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A pretty simple, first person, 3D dungeon crawler written in Java using LibGdx, with a few utilities written in Python

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To Tomb it may Concern

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A pretty simple 3D dungeon crawler written in LibGdx. It's - as you'd expect - written almost entirely in Java. In fact, the only parts not written in Java are a few utilities for generating assets, which are written in Python.
It's my first 3D game, as far as I can remember.
The models are all created in Blender, then exported using some special Blender addon I found, meaning I can import objects as a .g3dj file, which is very useful.

At the time of writing this, you can't do much in the game. You can walk around a hardcoded level, and look at the amazing graphics!
In the future, there will be a lot of enemies to fight - probably bosses too. An inventory system will also be implemented, and a lot of new weapons and cool stuff like that!

Installation

Either:

  • Clone the repository and then open Eclipse. Then, File>Import...>Existing Projects in to Workspace,
    then navigate to src. or
  • Download a release build from Release in the repository root, and run the jar file.

Usage

Once the project is running, you can press TAB to display the controls and information.

Contributing

  1. Fork it!
  2. Create your feature branch: git checkout -b my-new-feature
  3. Commit your changes: git commit -am 'Add some feature'
  4. Push to the branch: git push origin my-new-feature
  5. Submit a pull request.

License

MIT License

Copyright (c) 2017 Jacob Garby

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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A pretty simple, first person, 3D dungeon crawler written in Java using LibGdx, with a few utilities written in Python

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