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Merge pull request #306 from ihsoft/next
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Release v1.18
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ihsoft authored Feb 2, 2019
2 parents 93ea67b + d4d898f commit 3bbcc57
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10 changes: 10 additions & 0 deletions CHANGELOG.md
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# 1.18 (pre-release):
* [Change] Add an optional (yet) patch file to make the legacy KIS containers physics complient. See file `kis_physical_containers.cfg.txt`.
* [Enhancement] Add French localization.
* [Enhancement] Improve English part descriptions.
* [Enhancement] Add IWC-4500 "Wyvern" part.
* [Fix #297] IMC-15K has wrong part volume.
* [Fix #301] "volumeOverride" is not working.
* [Fix #302] Structurel panel has wrong nodes.
* [Fix #303] Game's crashing on the new parts.

# 1.17 (January 28th, 2019):
* KSP 1.6 support. This mod's version is not compatible with the prior versions of KSP!
* [Enhancement] Add fun English part descriptions.
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6 changes: 3 additions & 3 deletions KIS.version
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"NAME": "Kerbal Inventory System",
"URL": "https://raw.githubusercontent.com/ihsoft/KIS/master/KIS.version",
"VERSION": {
"BUILD": 42198,
"BUILD": 42939,
"MAJOR": 1,
"MINOR": 17,
"PATCH": 6967
"MINOR": 18,
"PATCH": 6971
}
}
131 changes: 69 additions & 62 deletions Lang/en-us.cfg

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716 changes: 716 additions & 0 deletions Lang/fr-fr.cfg

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98 changes: 69 additions & 29 deletions Lang/pt-br.cfg
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// Version: 2
// Version: 6
// Before changing the version, read the instructions in the en-us.cfg file!
// Author: Rodrigo Felipe (rfelipe200)
// Last updated: 31/12/2018
// Last updated: 02/01/2019
Localization
{
pt-br
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// ********** Part: KIS.Container3

#KIS_Container3_Part_title = ISC-6K Container
#KIS_Container3_Part_title = Container ISC-6K
#KIS_Container3_Part_manufacturer = Sistema de Inventário Kerbal
#KIS_Container3_Part_description = O ISC-6k é um pequeno módulo de carga projetado para ser acessível por dentro da nave e remover a necessidade de sair para ter acesso a peças reserva. Entretanto, por ser pressurizado, o ISC-6k é mais pesado e não tem um suporte dedicado.
#KIS_Container3_Part_tags = KIS container inventory cck-containers

// ********** Part: KIS.Container4

#KIS_Container4_Part_title = Container ImC-1500
#KIS_Container4_Part_manufacturer = Sistema de Inventário Kerbal
#KIS_Container4_Part_description = Três kerbals entram no boteco e pedem uma lata de Korote. Mais umas latinhas depois, eles decidiram que elas eram um desenho perfeito para um novo módulo de carga compacto. E assim o Minicontainer em Linha 1500 nasceu, para entrega a longa distância de peças e lanches (geladeira interna vendida separadamente).
#KIS_Container4_Part_tags = cck-containers KIS container inventory

// ********** Part: KIS.Container5

#KIS_Container5_Part_title = Container IGC-25K
#KIS_Container5_Part_manufacturer = Sistema de Inventário Kerbal
#KIS_Container5_Part_description = Um container imenso definitivamente não reciclado de um avião dos Korreios especialmente projetado para missões de reabastecimento a longo prazo ou frete internacional. Garantia anulada se recondicionado e usado como orelhão.
#KIS_Container5_Part_tags = cck-containers KIS container inventory

// ********** Part: KIS.Container6

#KIS_Container6_Part_title = Container IMiC-800
#KIS_Container6_Part_manufacturer = Sistema de Inventário Kerbal
#KIS_Container6_Part_description = O menor menbro da família Em Linha, o Microcontainer em Linha 800 é para quando você precisa levar a marmita na nave, mas não pode sair no espaço para pegar. Microondas vendido separadamente.
#KIS_Container6_Part_tags = cck-containers KIS container inventory

// ********** Part: KIS.Container7

#KIS_Container7_Part_title = Container IMC-15K
#KIS_Container7_Part_manufacturer = Sistema de Inventário Kerbal
#KIS_Container7_Part_description = Um container menor completamente não desenvolvido quando a equipe de engenharia cortou o IGC-25K no meio acidentalmente. Garantia anulada se empilhado com outro container IMC-15K.
#KIS_Container7_Part_tags = cck-containers KIS container inventory

// ********** Part: KIS.Container8

#KIS_Container8_Part_title = Container IWC-4500
#KIS_Container8_Part_manufacturer = Sistema de Inventário Kerbal
#KIS_Container8_Part_description = O container IWC-4500 "Wyvern" foi projetado especificamente para quando você não consegue decidir se a comida é suficiente para a viagem até Duna ou se leva aquele lanche a mais pra garantir. Garantia anulada se utilizado, transportado ou armazenado com qualquer container não fabricado pelo KIS (vendidos separadamente).
#KIS_Container8_Part_tags = cck-containers KIS container inventory

