Implement Mesh Shader support for Rendering Device Vulkan and DirectX12 #46037
Annotations
6 errors
Compilation:
drivers/d3d12/rendering_device_driver_d3d12.cpp#L5433
'RenderingDeviceDriverD3D12::_resource_transition_batch': function does not take 4 arguments
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Compilation:
drivers/d3d12/rendering_device_driver_d3d12.cpp#L5434
'void RenderingDeviceDriverD3D12::_resource_transitions_flush(RenderingDeviceDriverD3D12::CommandBufferInfo *)': cannot convert argument 1 from 'T *' to 'RenderingDeviceDriverD3D12::CommandBufferInfo *'
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Compilation:
drivers/d3d12/rendering_device_driver_d3d12.cpp#L5442
'RenderingDeviceDriverD3D12::_resource_transition_batch': function does not take 4 arguments
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Compilation:
drivers/d3d12/rendering_device_driver_d3d12.cpp#L5443
'RenderingDeviceDriverD3D12::_resource_transition_batch': function does not take 4 arguments
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Compilation:
drivers/d3d12/rendering_device_driver_d3d12.cpp#L5444
'void RenderingDeviceDriverD3D12::_resource_transitions_flush(RenderingDeviceDriverD3D12::CommandBufferInfo *)': cannot convert argument 1 from 'T *' to 'RenderingDeviceDriverD3D12::CommandBufferInfo *'
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Compilation
Process completed with exit code 2.
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