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Release 1.2.7.6
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ihsoft committed Apr 22, 2016
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37 changes: 1 addition & 36 deletions Plugins/Source/CHANGES.txt
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Alpha changes since last release:
- [Change] IMPORTANT! Deprecate dragging parts from the editor's category list
via a left mouse button. Untity 5 uses this event to start "drag-n-scroll"
event, and overriding this behavior doesn't look a good idea. Now, KIS reacts
only to Alt+Right click to grab a part from the editor's category list.
Between KIS invetories parts still can be moved using usual left mosue button
drag behavior.

Alpha 2:
- [Enhancement] Add new setting in the config to specify key modifiers that
activate dragging in editor category list. By defaul it's set to None which
preserves same behavior as in 1.0.5.
- [Internal] Improve vesion tags to better specify KIS target and version.
- [Internal] Add KSP dependency to KSPDev_Utils 0.10.

Alpha 3:
- [Enhancement] Improved search tags and descriptions in parts.
- [Internal] Migrate from `Part.rb` to `Part.Rigidbody` to handle parts with no rigidbody (e.g. radial adapter).
- [Fix] Parts got replicated and attachment didn't work when surface attaching parts onto radial adapter.

Alpha 4:
- [Internal] Report mod's version when showing pre-release warning.
- [Internal] Fix cimpiling for vuild KSP 1.1.1209.
- [Enhancement] Minor descriptions changes in the parts.
- [Fix] React on joint break on static attached items.
- [Internal] When attaching static part from inventory wait till it's started.
- [Change] Make static attached items kinematic to prevent immediate joint breakage. A temporary fix for KSP 1.1.

Alpha 5 (candidate):
- [Internal] Use KSP method to detect hovered part.
- [Fix] Match rendering queue of KIS pointer to the part's highlight renderers to prevent overlapping issue.
- [Fix] Restore highlighting of the hovered part when deselecting a hierarchy.
- [Change] Increase static attach strength on ground base to prevent joint breakage.
- [Fix] Fix bottom attach node on ground base to make it more stable and prevent explosions on physics start.
- [Internal] Attach ground parts to the world instead of invisible rigidbody.
- [Change] Revert turning static attached items kinematic.
Pre-release changes:
13 changes: 13 additions & 0 deletions changelog.md
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### 1.2.7 (21 April 2016)
- [Change] KSP 1.1 supported!
- [Change] Increase static attach strength on ground base to prevent joint breakage.
- [Enhancement] Add new setting in the config to specify key modifiers that
activate dragging in editor category list. By default it's set to `None` which
preserves same behavior as in 1.0.5.
- [Enhancement] Improved search tags and descriptions in parts.
- [Fix] Parts got replicated and attachment didn't work when surface attaching parts onto radial adapter.
- [Fix] React on joint break on static attached items.
- [Fix] Match rendering queue of KIS pointer to the part's highlight renderers to prevent overlapping issue.
- [Fix] Restore highlighting of the hovered part when deselecting a hierarchy.
- [Fix] Fix bottom attach node on ground base to make it more stable and prevent explosions on physics start.

### 1.2.6 (7 April 2016)
This version does NOT support KSP 1.1 yet! Version 1.2.7 will.
- [Fix]: #108: Parts with no attach nodes cannot be static attached.
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