v0.5.1
Pre-release
Pre-release
This is an early, pre-release build of the Graphics API Debugger, version 0.5.1.
New features:
- You can now save a draw call's geometry as a
.obj
file. - New option to check and notify the user for new GAPID releases.
Fixes:
- #559: Remember shader/program selection.
- #757: Fix editing of OpenGL ES commands.
- #773: Fix
gapis
timeouts when loading large captures. - #834: Fix
gapir
teardown when releasing Windows context - #834, #825: Fix for many windows replay issues.
- Fix issues with OpenGL ES object cleanup at end of replay.
- Work around for 'undefined framebuffer' patterns when inspecting Android Framework traces.
- Fix for occasional replays never completing.
- Fix for loading
.gfxtrace
files that were abruptly terminated mid-structure. - Fix for certain Vulkan commands preventing the command tree view from displaying.
- The current OpenGL ES context is now displayed in the state view.