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Survey - fix of survey tracking problem on steep slopes (PX4#23371)
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* initial working

* incoperated review
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Claudio-Chies authored and vertiq-jordan committed Aug 21, 2024
1 parent f27d493 commit 177207b
Showing 1 changed file with 8 additions and 10 deletions.
18 changes: 8 additions & 10 deletions src/modules/flight_mode_manager/tasks/Auto/FlightTaskAuto.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -632,29 +632,27 @@ bool FlightTaskAuto::_evaluateGlobalReference()
State FlightTaskAuto::_getCurrentState()
{
// Calculate the vehicle current state based on the Navigator triplets and the current position.
const Vector2f u_prev_to_target_xy = Vector2f(_triplet_target - _triplet_prev_wp).unit_or_zero();
const Vector2f pos_to_target_xy = Vector2f(_triplet_target - _position);
const Vector2f prev_to_pos_xy = Vector2f(_position - _triplet_prev_wp);
const Vector3f u_prev_to_target = (_triplet_target - _triplet_prev_wp).unit_or_zero();
const Vector3f prev_to_pos = _position - _triplet_prev_wp;
const Vector3f pos_to_target = _triplet_target - _position;
// Calculate the closest point to the vehicle position on the line prev_wp - target
const Vector2f closest_pt_xy = Vector2f(_triplet_prev_wp) + u_prev_to_target_xy * (prev_to_pos_xy *
u_prev_to_target_xy);
_closest_pt = Vector3f(closest_pt_xy(0), closest_pt_xy(1), _triplet_target(2));
_closest_pt = _triplet_prev_wp + u_prev_to_target * (prev_to_pos * u_prev_to_target);

State return_state = State::none;

if (u_prev_to_target_xy.length() < FLT_EPSILON) {
if (!u_prev_to_target.longerThan(FLT_EPSILON)) {
// Previous and target are the same point, so we better don't try to do any special line following
return_state = State::none;

} else if (u_prev_to_target_xy * pos_to_target_xy < 0.0f) {
} else if (u_prev_to_target * pos_to_target < 0.0f) {
// Target is behind
return_state = State::target_behind;

} else if (u_prev_to_target_xy * prev_to_pos_xy < 0.0f && prev_to_pos_xy.longerThan(_target_acceptance_radius)) {
} else if (u_prev_to_target * prev_to_pos < 0.0f && prev_to_pos.longerThan(_target_acceptance_radius)) {
// Previous is in front
return_state = State::previous_infront;

} else if (Vector2f(_position - _closest_pt).longerThan(_target_acceptance_radius)) {
} else if ((_position - _closest_pt).longerThan(_target_acceptance_radius)) {
// Vehicle too far from the track
return_state = State::offtrack;

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