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# GroupEntities | ||
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## Properties | ||
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|Name | Type | Description | Notes| | ||
|------------ | ------------- | ------------- | -------------| | ||
|**Actions** | Pointer to [**ActionCollection**](ActionCollection.md) | | [optional] | | ||
|**Servers** | Pointer to [**ServerCollection**](ServerCollection.md) | | [optional] | | ||
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## Methods | ||
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### NewGroupEntities | ||
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`func NewGroupEntities() *GroupEntities` | ||
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NewGroupEntities instantiates a new GroupEntities object | ||
This constructor will assign default values to properties that have it defined, | ||
and makes sure properties required by API are set, but the set of arguments | ||
will change when the set of required properties is changed | ||
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### NewGroupEntitiesWithDefaults | ||
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`func NewGroupEntitiesWithDefaults() *GroupEntities` | ||
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NewGroupEntitiesWithDefaults instantiates a new GroupEntities object | ||
This constructor will only assign default values to properties that have it defined, | ||
but it doesn't guarantee that properties required by API are set | ||
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### GetActions | ||
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`func (o *GroupEntities) GetActions() ActionCollection` | ||
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GetActions returns the Actions field if non-nil, zero value otherwise. | ||
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### GetActionsOk | ||
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`func (o *GroupEntities) GetActionsOk() (*ActionCollection, bool)` | ||
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GetActionsOk returns a tuple with the Actions field if it's non-nil, zero value otherwise | ||
and a boolean to check if the value has been set. | ||
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### SetActions | ||
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`func (o *GroupEntities) SetActions(v ActionCollection)` | ||
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SetActions sets Actions field to given value. | ||
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### HasActions | ||
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`func (o *GroupEntities) HasActions() bool` | ||
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HasActions returns a boolean if a field has been set. | ||
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### GetServers | ||
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`func (o *GroupEntities) GetServers() ServerCollection` | ||
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GetServers returns the Servers field if non-nil, zero value otherwise. | ||
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### GetServersOk | ||
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`func (o *GroupEntities) GetServersOk() (*ServerCollection, bool)` | ||
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GetServersOk returns a tuple with the Servers field if it's non-nil, zero value otherwise | ||
and a boolean to check if the value has been set. | ||
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### SetServers | ||
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`func (o *GroupEntities) SetServers(v ServerCollection)` | ||
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SetServers sets Servers field to given value. | ||
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### HasServers | ||
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`func (o *GroupEntities) HasServers() bool` | ||
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HasServers returns a boolean if a field has been set. | ||
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