Voice receive extension package for discord.py
This extension should be more or less functional, but the code is not yet feature complete. No guarantees are given for stability or random breaking changes.
Python 3.8 or higher is required, preferably 3.11 or whatever is latest
python -m pip install discord-ext-voice-recv
To install directly from github:
python -m pip install git+https://github.com/imayhaveborkedit/discord-ext-voice-recv
Naturally, this extension depends on discord.py
being installed with voice support (pynacl
).
Note: This extension requires discord.py 2.4, which as of now has not been uploaded to pypi. You may need to install discord.py from github.
See the example script.
No monkey patching or bizarre hacks required. Simply use the library feature to use VoiceRecvClient
as the voice client class. See Usage.
This extension adds the unimplemented voice websocket events and three virtual events. See New Events.
It is now possible to determine if a member is speaking or not, using VoiceRecvClient.get_speaking()
, or using the speaking events inside an AudioSink
.
The overall API is designed to mirror the discord.py voice send API, with AudioSink
being the counterpart to the existing AudioSource
. See Sinks.
Batteries included in the form of useful built in AudioSinks
. Some to match their AudioSource
counterpart, some I merely considered useful. See... uh... TODO.
Slightly more complex included batteries that depend on external modules. These live in voice_recv.extras
. For example, voice_recv.extras.SpeechRecognitionSink
can be used if the speech_recognition module is available, and can be installed by adding the extras
optional dependency during install, ex: pip install discord-ext-voice-recv[extras]
. More information will be added in the future.
It's probably fine.
The class voice_recv.VoiceRecvClient
must be used in VoiceChannel.connect()
to enable voice receive functionality.
from discord.ext import voice_recv
voice_client = await voice_channel.connect(cls=voice_recv.VoiceRecvClient)
def listen(sink: voice_recv.AudioSink, *, after=None) -> None
Receives audio data into an AudioSink
. A sink is similar to the AudioSource
class, where most of the logic is done in a single callback function, but in reverse. Sinks are explained in detail in the Sinks section below.
The finalizer, after
is called after the sink has been exhausted or an error occurred. The callback signature is the same as the after callback for play()
, one parameter for an optional Exception object.
def is_listening() -> bool
Returns True
if the voice client is currently receiving audio. Specifically, if the bot is reading from the voice socket.
def stop() -> None
This function now stops both receiving and sending of audio.
def stop_listening() -> None
Stops receiving audio.
def stop_playing() -> None
Stops playing audio. This function is identical to discord.VoiceClient.stop()
.
def get_speaking(member: discord.Member | discord.User) -> bool | None
Gets the speaking state (voice activity, the green circle) of a member. User is typed in for convenience. Returns None if the member was not found.
The API of this extension is designed to mirror the discord.py voice send API. Sending audio uses the AudioSource
class, while receiving audio uses the AudioSink
class. A sink is designed to be the inverse of a source. Essentially, a source is a callback called by discord.py to produce a chunk of audio data. Conversely, a sink is a callback called by the library to handle a chunk of audio. Sinks can be composed in the same fashion as sources, creating an audio processing pipeline. Sources and sinks can even combined into one object to handle both tasks, such as creating a feedback loop.
Special care should be taken not to write excessively computationally expensive code, as python is not particularly well suited to real-time audio processing.
Due to voice receive being somewhat more complex than voice sending, sinks have additional functionality compared to sources. However, the core sink functions should look relatively familiar.
class MySink(voice_recv.AudioSink):
def __init__(self):
super().__init__()
def wants_opus(self) -> bool:
return False
def write(self, user: User | Member | None, data: VoiceData):
...
def cleanup(self):
...
These are the main functions of a sink, names and purpose reflecting that of their source counterparts. It is important to note that super().__init__()
must be called when inheriting from AudioSink
, in contrast to AudioSource
which does not have a default __init__
function.
