This is a demo for Minecraft-like procedural generation using the Bevy game engine.
- chunks along all axes (X, Y and Z)
- adjustable zoom level for viewing a world at different levels of detail
These commands must be run from within the root directory of the repo, in order to pick up assets.
cargo run --release # best performance
cargo run --release --features jemalloc # on macOS/Linux
or
cargo run --features bevy/dynamic_linking # compiles fastest
- WASD - to move around
- Space - ascend
- Shift - descend
- F3 - toggle wireframes
- F7 - toggle debug panels
Copy config.example.ron
to config.ron
if you want to adjust settings beforehand (e.g. initial start position).
All textures are derived from images generated with Midjourney.