-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
36 changed files
with
1,360 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,344 @@ | ||
int file_exists(char* filename) | ||
{ | ||
struct stat statbuf; | ||
if(stat(filename, &statbuf) < 0) | ||
{ | ||
if(errno == ENOENT) | ||
return 0; | ||
else | ||
return 1; | ||
} | ||
return 1; | ||
} | ||
|
||
|
||
// core definitions | ||
|
||
CORE::CORE() | ||
{ | ||
rockets = new list<rocket>(15); | ||
bombs = new list<bomb>(20); | ||
nukes = new list<nuke>(5); | ||
} | ||
|
||
CORE::~CORE() | ||
{ | ||
delete this->ground; | ||
delete this->turret; | ||
delete this->gun; | ||
delete this->sky; | ||
delete this->crosshair; | ||
delete this->rocketTrailPiece; | ||
delete this->bombTrailPiece; | ||
delete this->nukeTrailPiece; | ||
|
||
delete this->rockets; | ||
delete this->bombs; | ||
delete this->nukes; | ||
} | ||
|
||
int CORE::load_data() | ||
{ | ||
this->init(); | ||
|
||
// load font | ||
fnt = new hgeFont("data/font.fnt"); | ||
fnt->SetColor(0xFFFFFFFF); | ||
|
||
// create sky | ||
sky = new hgeSprite(0, 0, 0, 800, 600); | ||
sky->SetBlendMode(BLEND_COLORADD | BLEND_ALPHABLEND); | ||
|
||
// create textures | ||
txRocket = hge->Texture_Load("data/rocket.png"); | ||
txBomb = hge->Texture_Load("data/bomb.png"); | ||
txNuke = hge->Texture_Load("data/nuke.png"); | ||
|
||
// create crosshair | ||
txCrosshair = hge->Texture_Load("data/crosshair.png"); | ||
crosshair = new hgeSprite(txCrosshair, 0, 0, 16, 16); | ||
crosshair->SetHotSpot(8, 8); | ||
|
||
// create ground | ||
txGround = hge->Texture_Load("data/ground.png"); | ||
ground = new hgeSprite(txGround, 0, 0, 800, 100); | ||
|
||
// create turret | ||
txTurret = hge->Texture_Load("data/turret.png"); | ||
turret = new hgeSprite(txTurret, 0, 0, 128, 128); | ||
|
||
// create gun | ||
txGun = hge->Texture_Load("data/gun.png"); | ||
gun = new hgeSprite(txGun, 0, 0, 72, 72); | ||
gun->SetHotSpot(36, 56); | ||
this->turretAngle = 0; | ||
|
||
// sign | ||
txSign = hge->Texture_Load("data/sign.png"); | ||
sign = new hgeSprite(txSign, 0, 0, 64, 128); | ||
sign->SetHotSpot(32, 64); | ||
|
||
// create particle systems | ||
txRocketTrail = hge->Texture_Load("data/rockettrail.png"); | ||
rocketTrailPiece = new hgeSprite(txRocketTrail, 0, 0, 24, 24); | ||
rocketTrailPiece->SetHotSpot(12, 12); | ||
rocketTrailPiece->SetBlendMode(BLEND_COLORMUL | BLEND_ALPHAADD | BLEND_ZWRITE); | ||
|
||
txBombTrail = hge->Texture_Load("data/bombtrail.png"); | ||
bombTrailPiece = new hgeSprite(txBombTrail, 0, 0, 32, 32); | ||
bombTrailPiece->SetHotSpot(16, 16); | ||
bombTrailPiece->SetBlendMode(BLEND_COLORMUL | BLEND_ALPHAADD | BLEND_ZWRITE); | ||
|
||
txNukeTrail = hge->Texture_Load("data/nuketrail.png"); | ||
nukeTrailPiece = new hgeSprite(txNukeTrail, 0, 0, 32, 32); | ||
nukeTrailPiece->SetHotSpot(16, 16); | ||
nukeTrailPiece->SetBlendMode(BLEND_COLORMUL | BLEND_ALPHAADD | BLEND_ZWRITE); | ||
|
||
txExplosion = hge->Texture_Load("data/explosion.png"); | ||
explosionPiece = new hgeSprite(txExplosion, 0, 0, 48, 48); | ||
explosionPiece->SetHotSpot(24, 24); | ||