// ********** Part: KIS.ContainerMount1

#KIS_ContainerMount1_Part_title = Suporte para Containers SM-62
Expand All @@ -62,21 +97,21 @@ Localization
#KIS_evapropellant_Part_manufacturer = Sistema de Inventário Kerbal
#KIS_evapropellant_Part_description = Um tanque reserva de propelente AEV útil para longas atividades extraveiculares. Clique nele com o botão direito a partir do inventário para usar. Pode ser reabastecido a partir do inventário de um módulo.
#KIS_evapropellant_Part_tags = KIS EVA fuel portable cck-eva-items
#KIS_evapropellant_Part_useName = Refuel
#KIS_evapropellant_Part_useName = Reabastecer

// ********** Part: KIS.guide

#KIS_guide_Part_title = SIK para Trouxas
#KIS_guide_Part_manufacturer = Sistema de Inventário Kerbal
#KIS_guide_Part_description = Tudo que você precisa saber sobre o sistema de inventários sem computação complicada. Clique com o botão direito a partir do inventário para ler.
#KIS_guide_Part_tags = KIS inventory building book portable cck-eva-items
#KIS_guide_Part_useName = Read
#KIS_guide_Part_useName = Ler

// ********** Part: KIS.wrench

#KIS_wrench_Part_title = Chave Utilitária BS-8
#KIS_wrench_Part_manufacturer = Sistema de Inventário Kerbal
#KIS_wrench_Part_description = A tool to attach or detach smallest parts to your vehicles. Nothing complicated, just a simple wrench really.
#KIS_wrench_Part_description = Uma ferramenta para prender e soltar as menores peças de suas naves. Nada complicado, é só uma chave de boca na verdade.
#KIS_wrench_Part_tags = KIS EVA tool building portable cck-eva-items

