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Add asynchronous client and improve game data processing logic #47

Add asynchronous client and improve game data processing logic

Add asynchronous client and improve game data processing logic #47

Workflow file for this run

name: Rust
on:
push:
branches:
- '**'
env:
CARGO_TERM_COLOR: always
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Build
run: cargo check