Randomizes resources from ZDoom mods
- Randomizes TEXTURES, ANIMDEFS, SNDINFO, LANGUAGE files, and any images in the Sprites folder of a pk3 within themselves or with other files
- Automatically creates a pk3
- Ability to add your own entries (custom images for textures and such)
- Ability to randomize music.
- GUI
- Ability to parse through pk3 / wad files for data.
- Other randomization techniques (consistantly replace one entry etc)
Argument | Description |
---|---|
-t file | Textures file to randomize. Multiple entries can be used, but the first one will be used as a base |
-a file | Animdefs file to randomize. Multiple entries can be used, but the first one will be used as a base |
-s file | Snddefs file to randomize. Multiple entries can be used. This will be output as a combined file |
-l file | Language file to randomize. Multiple entries can be used. This will be output as a combined file |
-p file.pk3 | Randomizes the sprites in the given pk3. Multiple entries can be used. This will be output as a combined file |
--RANDOMIZETICS integer | Specify to randomize tics in animdefs, with the maximum being the integer. Do not pass this or pass 0 for no randomization |
--LANGUAGEHEADER string | Language header to use in LANGUAGE. Default is [enu default] |
--USESOUNDONCE | Specify to use each sound in SNDDEFS only once. This will probably result in not all of the sounds being randomized |
--USEMSGONCE | Specify to use each message in LANGUAGE only once. This will probably result in not all of the messages being randomized |
This is licensed under the GNU GPL v3