A collection of changes and additions to Noita. This mod contains an in-game config menu found at the top right of the screen. Use it to toggle options and custom content. To install just download the latest release (https://github.com/gokiburikin/gkbrkn_noita/releases) and extract the gkbrkn_noita folder to your Noita mods folder.
This readme is outdated. Content is described in-game.
This mod has a loadout manager. Enable it to control loadouts, loadout skins (for player skin support) and the toggling of individual loadouts. Goki's Things must be loaded before (higher in the list than) other loadout mods!
- Default: No changes. Just in case you want a normal run in rotation.
- Heroic: The standard protagonist with a sword and shield.
- Speedrunner: Teleportation, Teleportitis, Black Holes. Time to go fast.
Make sure these are below Goki's Things in the mod list for proper support
- Starting Loadouts: Base game mod.
- More Loadouts: https://modworkshop.net/mydownloads.php?action=view_down&did=25875
- Kaelos Archetypes: https://modworkshop.net/mydownloads.php?action=view_down&did=26084
- Gold Counter: Add a message showing how much gold was picked recently.
- Persistent Gold: Gold Nuggets no longer despawn.
- Charm Nerf: Charmed enemies no longer drop Gold Nuggets.
- Champions: Some enemies will be Champions with dangerous attributes.
- Hero Mode: Enemies gain resistances and treat you as the most important target.
- Invincibility Frames: Adds invincibility frames to damage dealt by enemies.
- Heal On Max Health Up: Heals the health gained from max health pickups.
- Any Spell On Any Wand: Allows any standard spell (projectile, modifier, multicast) to spawn on any generated wand, ignoring spawn level.
- Extended Wand Generation: Include unused spell types (static projectiles, materials, passives, other) in procedural wand generation. Required for some spells to show up if using Wand Shops Only.
- Chaotic Wand Generation: Replace all spells on a wand with random spells.
- No Preset Wands: Replace the preset wands in the first biome with procedural wands.
- Wand Shops Only: All spell shops will be replaced with wand shops.
- Passive Recharge: Wands recharge while holstered.
- Limited Ammo: Gives all unlimited projectile spells limited uses.
- Unimited Ammo: Gives all limited spells unlimited uses.
- Disable Spells: Disable 10% of spells chosen at random at the start of each run.
- Quick Swap (WIP): Use alt-fire to switch between hotbars.
- Less Particles: Reduce or disable cosmetic particle emission for extra performance.
- Random Start: Options to start runs with random wands, perks, flasks, cape colours, and health.
- Health Bars: Show enemy health bars.
- Show FPS: Add an FPS counter.
- Target Dummy: Add a target dummy to each Holy Mountain.
- Loadouts: Adds support for custom loadouts. Backwards compatible with starting loadouts and more loadouts and can disable loadout skins for custom skin support.
- Starting Perks: Adds the ability to start with a selection of perks from all loaded mods.
- Show Badges: Show selected game mode options as UI icons.
- Auto-hide Config Menu: Hide the config menu 5 seconds after the start of the run or closing the menu.
- Heavy Shot: Costs more mana, reduce damage bonus, but increase critical chance. Lower average DPS, more useful across all spells.
- Damage Plus: Costs more mana, doubled recharge time.
- Chainsaw: Now costs mana, reduces cast delay to 0.08 instead of 0 (unless it is already lower.)
- Freeze Charge: Removed the particle effects (affects gameplay.)
- Increase Mana: Disabled.
- Glass Cannon: You deal 3x damage, but take 3x damage.
- Always Cast: Upgrade a random spell on the wand you're holding (or a random wand in your inventory if you're not holding one) to always cast.
- Chain Casting: Your spells now chain cast (all spells gain Trigger - Death.)
- Demolitionist: Your spells cause larger, more powerful explosions.
- Duplicate: Duplicate the wand you're holding (or a random wand in your inventory if you're not holding one.)
- Extra Projectile: Your spells gain an additional projectile, but are less accurate and cast less quickly (their other effects aren't applied.)
- Fragile Ego: Receive 50% less damage, but damage is permanent (damage is dealt to maximum health.)
- Healthier Heart: You heal for the amount gained when gaining maximum health.
- Invincibility Frames: You become immune to enemy damage for a short time after taking enemy damage.
- Knockback Immunity: Immunity to knockback and recoil.
- Lost Treasure: Recover the Gold Nuggets that were left behind.
