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Godot 3D Gaussian Splatting

This is a WIP Godot 4.3 implementation of 3D Gaussian splatting. The splat transformations/rendering are done in the splat.glsl shader and I use compute shaders to implement radix sorting for sorting the splats by depth.

To try it out, define the "splat_filename" export as the .ply file you want to view.

Example Views

bicycle

train

garden

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