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Suppress Pixel 6 Android 14 failures already suppressed on Android T
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Most of these were suppressed on Android T in this WebGPU CTS roll
https://dawn-review.googlesource.com/c/dawn/+/205076

These are suppressed on other platforms,
but started failing on Pixel 6 Android 14 after this roll:
webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:*
webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:*

Bug: chromium:41489949
Change-Id: Ic97b82e4a2b705cad16119f456657b9897fb0fb8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/205694
Commit-Queue: Yuly Novikov <[email protected]>
Bot-Commit: [email protected] <[email protected]>
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y-novikov authored and Dawn LUCI CQ committed Sep 5, 2024
1 parent 3442e45 commit d945919
Showing 1 changed file with 10 additions and 0 deletions.
10 changes: 10 additions & 0 deletions webgpu-cts/expectations.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1617,6 +1617,16 @@ crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,b
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,validation,expression,call,builtin,ldexp:partial_values:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm dawn-backend-validation webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,depth_stencil_state:depth_bias:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm dawn-no-backend-validation webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,depth_stencil_state:depth_bias:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,shader_io,fragment_builtins:subgroup_invocation_id:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:* [ Failure ]

# Flakes on Dawn try Mac Intel
crbug.com/dawn/0000 [ intel-0x3e9b mac webgpu-adapter-default ] webgpu:api,operation,render_pipeline,sample_mask:fragment_output_mask:* [ Failure ]
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