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Merge pull request #24 from beren12/master
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Fix for EFM forgetting which paths you know
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beren12 authored Jan 18, 2022
2 parents 35ca322 + 00a1866 commit d31a9ed
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Showing 6 changed files with 6 additions and 5 deletions.
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1 change: 1 addition & 0 deletions .gitignore
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*~
.DS_Store
*.prev
4 changes: 2 additions & 2 deletions EnhancedFlightMap-BCC.toc
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## Interface: 20501
## Title: Enhanced Flight Map
## Author: Lysidia of Feathermoon/Myrzael (Classic)
## Version: 3.2.0-TBC-Classic
## Version: 3.2.1-TBC-Classic
## Notes: Adds enhancements to the flight system!
## DefaultState: Enabled
## LoadOnDemand: 0
## SavedVariables: EFM_Data,EFM_WaterNodes,EFM_ImportData
## SavedVariablesPerCharacter: EFM_MyConf,EFM_KnownNodes
## SavedVariablesPerCharacter: EFM_MyConf,EFM_KnownNodes,EFM_ReachableNodes
shared_functions.lua

globals.lua
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2 changes: 1 addition & 1 deletion EnhancedFlightMap.toc
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## Interface: 11307
## Title: Enhanced Flight Map
## Author: Lysidia of Feathermoon/Myrzael (Classic)
## Version: 3.2.0-Classic
## Version: 3.2.1-Classic
## Notes: Adds enhancements to the flight system!
## DefaultState: Enabled
## LoadOnDemand: 0
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2 changes: 1 addition & 1 deletion Map.lua
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Expand Up @@ -148,7 +148,7 @@ function EFM_Map_DisplayEFMPOIs(locName, locLevel)
if (locLevel == 1) then
local myDebug = false
for index, myContinent in pairs(EFM_GetContinentList()) do
for myZone in pairs(EFM_Data[EFM_Global_Faction][myContinent] or {}) do
for myZone in pairs(EFM_Data[EFM_Global_Faction][myContinent]) do
for myNode in pairs(EFM_Data[EFM_Global_Faction][myContinent][myZone]) do
EFM_Shared_DebugMessage("Node Added: "..EFM_Data[EFM_Global_Faction][myContinent][myZone][myNode]["name"], myDebug);
table.insert(knownPoints, EFM_Data[EFM_Global_Faction][myContinent][myZone][myNode]["name"]);
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2 changes: 1 addition & 1 deletion globals.lua
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Expand Up @@ -9,7 +9,7 @@ These strings are not to be localised, so they are here, and not in any of the l
]]

-- Global define
EFM_Version = "3.2.0-Classic/TBC";
EFM_Version = "3.2.1-Classic/TBC";

-- Define some stuff here to handle global stuff...
EFM_Global_Faction = UnitFactionGroup("player");
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