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igorkis-scrts committed Aug 5, 2023
1 parent d3d1499 commit e8c62da
Showing 1 changed file with 1 addition and 2 deletions.
3 changes: 1 addition & 2 deletions A3A/addons/core/functions/init/fn_initVarCommon.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -257,8 +257,7 @@ A3A_buildingBlacklist = [
"Land_vn_b_trench_bunker_02_03","Land_vn_b_trench_bunker_01_02","Land_vn_hootch_01_02","Land_vn_hootch_02_11","Land_vn_hootch_02_01","Land_vn_hootch_02_02","Land_vn_hootch_01_03","Land_vn_hootch_02_03","Land_vn_hootch_01_13","Land_vn_barracks_03_04","Land_vn_barracks_03_03","Land_vn_b_trench_bunker_03_02","Land_vn_b_trench_bunker_03_01",
"Land_vn_quonset_02_01","Land_vn_quonset_02","Land_vn_quonset_01","Land_vn_hootch_01","Land_vn_hootch_02","Land_vn_barracks_02","Land_vn_barracks_02_01","Land_vn_barracks_04","Land_vn_b_trench_bunker_03_03","Land_vn_tent_mash_01_01","Land_vn_tent_mash_01_02","Land_vn_tent_01_03","Land_vn_tent_01_01","Land_vn_tent_01_02","Land_vn_tent_01_04",
"Land_vn_barracks_04_01","Land_vn_barracks_04_02","Land_vn_b_trench_bunker_01_03","Land_vn_b_trench_bunker_03_04","Land_vn_tent_mash_01_04","Land_vn_tent_02_01","Land_vn_tent_02_02","Land_vn_tent_mash_01","Land_vn_tent_mash_02_03","Land_vn_tent_mash_02_04","Land_vn_hut_old02","Land_vn_tent_02_04","Land_vn_tent_02_03","Land_vn_tent_mash_02_02",
"Land_vn_tent_mash_02_01","Land_vn_tent_mash_01_03","Land_vn_army_hut_storrage","Land_vn_army_hut_int","Land_vn_wf_field_hospital_east","Land_vn_army_hut2_int","Land_vn_army_hut3_long_int", "Land_vn_o_prop_cong_cage_01", "Land_vn_o_prop_cong_cage_02", "Land_vn_o_prop_cong_cage_03",
"Land_SPE_bocage_long_mound", "Land_SPE_bocage_short_mound", "Land_SPE_bocage_short_mound_lc", "Land_SPE_bocage_long_mound_lc"
"Land_vn_tent_mash_02_01","Land_vn_tent_mash_01_03","Land_vn_army_hut_storrage","Land_vn_army_hut_int","Land_vn_wf_field_hospital_east","Land_vn_army_hut2_int","Land_vn_army_hut3_long_int", "Land_vn_o_prop_cong_cage_01", "Land_vn_o_prop_cong_cage_02", "Land_vn_o_prop_cong_cage_03"
];
//Lights and Lamps array used for 'Blackout'
A3A_lampTypes = [
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