explosionPiece->SetBlendMode(BLEND_COLORMUL | BLEND_ALPHAADD | BLEND_ZWRITE); | ||
|
||
// now make sound! | ||
music = hge->Music_Load("data/bg.mod"); | ||
if(music) channel = hge->Music_Play(music, true); | ||
hge->Channel_SetVolume(channel, 40); | ||
|
||
if(txRocket && txBomb && txCrosshair && txGround && txTurret && txSign && txGun && txRocketTrail && txBombTrail && txExplosion && txNuke && txNukeTrail && music && channel) return 1; | ||
return 0; | ||
} | ||
|
||
void CORE::init() | ||
{ | ||
// values | ||
hge->Random_Seed(0); | ||
this->bombInterval = this->bombTimer = this->bombSpeedup = 4; | ||
this->nukeTimer = 30; | ||
score = fired = hit = 0; | ||
textalpha = 0xFF; | ||
|
||
alive = true; | ||
pause = false; | ||
|
||
// sky & stars | ||
colors[0] = 0; | ||
colors[1] = 16; | ||
colors[2] = 16; | ||
colors[3] = 0; | ||
colors[4] = 21; | ||
colors[5] = 80; | ||
|
||
starcolor = 0; | ||
for(int idx=0; idx<100; idx++) | ||
{ | ||
stars[idx].x = hge->Random_Int(0, 800); | ||
stars[idx].y = hge->Random_Int(0, 600); | ||
} | ||
|
||
// empty lists | ||
this->rockets->empty(); | ||
this->bombs->empty(); | ||
this->nukes->empty(); | ||
} | ||
|
||
void CORE::rotate_turret() | ||
{ | ||
if(this->mouseY < 400) | ||
this->turretAngle = atan((this->mouseX-398)/(420-this->mouseY)); | ||
else if(this->mouseX > 398) | ||
this->turretAngle = 3.14/2; | ||
else | ||
this->turretAngle = 3.14*3/2; | ||
} | ||
|
||
void CORE::fire_rocket() | ||
{ | ||
if(this->rockets->length == 15) return; | ||
|
||
// create and set rocket up | ||
rocket *r = new rocket(398 + sin(this->turretAngle)*50, 420 - cos(this->turretAngle)*50, this->turretAngle); | ||
|
||
// add rocket to the list | ||
this->rockets->add(r); | ||
} | ||
|
||
void CORE::drop_bomb() | ||
{ | ||
// create and set bomb up | ||
float x = hge->Random_Int(20, 780); | ||
bomb *b = new bomb(x, -32, 3.14 + atan((hge->Random_Int(200, 600)-x)/(-532))); | ||
|
||
// hard mode ? | ||
if(hge->Timer_GetTime() > 40 && hge->Random_Int(0, 100) > 50) | ||
{ | ||
b->curved = true; | ||
b->curve_dir = (hge->Random_Int(0, 100) > 50 ? -1 : 1); | ||
} | ||
|
||
// add bomb to list | ||
this->bombs->add(b); | ||
} | ||
|
||
void CORE::drop_nuke() | ||
{ | ||
// create and set nuke up | ||
float x = hge->Random_Int(20, 780); | ||
nuke *n = new nuke(x, -32, 3.14 + atan((hge->Random_Int(200, 600)-x)/(-532))); | ||
|
||
// add bomb to list | ||
this->nukes->add(n); | ||
} | ||
|
||
void CORE::explode_bombs() | ||
{ | ||
rocket *curr = this->rockets->first; | ||
for(int idx=0; idx<this->rockets->length; idx++) | ||
{ | ||
bomb *currb = this->bombs->first; | ||
for(int idx2=0; idx2<this->bombs->length; idx2++) | ||
{ | ||
if(curr->collides(currb) && curr->alive) | ||
{ | ||
curr->explode(); | ||
currb->explode(); | ||
this->score += (100-currb->y/5); | ||
} | ||
|
||
if(currb->x < -10 || currb->x > 810) currb->explode(); | ||
currb = (bomb *)currb->next; | ||
} | ||
|
||
nuke *currn = this->nukes->first; | ||
for(idx2=0; idx2<this->nukes->length; idx2++) | ||
{ | ||
if(curr->collides(currn) && curr->alive) | ||
{ | ||
