v0.6.2
Pre-release
Pre-release
This is an early, pre-release build of the Graphics API Debugger, version 0.6.2.
New Features:
- External textures are now captured. You can now trace and replay ARCore applications!
- Builds are now signed, removing the nagging OS security prompts.
- Support replay of shaders using
early_fragment_tests
on desktops that don't natively support it. - Support for the
EGL_KHR_surfaceless_context
extension. - Replays are more likely to show even when shaders have errors.
- Better support for Huawei devices.
- Vulkan support for 3D and 2D/1D texture arrays.
- You can now see multisampled textures and depth textures that have been rendered to.
Fixes:
- Much faster tracing of GoogleVR applications.
- #1000: Faster loading of the
Select Activity
dialog. - #883: Improved GL error report messages
- #1123: Fix panic due to cancelled context in mesh RPCs
- NaNs and ∞'s no longer break the image viewer.
- Added mesh support for glDrawRangeElements.
- Fix for incorrect logic of vkCreateImageView.
- Fix for incorrect logic of vkCmdExecuteCommands.
- Fix for incorrect logic of vkSetEvent.
- Various improvements to the Windows installer.