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Fix panic when drawing a huge ellipse #564

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Mar 30, 2024
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97 changes: 82 additions & 15 deletions src/drawing/conics.rs
Original file line number Diff line number Diff line change
Expand Up @@ -146,42 +146,42 @@ where
F: FnMut(i32, i32, i32, i32),
{
let (x0, y0) = center;
let w2 = width_radius * width_radius;
let h2 = height_radius * height_radius;
let w2 = (width_radius * width_radius) as f32;
let h2 = (height_radius * height_radius) as f32;
let mut x = 0;
let mut y = height_radius;
let mut px = 0;
let mut py = 2 * w2 * y;
let mut px = 0.0;
let mut py = 2.0 * w2 * y as f32;

render_func(x0, y0, x, y);

// Top and bottom regions.
let mut p = (h2 - (w2 * height_radius)) as f32 + (0.25 * w2 as f32);
let mut p = h2 - (w2 * height_radius as f32) + (0.25 * w2);
while px < py {
x += 1;
px += 2 * h2;
px += 2.0 * h2;
if p < 0.0 {
p += (h2 + px) as f32;
p += h2 + px;
} else {
y -= 1;
py += -2 * w2;
p += (h2 + px - py) as f32;
py += -2.0 * w2;
p += h2 + px - py;
}

render_func(x0, y0, x, y);
}

// Left and right regions.
p = (h2 as f32) * (x as f32 + 0.5).powi(2) + (w2 * (y - 1).pow(2)) as f32 - (w2 * h2) as f32;
p = h2 * (x as f32 + 0.5).powi(2) + (w2 * (y - 1).pow(2) as f32) - w2 * h2;
while y > 0 {
y -= 1;
py += -2 * w2;
py += -2.0 * w2;
if p > 0.0 {
p += (w2 - py) as f32;
p += w2 - py;
} else {
x += 1;
px += 2 * h2;
p += (w2 - py + px) as f32;
px += 2.0 * h2;
p += w2 - py + px;
}

render_func(x0, y0, x, y);
Expand Down Expand Up @@ -310,7 +310,74 @@ where

#[cfg(test)]
mod tests {
use image::{GrayImage, Luma};
use super::draw_filled_ellipse_mut;
use image::{GenericImage, GrayImage, Luma};

struct Ellipse {
center: (i32, i32),
width_radius: i32,
height_radius: i32,
}

impl Ellipse {
fn normalized_distance_from_center(&self, (x, y): (i32, i32)) -> f32 {
let (cx, cy) = self.center;
let (w, h) = (self.width_radius as f32, self.height_radius as f32);
((cx - x) as f32 / w).powi(2) + ((cy - y) as f32 / h).powi(2)
}
fn is_boundary_point(&self, (x, y): (i32, i32), boundary_eps: f32) -> bool {
assert!(boundary_eps >= 0.0);
(self.normalized_distance_from_center((x, y)) - 1.0).abs() < boundary_eps
}
fn is_inner_point(&self, (x, y): (i32, i32)) -> bool {
self.normalized_distance_from_center((x, y)) < 1.0
}
}

fn check_filled_ellipse<I: GenericImage>(
img: &I,
ellipse: Ellipse,
inner_color: I::Pixel,
outer_color: I::Pixel,
boundary_eps: f32,
) where
I::Pixel: core::fmt::Debug + PartialEq,
{
for x in 0..img.width() as i32 {
for y in 0..img.height() as i32 {
if ellipse.is_boundary_point((x, y), boundary_eps) {
continue;
}
let pixel = img.get_pixel(x as u32, y as u32);
if ellipse.is_inner_point((x, y)) {
assert_eq!(pixel, inner_color);
} else {
assert_eq!(pixel, outer_color);
}
}
}
}

#[test]
fn test_draw_filled_ellipse() {
let ellipse = Ellipse {
center: (960, 540),
width_radius: 960,
height_radius: 540,
};
let inner_color = image::Rgb([255, 0, 0]);
let outer_color = image::Rgb([0, 0, 0]);
let mut img = image::RgbImage::new(1920, 1080);
draw_filled_ellipse_mut(
&mut img,
ellipse.center,
ellipse.width_radius,
ellipse.height_radius,
inner_color,
);
const EPS: f32 = 0.0019;
check_filled_ellipse(&img, ellipse, inner_color, outer_color, EPS);
}

macro_rules! bench_hollow_ellipse {
($name:ident, $center:expr, $width_radius:expr, $height_radius:expr) => {
Expand Down
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