- The
wants_opus()
function determines if the sink should receive opus packets or decoded PCM packets. Care should be taken not to unintentionally mix sinks that want different types. - The
write()
function is the main callback, where the sink logic takes place. In a sink pipeline, this could alter, inspect, or log a packet, and then write it to a child sink.VoiceData
is a simple container class with attributes for the origin member, opus data, optionally pcm data, and raw audio packet. - The
cleanup()
function is identical toAudioSource.cleanup()
, a finalizer to cleanup any loose ends when the sink has finished its job.
Additionally, sinks also have properties for their client
and voice_client
, as well as parent
and child
/children
sinks.
This extension comes with several useful built in sinks, ... For now just source dive. (TODO)
With AudioSinks being potentially more complex and stateful than AudioSources and the addition of new events, it is sometimes necessary to handle events in the context of a sink. It would be rather awkward to have to register a sink function with commands.Bot.add_listener()
while dealing with thread safety, and even more so using discord.Client
. To remedy this, listeners can be defined within sinks, similarly to how they work in Cogs.
class MySink(AudioSink):
@AudioSink.listener()
def on_voice_member_disconnect(self, member: discord.Member, ssrc: int | None):
print(f"{member} has disconnected")
self.do_something_like_handle_disconnect(ssrc)
Note that these functions must be sync functions, as they are dispatched from a thread. Trying to use an async function will result in an error. This restriction only applies to sink listeners, and normal async event listeners will function as per usual. The event listener dispatch thread is different from the one used to dispatch the write()
callback so potential threadsafety issues should be considered. A decorator argument to run the event callback in the other thread may be added later.
async def on_voice_member_speaking_state(member: discord.Member, ssrc: int, state: SpeakingState | int)
First and foremost, this event does NOT refer to the speaking indicator in discord (the green circle). For voice activity, see on_voice_member_speaking_start
.
This event is fired when the speaking state (speaking mode) of a member changes. This happens when:
- A member first speaks (transmits audio) in a voice, but only once per session
- A member activates or deactivates priority speaker mode
This event is fired once initially to reveal the ssrc of a member, an identifier to map packets to their originating member. Any packets received from this member before this event fires can (probably) be safely ignored since they are likely just silence packets.
async def on_voice_member_disconnect(member: discord.Member, ssrc: int | None)
Called when a member disconnects from a voice channel. The ssrc
parameter is the unique id a member has to identify which packets belong to them. This is useful when using custom sinks, particularly those that handle packets from multiple members.
async def on_voice_member_video(member: discord.Member, data: voice_recv.VoiceVideoStreams)
Called when a member in voice channel toggles their webcam on or off, NOT screenshare. Screenshare status is only indicated in the self_video
attribute of discord.VoiceState
.
async def on_voice_member_flags(member: discord.Member, flags: int | None)
An undocumented event dispatched when a member joins a voice channel containing a flags bitfield. Only values 0
, 2
, and None
have been observed so far, but their meaning remains unknown.
async def on_voice_member_platform(member: discord.Member, platform: int | str | None)
An undocumented event dispatched when a member joins a voice channel containing a platform key, presumably with what platform the member joined on. Observed values:
None
No data/unknown0
Desktop client/browser1
Mobile (android?)
The exact meaning of these values is only speculation and assumption.
def on_rtcp_packet(packet: RTCPPacket, guild: discord.Guild)
A virtual event for when an RTCP packet is received. This event only works inside of sinks, so it cannot be async.
def on_voice_member_speaking_start(member: discord.Member)
def on_voice_member_speaking_stop(member: discord.Member)
Virtual events for the state of the speaking indicator (the green circle). These events are synthesized from packet activity and may not exactly match what is displayed in the discord client. Due to performance issues with asyncio, this event is sink only and cannot be async.
- (WIP) Silence generation (pending rewrite)
- Muxer AudioSink (mixes multiple audio streams into a single stream)
- Rust implementations of some components for improved performance
- Alternative voice client implementation with a minimal interface intended for use with external data processing