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Swift-ProcGen-Algorithms

A bunch of experiments using different algorithms to create procedural map generation with Swift

RandomMap:

Screenshot 2022-11-25 at 20 14 05 Screenshot 2022-11-25 at 20 14 19 Screenshot 2022-11-25 at 20 14 34

GameOfLife:

A cellular-automaton zero-player game, where each cell can either be alive or dead depending on its neighbors state.

Screenshot 2022-11-26 at 15 14 49 Screenshot 2022-11-26 at 15 15 01 Screenshot 2022-11-26 at 15 15 08

ConnectedRooms:

A first iteration over the RandomMap algorithm. We add an additional layer to the original algorithm by finding a random point in each room and then interconnecting these together.

Screenshot 2022-11-26 at 16 37 24 Screenshot 2022-11-26 at 16 37 35 Screenshot 2022-11-26 at 16 37 49

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Procedural Generation algorithms with Swift

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