- Mana Recovery: Your wands charge more quickly.
- Material Compression: Your flasks can now hold twice as much. (Concept by curry_murmurs)
- Multicast: You cast 2 additional spells per cast.
- Passive Recharge: Your wands recharge even when holstered.
- Protagonist: Your damage increases the more damaged you are.
- Rapid Fire: Cast spells more rapidly, but less accurately.
- Resilience: Take reduced damage from status ailments.
- Short Temper: Become Berserk for a short time after taking damage.
- Thrifty Shopper: Holy Mountain shops carry two additional items.
- Swapper: Switch places with your attacker upon taking damage.
- Barrier Trail: Projectiles gain a trail of barriers.
- Break Cast: Skip casting all remaining spells. (Inspired by Kaizer0002)
- Chaotic Burst: Cast an uncontrolled burst of projectiles.
- Damage Plus: Bounce: Cast a spell that gains damage after each bounce.
- Damage Plus: Time: Cast a spell that gains damage over time.
- Extra Projectile: Duplicate a projectile.
- Glittering Trail: Projectiles gain a trail of explosions.
- Projectile Burst: Duplicate a projectile multiple times.
- Path Correction: Projectiles target enemies within a short line of sight.
- Perfect Critical: Cast a spell that is guaranteed to deal critical damage.
- Power Shot: Cast a spell with increased damage, mass, and material penetration.
- Revelation: Cast a spell that reveals the area around the enemy it hits.
- Super Bounce: Cast a spell that bounces more energetically.
- Time Split: Equalize current cast delay and recharge time.
- Trigger: Hit: Cast another spell upon collision.
- Trigger: Time: Cast another spell after a short duration.
- Trigger: Death: Cast another spell after the spell expires.
- Modification Field: A field of modification magic. (Concept by curry_murmurs)
- Shimmering Treasure: Treasure catches your eye.
- Mana Recharge: Your wand charges mana slightly faster.
- Passive Recharge: Your wand recharges even when holstered.
- Magic Light: Control a magic light that cuts through darkness.
- Order Deck: Correct the order of all remaining spells.
- Copy Spell: Cast a copy of the next unlimited use, non-copy spell.
- Double Cast: Cast the next spell twice.
- Formation - Stack: Cast 3 spells stacked vertically.
- Projectile Gravity Well: Cast 2 spells of which the first attracts the second.
- Projectile Orbit: Cast 2 spells of which the second will orbit the first.
- Spell Merge: Cast 2 spells of which the first is merged with the second.
- Action: Arcane Buckshot: A small volley of arcane energy. (Official spell will probably exist)
- Action: Arcane Shot: A fast bolt of arcane energy. (Superceded officially by Triplicate Bolt)
- Action: Micro Shield: Projectiles reflect projectiles. (Kinda janky, messes with self projectiles)
- Perk/Action: Mana Efficiency: Spells drain much less mana. (Superceded by Mana Recharge)
- Perk/Action: Spell Efficiency: Most spell casts are free. (Abandoned until a better solution is found)
- Perk: Living Wand: Turn a random wand in your inventory into a permanent familiar. (Superceded by another mod)
- Tweak: Shorten Blindness: When affected by Blindness, limit that application to 10 seconds instead of 30 seconds. (Official patched this)
- Tweak: Revenge Explosion: Revenge Explosion no longer activates on environmental / self damage. (Official patched this)
- Perk: Golden Blood: You bleed gold. (Not very good or interesting)
- Action: Golden Blessing: Cast a spell that blesses enemies causing them to bleed gold. (Lots of issues I don't care to fix)
- Other: Shuffle Deck: Randomize the order of all remaining spells. (Has no real uses)
- Formation - N-gon: Simultaneously cast all remaining spells in a circular pattern. (Formation - Behind your back can achieve this)
- Draw Deck: Simultaneously cast all remaining spells. (Multiple multicasts can achieve this)
- Piercing Shot: Cast a spell that penetrates entities. (Superceded officially by Piercing Shot)
- Spectral Shot: Cast a spell that passes through terrain. (Superceded officially by Drilling Shot)
- Collision Detection: Cast a spell that attempts to avoid world collisions. (Concept by Wanwan) (Superceded officially by Avoding Arc)
- Gold Decay: When Gold Nuggets despawn, material Gold will appear in their place. (Doesn't jive well with the new gold amounts)