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This is a bit of a weird one.
I think it's a regression from when I fixed something related to this a while back. The issue happens when a different texture was changed because the loaded flip and repeat weren't persisted.
I was tempted to rewrite a bit how it functioned, but also wanted to consider extra texture options (iirc that is another issue further down the list).
This refactor handles that, but I'm not sure the rest of the SDK does. At least if you try to enter something manually after the texture name, there will be a warning.
Not sure whether to keep it, or not allow anything after the texture name.
Fixes #561 and I think also #562