// ********** Type: KIS.GUIUtils.VolumeLType, KSPDev Messages
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// key while pointing on a root part, and the action is allowed.
#kisLOC_01002 = Pegar
// The action status to show in the tooltip when the player presses the grab action
// key while pointing on an child part, and the action is allowed.
// key while pointing on a child part, and the action is allowed.
#kisLOC_01003 = Soltar e pegar
// The action status to show in the tooltip when the player presses the grab action
// key and the action is not allowed.
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// The tooltip help string to display when the player attempts to grab an object
// which is too far away.
#kisLOC_01023 = Chegue mais perto da peça.
// The tooltip help string to display when the player attempts to perfrom an attach
// The tooltip help string to display when the player attempts to perform an attach
// action without the proper tool equipped.
#kisLOC_01024 = Esta peça não pode ser presa sem uma ferramenta.
// The tooltip help string to display when the player attempts to perfrom a detach
// The tooltip help string to display when the player attempts to perform a detach
// action without the proper tool equipped.
#kisLOC_01025 = Esta peça não pode ser solta sem uma ferramenta.
// The tooltip help string to display when the player attempts to perfrom a detach
// action on a ground attched part without the proper tool equipped.
// The tooltip help string to display when the player attempts to perform a detach
// action on a ground attached part without the proper tool equipped.
#kisLOC_01026 = Esta peça não pode ser solta do chão sem uma feramenta.
// The tooltip help string in the case when the action cannot complete due to the
// unexpected reasons.
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// which is not designed for that.
#kisLOC_01028 = A função "prender" não é suportada por esta peça.
// The tooltip help string to display when a single part was targeted for an action.
// Agrument <<1>> is a name of the target part.
// Argument <<1>> is a name of the target part.
#kisLOC_01029 = <<1>>
// The tooltip help string to display when multiple parts was targeted for an
// action.
// Agrument <<1>> is a name of the target part.
// Agrument <<2>> is the number of the children parts attached to the target.
// Argument <<1>> is a name of the target part.
// Argument <<2>> is the number of the children parts attached to the target.
#kisLOC_01030 = <<1>>\nAttached parts: <<2>>
// The tooltip help string for the key bindings to adjust the part's roll.
// Argument <<1>> is the "adjust left" key name.
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// target's surface of a part which doesn't allow this mode.
#kisLOC_03003 = Peça alvo não suporta encaixe na superfície!
// The message to present when the source object is attempted to be attached to the
// target's surface, but the selected node on the soucre is not 'surface'.
// target's surface, but the selected node on the source is not 'surface'.
#kisLOC_03004 = Este nó não pode ser usado para encaixe na superfície!
// The message to present when the acting kerbal is too far from the part he's
// trying to act on (source part).
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#kisLOC_00001 = Cápsula <<1>> não tem um espaço de inventário pessoal
// The message to present when EVA kerbal tries to put into inventory an assembly of
// multiple parts.
// Argument <<1>> is the number of the children parts atatched to the part being
// Argument <<1>> is the number of the children parts attached to the part being
// dragged.
#kisLOC_00002 = Impossível pôr montagens no inventário: <<1>> peça(s) presas
// The message to present when an item being dragged into an inventory whichdoesn't
// The message to present when an item being dragged into an inventory which doesn't
// have enough free space.
// Argument <<1>> is a value of type VolumeLType which specifies the volume which is
// attempted to be moved.
Expand All @@ -309,7 +344,7 @@ Localization
// The message to present when an inventory which cannot be accessed from inside the
// vessel is attempted to be accessed while the active vessel is no an EVA kerbal.
#kisLOC_00006 = Este armazenamento não é acessível por dentro!
// The message to present when a split action is attempted on the the inventory, but
// The message to present when a split action is attempted on an inventory, but
// there are no empty slots available to fit the new pack.
#kisLOC_00009 = Inventário cheio, impossível dividir!
// The message to present when an item, designed to be carried by an EVA kerbal, is
Expand All @@ -319,13 +354,13 @@ Localization
// but there is another item already being carried.
#kisLOC_00011 = Outra peça já está sendo carregada
// The text to show in an inventory window in the editor to highlight the fact that
// the items added there will only be availabe in the flight if the seat is occupied
// at the launch.
// the items added there will only be available in the flight if the seat is
// occupied at the launch.
#kisLOC_00012 = O assento deve estar ocupado no lançamento para que os itens sejam recebidos
// The name of the context menu item that removes kerbal's helmet if the environment
// conditions allow it.
#kisLOC_00013 = Tirar capacete
// The name of the context menu item that pust the kerbal's helmet back.
// The name of the context menu item that puts the kerbal's helmet back.
#kisLOC_00014 = Usar capacete
// The title of the window that represents an open pod's inventory in the editor.
// Argument <<1>> is a name of the part that holds the inventory.
Expand All @@ -351,10 +386,10 @@ Localization
#kisLOC_00021 = Nome do conjunto
// The caption of the button that closes the opened inventory dialog.
#kisLOC_00022 = Fechar
// The caption of the button that triggers the uneqip action on the item in the
// The caption of the button that triggers the unequip action on the item in the
// inventory. The button is shown in a context menu of the selected item.
#kisLOC_00023 = Desequipar
// The caption of the button that triggers the eqip action on the item in the
// The caption of the button that triggers the equip action on the item in the
// inventory. The button is shown in a context menu of the selected item.
#kisLOC_00024 = Equipar
// The caption of the button that triggers the drop action on the item in the
Expand Down Expand Up @@ -397,7 +432,7 @@ Localization
// stacked.
// Argument <<1>> is the number of the items in the slot.
#kisLOC_00036 = x<<1>>
// The volume stat of the iventory in the main inventory window.
// The volume stat of the inventory in the main inventory window.
// Argument <<1>> is the occupied volume of the inventory of type VolumeLType.
// Argument <<2>> is the maximum volume of the inventory of type VolumeLType.
#kisLOC_00037 = Volume: <<1>> / <<2>>
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// The title of the module to present in the editor details window.
#kisLOC_00055 = Inventário SIK
// The info string in the editor for the maximum allowed volume of the inventory.
// Argument <<1>> is the voulme of type VolumeLType
// Argument <<1>> is the volume of type VolumeLType
#kisLOC_00056 = Volume máx.: <<1>>
// The info string in the editor to present if kerbals can access the items in the
// inventory when staying inside the vessel.
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// the kerbal. I.e. it attaches on the kerbal's model and doesn't take space in the
// personal inventory.
#kisLOC_06013 = Carregado pelo kerbal
// The info string to show in the editor to state that the item can be eqipped by
// The info string to show in the editor to state that the item can be equipped by
// the kerbal. I.e. it attaches on the kerbal's model and reacts to the 'use'
// hotkey.
#kisLOC_06014 = Item equipável
Expand Down Expand Up @@ -558,11 +593,11 @@ Localization
#kisLOC_05001 = Raio máx. da explosão: <<1>>
// The title of the GUI window to setup the bomb.
#kisLOC_05002 = Explosivo - Armar
// The GUI section title for settig up the explosion timer.
// The GUI section title for setting up the explosion timer.
#kisLOC_05003 = Timer
// The string that displays number of seconds till the bomb trigger.
#kisLOC_05004 = <<1>> s
// The GUI section title for settig up the explosion area.
// The GUI section title for setting up the explosion area.
#kisLOC_05005 = Raio da explosão
// The string that displays current setting of the explosion radius.
// Argument <<1>> is the current radius. Format: DistanceType.
Expand All @@ -572,7 +607,7 @@ Localization
#kisLOC_05007 = ATIVAR (Impossível desfazer!)
// The caption on the button that closes the setup menu without starting the timer
#kisLOC_05008 = Fechar
// The mesasge to display when the bomb is activated. It's show nonly once and
// The message to display when the bomb is activated. It's shown only once and
// doesn't update as the bomb is ticking.
// Argument <<1>> is the timer setting in seconds.
#kisLOC_05011 = Você tem <<1>> segundos para fugir!
Expand Down Expand Up @@ -631,5 +666,10 @@ Localization
// The name of the context menu item to release the mounted part.
#kisLOC_10000 = Soltar
// ********** Type: Patches localization
// Caption for the editor category.
#kisLOC_99001 = EVA Items
}
}
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