curr->explode(); | ||
currn->explode(); | ||
this->score += (150-currn->y/7); | ||
} | ||
currn = (nuke *)currn->next; | ||
} | ||
|
||
curr = (rocket *)curr->next; | ||
} | ||
} | ||
|
||
void CORE::repaint_sky() | ||
{ | ||
for(int idx=0; idx<6; idx++) | ||
{ | ||
if(colors[idx]<0) colors[idx] = 0; | ||
if(colors[idx]>255) colors[idx] = 255; | ||
} | ||
|
||
long col1 = ARGB(0xFF, ((char)colors[0]), ((char)colors[1]), ((char)colors[2])); | ||
long col2 = ARGB(0xFF, ((char)colors[3]), ((char)colors[4]), ((char)colors[5])); | ||
|
||
sky->SetColor(col1, 0); | ||
sky->SetColor(col1, 1); | ||
sky->SetColor(col2, 2); | ||
sky->SetColor(col2, 3); | ||
} | ||
|
||
bool CORE::collect_garbage() | ||
{ | ||
// rockets | ||
rocket *tmp, *curr = this->rockets->first; | ||
for(int idx=0; idx<this->rockets->length; idx++) | ||
{ | ||
if(curr->dead_time == 1) | ||
{ | ||
this->fired++; | ||
CloseHandle(curr->thread); | ||
this->rockets->del(curr); | ||
tmp = (rocket *)curr->next; | ||
delete curr->body; | ||
delete curr->trail; | ||
delete curr; | ||
curr = tmp; | ||
} | ||
} | ||
|
||
// bombs | ||
bomb *tmpb, *currb = this->bombs->first; | ||
for(idx=0; idx<this->bombs->length; idx++) | ||
{ | ||
if(currb->dead_time == 1) | ||
{ | ||
CloseHandle(currb->thread); | ||
|
||
if(currb->fatal) | ||
{ | ||
alive = false; | ||
return true; | ||
} | ||
|
||
this->hit++; | ||
this->bombs->del(currb); | ||
tmpb = (bomb *)currb->next; | ||
delete currb->body; | ||
delete currb->trail; | ||
delete currb->explosion; | ||
delete currb; | ||
currb = tmpb; | ||
} | ||
} | ||
|
||
// nukes | ||
nuke *tmpn, *currn = this->nukes->first; | ||
for(idx=0; idx<this->nukes->length; idx++) | ||
{ | ||
if(currn->dead_time == 1) | ||
{ | ||
CloseHandle(currn->thread); | ||
|
||
if(currn->fatal) | ||
{ | ||
alive = false; | ||
return true; | ||
} | ||
|
||
this->hit++; | ||
this->nukes->del(currn); | ||
tmpn = (nuke *)currn->next; | ||
delete currn->body; | ||
delete currn->trail; | ||
delete currn->explosion; | ||
delete currn; | ||
currn = tmpn; | ||
} | ||
} | ||
|
||
return false; | ||
} | ||
|
||
|
||
void CORE::debug_render() | ||
{ | ||
fnt->printf(5, 20, HGETEXT_LEFT, "Threads working: %i", bombs->length + rockets->length + nukes->length); | ||
int y=32; | ||
dynamic_spr *curr = rockets->first; | ||
for(int idx=0; idx<rockets->length; idx++) | ||
{ | ||
fnt->printf(5, y, HGETEXT_LEFT, "[addr %p, handle %i] rocket", curr, curr->thread); | ||
curr = curr->next; | ||
y+=12; | ||
} | ||
|
||
curr = bombs->first; | ||
for(idx=0; idx<bombs->length; idx++) | ||
{ | ||
fnt->printf(5, y, HGETEXT_LEFT, "[addr %p, handle %i] bomb", curr, curr->thread); | ||
curr = curr->next; | ||
y+=12; | ||
} | ||
|
||
curr = nukes->first; | ||
for(idx=0; idx<nukes->length; idx++) | ||
{ | ||
fnt->printf(5, y, HGETEXT_LEFT, "[addr %p, handle %i] nuke", curr, curr->thread); | ||
curr = curr->next; | ||
y+=12; | ||
} | ||
} |
Binary file not shown.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file not shown.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file not shown.
Oops, something went wrong.