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Events (Bukkit API)
Hamza Coşkun edited this page Jan 25, 2024
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ObliviateInvs also triggers Bukkit Events. Here is why you may want to use these events:
- To handle all GUIs.
- To make your codes independent.
- To use events that have maximum priority.
- To cancel some normally uncancellable operations.
Trigger: When any player clicks on any slot of any GUI.
Cancellable: True
Trigger: When any player drags any item at any slot of any GUI.
Cancellable: True
Trigger: When any gui opened.
Cancellable: True
Trigger: When any GUI is closed.
Cancellable: False
Trigger: When an inventory is opened and overridden by another inventory, the event will be triggered for the old one.
Cancellable: False
Overrided inventories do not trigger inventory close events in old versions. This bug creates issues in some mechanisms (scheduler problems). The obliviate-invs automatically fixes that bug. In modern versions, the natural inventory close event works properly.
@EventHandler
public void onClick(final GuiPreClickEvent event) {
event.setCancelled(false); // before deploying that code to your plugin, ensure you hate your life.
}