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D3D12: Add render pass flag for read-only depth stencil attachment
This patch adds missing D3D12 render pass flag for read-only depth stencil attachment. Without the flag the D3D12 debug layer will report `RENDER_PASS_LOCAL_DEPTH_STENCIL_ERROR`. Note that currently we only add these two flags with Windows SDK 26100 as they are not supported in previous Windows SDKs. Bug: chromium:381742470 Test: dawn_end2end_tests Change-Id: Id0d282e42017bf92917b0df299091ba311a9e55a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/217774 Reviewed-by: Loko Kung <[email protected]> Commit-Queue: Jiawei Shao <[email protected]> Reviewed-by: Kai Ninomiya <[email protected]>
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