-
Notifications
You must be signed in to change notification settings - Fork 19
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
3 changed files
with
98 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,27 @@ | ||
// nds_color shader | ||
============================================= | ||
<options> | ||
name=NDS Color | ||
textures=1 | ||
</options> | ||
|
||
<fheader> | ||
#if GL_ES | ||
#ifdef GL_FRAGMENT_PRECISION_HIGH | ||
precision highp float; | ||
#else | ||
precision mediump float; | ||
#endif | ||
#endif | ||
</fheader> | ||
|
||
<texture:0> | ||
input=framebuffer | ||
min_filter=GL_NEAREST | ||
mag_filter=GL_NEAREST | ||
</texture> | ||
|
||
<pass> | ||
shader=nds_color.dsd | ||
sampler:u_texture=0 | ||
</pass> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,67 @@ | ||
// nds_color - Applies NDS colour correction, designed to mimic the | ||
// display characteristics of an NDS Phat | ||
// | ||
// - Original 'nds_color' code written by hunterk, modified by Pokefan531 and | ||
// released into the public domain | ||
// | ||
// 'Ported' (i.e. copy/paste) to DraStic format by jdgleaver | ||
// | ||
// This program is free software; you can redistribute it and/or modify it | ||
// under the terms of the GNU General Public License as published by the Free | ||
// Software Foundation; either version 2 of the License, or (at your option) | ||
// any later version. | ||
============================================= | ||
|
||
<vertex> | ||
|
||
attribute vec2 a_vertex_coordinate; | ||
attribute vec2 a_texture_coordinate; | ||
uniform vec4 u_texture_size; | ||
|
||
varying vec2 v_texture_coordinate; | ||
|
||
void main() | ||
{ | ||
v_texture_coordinate = a_texture_coordinate; | ||
gl_Position = vec4(a_vertex_coordinate.xy, 0.0, 1.0); | ||
} | ||
|
||
</vertex> | ||
|
||
<fragment> | ||
|
||
// Colour defines... | ||
#define target_gamma 1.91 | ||
#define display_gamma 1.91 | ||
#define lum 0.89 | ||
#define r 0.87 | ||
#define g 0.645 | ||
#define b 0.73 | ||
#define rg 0.10 | ||
#define rb 0.10 | ||
#define gr 0.255 | ||
#define gb 0.17 | ||
#define br -0.125 | ||
#define bg 0.255 | ||
|
||
uniform sampler2D u_texture; | ||
uniform vec4 u_texture_size; | ||
|
||
varying vec2 v_texture_coordinate; | ||
|
||
void main() | ||
{ | ||
// Get colour sample and apply colour correction | ||
vec3 colour = pow(texture2D(u_texture, v_texture_coordinate.xy).rgb, vec3(target_gamma)); | ||
colour = clamp(colour * lum, 0.0, 1.0); | ||
colour = pow( | ||
mat3(r, rg, rb, | ||
gr, g, gb, | ||
br, bg, b) * colour, | ||
vec3(1.0 / display_gamma) | ||
); | ||
|
||
gl_FragColor = vec4(colour.rgb, 1.0); | ||
} | ||
|
||
</fragment> |